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fix tile ids
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d0808cb7f2
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@ -119,6 +119,10 @@ impl ObjectStandard<'_> {
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self.attributes.set_mode(Mode::Hidden)
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}
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pub fn set_palette(&mut self, palette: u16) {
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self.attributes.set_palette(palette);
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}
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/// Sets the x and y position of the object, performing casts as nessesary
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/// to fit within the bits allocated for this purpose.
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pub fn set_position(&mut self, position: Vector2D<i32>) {
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@ -231,6 +235,10 @@ impl ObjectAttribute {
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self.a1 = set_bits(self.a1, a1, 2, 0xE);
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}
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fn set_palette(&mut self, palette: u16) {
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self.a2 = set_bits(self.a2, palette, 4, 0xC);
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}
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fn set_x(&mut self, x: u16) {
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self.a1 = set_bits(self.a1, x, 9, 0);
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}
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@ -240,7 +248,7 @@ impl ObjectAttribute {
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}
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fn set_tile_id(&mut self, id: u16) {
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self.a2 = set_bits(self.a2, id, 9, 0);
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self.a2 = set_bits(self.a2, id, 10, 0);
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}
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fn set_mode(&mut self, mode: Mode) {
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