mirror of
https://github.com/italicsjenga/agb.git
synced 2025-01-11 17:41:33 +11:00
commit
319cb7da6f
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@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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- Custom allocator support using the `Allocator` trait for `HashMap`. This means the `HashMap` can be used with `InternalAllocator` to allocate to IWRAM or the `ExternalAllocator` to explicitly allocate to EWRAM.
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- Support for using windows on the GBA. Windows are used to selectively enable rendering of certain layers or effects.
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## [0.11.1] - 2022/08/02
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@ -121,6 +121,7 @@ macro_rules! fixed_width_signed_integer_impl {
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};
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}
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fixed_width_unsigned_integer_impl!(u8);
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fixed_width_unsigned_integer_impl!(i16);
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fixed_width_unsigned_integer_impl!(u16);
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fixed_width_unsigned_integer_impl!(i32);
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55
agb/examples/windows.rs
Normal file
55
agb/examples/windows.rs
Normal file
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@ -0,0 +1,55 @@
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#![no_std]
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#![no_main]
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use agb::display::{example_logo, tiled::RegularBackgroundSize, window::WinIn};
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use agb::display::{HEIGHT, WIDTH};
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use agb::fixnum::{Num, Rect, Vector2D};
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use agb::interrupt::VBlank;
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type FNum = Num<i32, 8>;
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#[agb::entry]
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fn entry(mut gba: agb::Gba) -> ! {
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main(gba)
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}
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fn main(mut gba: agb::Gba) -> ! {
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let (gfx, mut vram) = gba.display.video.tiled0();
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let mut map = gfx.background(
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agb::display::Priority::P0,
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RegularBackgroundSize::Background32x32,
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);
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let mut window = gba.display.window.get();
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window
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.win_in(WinIn::Win0)
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.set_background_enable(map.background(), true)
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.set_position(&Rect::new((10, 10).into(), (64, 64).into()))
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.enable();
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example_logo::display_logo(&mut map, &mut vram);
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let mut pos: Vector2D<FNum> = (10, 10).into();
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let mut velocity: Vector2D<FNum> = Vector2D::new(1.into(), 1.into());
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let vblank = VBlank::get();
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loop {
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pos += velocity;
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if pos.x.floor() > WIDTH - 64 || pos.x.floor() < 0 {
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velocity.x *= -1;
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}
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if pos.y.floor() > HEIGHT - 64 || pos.y.floor() < 0 {
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velocity.y *= -1;
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}
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window
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.win_in(WinIn::Win0)
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.set_position(&Rect::new(pos.floor(), (64, 64).into()));
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vblank.wait_for_vblank();
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window.commit();
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}
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}
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@ -4,7 +4,7 @@ use bitflags::bitflags;
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use modular_bitfield::BitfieldSpecifier;
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use video::Video;
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use self::object::ObjectController;
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use self::{object::ObjectController, window::Windows};
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/// Graphics mode 3. Bitmap mode that provides a 16-bit colour framebuffer.
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pub mod bitmap3;
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@ -23,6 +23,8 @@ pub mod tiled;
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/// Giving out graphics mode.
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pub mod video;
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pub mod window;
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mod font;
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pub use font::{Font, FontLetter};
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@ -67,6 +69,7 @@ enum DisplayMode {
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pub struct Display {
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pub video: Video,
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pub object: ObjectDistribution,
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pub window: WindowDist,
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}
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#[non_exhaustive]
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@ -78,11 +81,21 @@ impl ObjectDistribution {
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}
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}
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#[non_exhaustive]
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pub struct WindowDist {}
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impl WindowDist {
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pub fn get(&mut self) -> Windows {
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Windows::new()
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}
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}
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impl Display {
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pub(crate) const unsafe fn new() -> Self {
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Display {
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video: Video {},
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object: ObjectDistribution {},
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window: WindowDist {},
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}
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}
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}
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@ -1,6 +1,6 @@
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use alloc::boxed::Box;
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use super::{MapLoan, RegularMap, TileSet, TileSetting, VRamManager};
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use super::{BackgroundID, MapLoan, RegularMap, TileSet, TileSetting, VRamManager};
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use crate::{
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display,
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@ -414,6 +414,11 @@ impl<'a> InfiniteScrolledMap<'a> {
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pub fn clear(&mut self, vram: &mut VRamManager) {
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self.map.clear(vram);
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}
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#[must_use]
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pub const fn background(&self) -> BackgroundID {
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self.map.background()
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}
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}
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fn div_floor(x: i32, y: i32) -> i32 {
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@ -7,7 +7,7 @@ use crate::dma::dma_copy16;
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use crate::fixnum::Vector2D;
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use crate::memory_mapped::MemoryMapped;
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use super::{RegularBackgroundSize, Tile, TileSet, TileSetting, VRamManager};
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use super::{BackgroundID, RegularBackgroundSize, Tile, TileSet, TileSetting, VRamManager};
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use alloc::{vec, vec::Vec};
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@ -201,6 +201,11 @@ impl<'a, T> MapLoan<'a, T> {
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screenblock_list,
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}
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}
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#[must_use]
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pub const fn background(&self) -> BackgroundID {
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BackgroundID(self.background_id)
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}
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}
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impl<'a, T> Drop for MapLoan<'a, T> {
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@ -17,6 +17,9 @@ pub enum RegularBackgroundSize {
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Background64x64,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct BackgroundID(pub(crate) u8);
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impl RegularBackgroundSize {
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#[must_use]
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pub fn width(&self) -> u32 {
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263
agb/src/display/window.rs
Normal file
263
agb/src/display/window.rs
Normal file
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@ -0,0 +1,263 @@
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#![deny(missing_docs)]
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//! The window feature of the GBA.
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use crate::{fixnum::Rect, memory_mapped::MemoryMapped};
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use super::{tiled::BackgroundID, DISPLAY_CONTROL, HEIGHT, WIDTH};
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/// The windows feature of the Game Boy Advance can selectively display
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/// backgrounds or objects on the screen and can selectively enable and disable
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/// effects. This gives out references and holds changes before they can be committed.
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pub struct Windows {
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wins: [MovableWindow; 2],
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out: Window,
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obj: Window,
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}
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const REG_HORIZONTAL_BASE: *mut u16 = 0x0400_0040 as *mut _;
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const REG_VERTICAL_BASE: *mut u16 = 0x0400_0044 as *mut _;
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const REG_WINDOW_CONTROL_BASE: *mut u16 = 0x0400_0048 as *mut _;
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/// The two Windows that have an effect inside of them
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pub enum WinIn {
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/// The higher priority window
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Win0,
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/// The lower priority window
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Win1,
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}
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impl Windows {
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pub(crate) fn new() -> Self {
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let s = Self {
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wins: [MovableWindow::new(), MovableWindow::new()],
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out: Window::new(),
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obj: Window::new(),
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};
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s.commit();
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s
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}
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/// Returns a reference to the window that is used when outside all other windows
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#[inline(always)]
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pub fn win_out(&mut self) -> &mut Window {
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&mut self.out
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}
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/// Gives a reference to the specified window that has effect when inside of it's boundary
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#[inline(always)]
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pub fn win_in(&mut self, id: WinIn) -> &mut MovableWindow {
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&mut self.wins[id as usize]
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}
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/// Gives a reference to the window that is controlled by sprites and objects
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#[inline(always)]
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pub fn win_obj(&mut self) -> &mut Window {
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&mut self.obj
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}
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/// Commits the state of the windows as dictated by the various functions to
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/// modify them. This should be done during vblank shortly after the wait
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/// for next vblank call.
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pub fn commit(&self) {
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for (id, win) in self.wins.iter().enumerate() {
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win.commit(id);
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}
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self.out.commit(2);
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self.obj.commit(3);
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let enabled_bits = ((self.obj.is_enabled() as u16) << 2)
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| ((self.wins[1].is_enabled() as u16) << 1)
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| (self.wins[0].is_enabled() as u16);
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DISPLAY_CONTROL.set_bits(enabled_bits, 3, 0xD);
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}
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}
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/// A non movable window
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pub struct Window {
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window_bits: u8,
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}
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/// A window that can be moved
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pub struct MovableWindow {
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inner: Window,
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rect: Rect<u8>,
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}
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impl Window {
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fn new() -> Window {
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Self { window_bits: 0 }
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}
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/// Enables the window, must call [Windows::commit] for this change to be
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/// seen. If a window is not enabled it will not have an effect on the
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/// display.
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#[inline(always)]
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pub fn enable(&mut self) -> &mut Self {
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self.set_bit(7, true);
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self
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}
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/// Disables the window, must call [Windows::commit] for this change to be
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/// seen.
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#[inline(always)]
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pub fn disable(&mut self) -> &mut Self {
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self.set_bit(7, false);
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self
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}
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fn is_enabled(&self) -> bool {
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(self.window_bits >> 7) != 0
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}
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fn set_bit(&mut self, bit: usize, value: bool) {
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self.window_bits &= u8::MAX ^ (1 << bit);
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self.window_bits |= (value as u8) << bit;
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}
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/// Resets the window to it's default state, must call [Windows::commit] for
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/// this change to be seen. The default state is the window disabled with
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/// nothing rendered.
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#[inline(always)]
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pub fn reset(&mut self) -> &mut Self {
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*self = Self::new();
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self
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}
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/// Sets whether the blend is enabled inside of this window, must call
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/// [Windows::commit] for this change to be seen.
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#[inline(always)]
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pub fn set_blend_enable(&mut self, blnd: bool) -> &mut Self {
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self.set_bit(5, blnd);
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self
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}
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/// Sets whether the given background will be rendered inside this window,
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/// must call [Windows::commit] for this change to be seen.
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#[inline(always)]
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pub fn set_background_enable(&mut self, back: BackgroundID, enable: bool) -> &mut Self {
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self.set_bit(back.0 as usize, enable);
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self
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}
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/// Sets whether objects will be rendered inside this window, must call
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/// [Windows::commit] for this change to be seen.
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#[inline(always)]
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pub fn set_object_enable(&mut self, obj: bool) -> &mut Self {
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self.set_bit(4, obj);
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self
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}
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fn commit(&self, id: usize) {
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let base_reg = id / 2;
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let offset_in_reg = (id % 2) * 8;
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unsafe {
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let reg = MemoryMapped::new(REG_WINDOW_CONTROL_BASE.add(base_reg) as usize);
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reg.set_bits(self.window_bits as u16, 8, offset_in_reg as u16);
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}
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}
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}
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impl MovableWindow {
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fn new() -> Self {
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Self {
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inner: Window::new(),
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rect: Rect::new((0, 0).into(), (0, 0).into()),
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}
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}
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/// Enables the window, must call [Windows::commit] for this change to be
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/// seen. If a window is not enabled it will not have an effect on the
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/// display.
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#[inline(always)]
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pub fn enable(&mut self) -> &mut Self {
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self.inner.enable();
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self
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}
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/// Disables the window, must call [Windows::commit] for this change to be
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/// seen.
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#[inline(always)]
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pub fn disable(&mut self) -> &mut Self {
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self.inner.disable();
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self
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}
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fn is_enabled(&self) -> bool {
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self.inner.is_enabled()
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}
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/// Resets the window to it's default state, must call [Windows::commit] for
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/// this change to be seen. The default state is the window disabled with
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/// nothing rendered and represents a 0x0 rectangle at (0, 0).
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#[inline(always)]
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pub fn reset(&mut self) -> &mut Self {
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*self = Self::new();
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self
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}
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/// Sets whether the blend is enabled inside of this window, must call
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/// [Windows::commit] for this change to be seen.
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#[inline(always)]
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pub fn set_blend_enable(&mut self, blnd: bool) -> &mut Self {
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self.inner.set_blend_enable(blnd);
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self
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}
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/// Sets whether the given background will be rendered inside this window,
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/// must call [Windows::commit] for this change to be seen.
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#[inline(always)]
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pub fn set_background_enable(&mut self, back: BackgroundID, enable: bool) -> &mut Self {
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self.inner.set_background_enable(back, enable);
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self
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}
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/// Sets whether objects will be rendered inside this window, must call
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/// [Windows::commit] for this change to be seen.
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#[inline(always)]
|
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pub fn set_object_enable(&mut self, obj: bool) -> &mut Self {
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self.inner.set_object_enable(obj);
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self
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}
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fn commit(&self, id: usize) {
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self.inner.commit(id);
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let left_right =
|
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(self.rect.position.x as u16) << 8 | (self.rect.position.x + self.rect.size.x) as u16;
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|
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let top_bottom =
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(self.rect.position.y as u16) << 8 | (self.rect.position.y + self.rect.size.y) as u16;
|
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unsafe {
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REG_HORIZONTAL_BASE.add(id).write_volatile(left_right);
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REG_VERTICAL_BASE.add(id).write_volatile(top_bottom);
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}
|
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}
|
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|
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/// Sets the area of what is inside the window using [u8] representation,
|
||||
/// which is closest to what the GBA uses. Most of the time [set_position]
|
||||
/// should be used.
|
||||
#[inline(always)]
|
||||
pub fn set_position_u8(&mut self, rect: Rect<u8>) -> &mut Self {
|
||||
self.rect = rect;
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the position of the area that is inside the window.
|
||||
#[inline(always)]
|
||||
pub fn set_position(&mut self, rect: &Rect<i32>) -> &mut Self {
|
||||
let new_rect = Rect::new(
|
||||
(
|
||||
rect.position.x.clamp(0, WIDTH) as u8,
|
||||
rect.position.y.clamp(0, HEIGHT) as u8,
|
||||
)
|
||||
.into(),
|
||||
(rect.size.x as u8, rect.size.y as u8).into(),
|
||||
);
|
||||
self.set_position_u8(new_rect)
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue