Merge pull request #25 from corwinkuiper/background

Better Backgrounds for large maps
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Corwin 2021-05-20 07:35:40 +01:00 committed by GitHub
commit 32bfc1685f
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3 changed files with 257 additions and 88 deletions

View file

@ -3,7 +3,7 @@
extern crate agb;
use agb::{
display::{object::ObjectStandard, tiled0, HEIGHT, WIDTH},
display::{object::ObjectStandard, HEIGHT, WIDTH},
input::Button,
};
use core::convert::TryInto;
@ -51,19 +51,12 @@ fn main(_argc: isize, _argv: *const *const u8) -> isize {
gfx.set_sprite_palette(&CHICKEN_PALETTE);
gfx.set_sprite_tilemap(&CHICKEN_TILES);
gfx.set_background_palette(&MAP_PALETTE);
gfx.set_background_tilemap(&MAP_TILES);
gfx.set_background_palette_raw(&MAP_PALETTE);
gfx.set_background_tilemap(0, &MAP_TILES);
gfx.background_0.enable();
gfx.background_0
.set_background_size(tiled0::BackgroundSize::S32x32);
gfx.background_0
.set_colour_mode(tiled0::ColourMode::FourBitPerPixel);
// This interface is not yet safe, as this can easily clobber the tiles.
// Not sure how to make this interface safe to use
gfx.background_0.set_screen_base_block(1);
gfx.copy_to_map(1, &MAP_MAP);
let mut background = gfx.get_background().unwrap();
background.set_map(&MAP_MAP, 32, 32);
background.show();
let mut object = gfx.object;

View file

@ -3,7 +3,7 @@
extern crate agb;
use agb::display::{example_logo, tiled0};
use agb::display::example_logo;
#[start]
fn main(_argc: isize, _argv: *const *const u8) -> isize {
@ -11,31 +11,19 @@ fn main(_argc: isize, _argv: *const *const u8) -> isize {
let mut gfx = gba.display.video.tiled0();
gfx.set_background_palettes(example_logo::PALETTE_DATA);
gfx.set_background_tilemap(example_logo::TILE_DATA);
gfx.set_background_tilemap(0, example_logo::TILE_DATA);
gfx.background_0.enable();
gfx.background_0
.set_background_size(tiled0::BackgroundSize::S32x32);
gfx.background_0
.set_colour_mode(tiled0::ColourMode::FourBitPerPixel);
let mut back = gfx.get_background().unwrap();
gfx.background_0.set_screen_base_block(20);
let mut entries: [u16; 32 * 20] = [0; 32 * 20];
for i in 0..(32 * 20) {
let x = i % 32;
let y = i / 32;
if x >= 30 {
continue;
}
let tile_id = (x + y * 30) as u16;
let mut entries: [u16; 30 * 20] = [0; 30 * 20];
for tile_id in 0..(30 * 20) {
let palette_entry = example_logo::PALETTE_ASSIGNMENT[tile_id as usize] as u16;
entries[i] = tile_id | (palette_entry << 12);
entries[tile_id as usize] = tile_id | (palette_entry << 12);
}
gfx.copy_to_map(20, &entries);
back.set_map(&entries, 30, 20);
back.set_position(0, 0);
back.show();
loop {}
}

View file

@ -19,13 +19,6 @@ const TILE_SPRITE: MemoryMapped1DArray<u32, { 512 * 8 }> =
const MAP: *mut [[[u16; 32]; 32]; 32] = 0x0600_0000 as *mut _;
pub enum BackgroundLayer {
Background0 = 0,
Background1 = 1,
Background2 = 2,
Background3 = 3,
}
pub enum Prioriry {
P0 = 0,
P1 = 1,
@ -46,25 +39,74 @@ pub enum BackgroundSize {
}
#[non_exhaustive]
pub struct Background {
layer: usize,
/// The map background is the method of drawing game maps to the screen. It
/// automatically handles copying the correct portion of a provided map to the
/// assigned block depending on given coordinates.
pub struct Background<'a> {
background: u8,
block: u8,
map: Option<&'a [u16]>,
map_dim_x: u32,
map_dim_y: u32,
pos_x: i32,
pos_y: i32,
}
impl Background {
pub fn enable(&mut self) {
impl<'a> Background<'a> {
unsafe fn new(layer: u8, block: u8) -> Background<'a> {
let mut background = Background {
background: layer,
block,
map: None,
map_dim_x: 0,
map_dim_y: 0,
pos_x: 0,
pos_y: 0,
};
background.set_colour_mode(ColourMode::FourBitPerPixel);
background.set_background_size(BackgroundSize::S32x32);
background.set_block(block);
background
}
/// Sets the internal map to the provided map. Dimensions should be the
/// dimensions of the map. The mapping between coordinate and index is given
/// by `y * dim_x + x`. The length of the map slice should be `dim_x *
/// dim_y`, or panics may occur.
///
/// The portion of this map that is in view is copied to the map block
/// assigned to this background.
pub fn set_map(&mut self, map: &'a [u16], dim_x: u32, dim_y: u32) {
self.map = Some(map);
self.map_dim_x = dim_x;
self.map_dim_y = dim_y;
self.draw_full_map();
}
}
impl Background<'_> {
/// Sets the background to be shown on screen. Requires the background to
/// have a map enabled otherwise a panic is caused.
pub fn show(&mut self) {
assert!(self.map.is_some(), "map should be set before showing");
let mode = DISPLAY_CONTROL.get();
let new_mode = mode | (1 << (self.layer + 0x08));
let new_mode = mode | (1 << (self.background + 0x08));
DISPLAY_CONTROL.set(new_mode);
}
pub fn disable(&mut self) {
/// Hides the background, nothing from this background is rendered to screen.
pub fn hide(&mut self) {
let mode = DISPLAY_CONTROL.get();
let new_mode = mode | !(1 << (self.layer + 0x08));
let new_mode = mode | !(1 << (self.background + 0x08));
DISPLAY_CONTROL.set(new_mode);
}
unsafe fn get_register(&mut self) -> *mut u16 {
(0x0400_0008 + 2 * self.layer) as *mut u16
(0x0400_0008 + 2 * self.background as usize) as *mut u16
}
unsafe fn set_block(&mut self, block: u8) {
self.set_bits(0x08, 5, block as u16)
}
unsafe fn set_bits(&mut self, start: u16, num_bits: u16, bits: u16) {
@ -75,33 +117,137 @@ impl Background {
reg.write_volatile(new_control);
}
/// Sets priority of the background layer. Backgrounds with higher priority
/// are drawn (above/below) backgrounds with lower priority.
pub fn set_priority(&mut self, p: Prioriry) {
unsafe { self.set_bits(0, 2, p as u16) }
}
pub fn set_colour_mode(&mut self, mode: ColourMode) {
fn set_colour_mode(&mut self, mode: ColourMode) {
unsafe { self.set_bits(0x07, 1, mode as u16) }
}
pub fn set_background_size(&mut self, size: BackgroundSize) {
fn set_background_size(&mut self, size: BackgroundSize) {
unsafe { self.set_bits(0x0E, 2, size as u16) }
}
pub fn set_screen_base_block(&mut self, block: u32) {
assert!(
block < 32,
"screen base block must be in range 0 to 31 inclusive"
);
unsafe { self.set_bits(0x08, 5, block as u16) }
fn map_get(&self, x: i32, y: i32, default: u16) -> u16 {
let map = self.map.unwrap();
if x >= self.map_dim_x as i32 || x < 0 || y >= self.map_dim_y as i32 || y < 0 {
default
} else {
map[(self.map_dim_x as i32 * y + x) as usize]
}
}
fn set_x(&mut self, x: u16) {
unsafe { *((0x0400_0010 + 4 * self.background as usize) as *mut u16) = x }
}
fn set_y(&mut self, y: u16) {
unsafe { *((0x0400_0012 + 4 * self.background as usize) as *mut u16) = y }
}
/// Forces the portion of the map in current view to be copied to the map
/// block assigned to this background. This is currently unnecesary to call.
/// Setting position already updates the drawn map, and changing map forces
/// an update.
pub fn draw_full_map(&mut self) {
let x_map_space = self.pos_x / 8;
let y_map_space = self.pos_y / 8;
let x_block_space = x_map_space % 32;
let y_block_space = y_map_space % 32;
for x in -1..31 {
for y in -1..21 {
unsafe {
(&mut (*MAP)[self.block as usize][(y_block_space + y).rem_euclid(32) as usize]
[(x_block_space + x).rem_euclid(32) as usize]
as *mut u16)
.write_volatile(self.map_get(x_map_space + x, y_map_space + y, 0))
};
}
}
}
/// Sets the position of the map to be shown on screen. This automatically
/// manages copying the correct portion to the map block and moving the map
/// registers.
pub fn set_position(&mut self, x: i32, y: i32) {
let x_map_space = x / 8;
let y_map_space = y / 8;
let prev_x_map_space = self.pos_x / 8;
let prev_y_map_space = self.pos_y / 8;
let x_difference = x_map_space - prev_x_map_space;
let y_difference = y_map_space - prev_y_map_space;
let x_block_space = x_map_space % 32;
let y_block_space = y_map_space % 32;
self.pos_x = x;
self.pos_y = y;
// don't fancily handle if we've moved more than one tile, just copy the whole new map
if x_difference.abs() > 1 || y_difference.abs() > 1 {
self.draw_full_map();
} else {
if x_difference != 0 {
let x_offset = match x_difference {
-1 => -1,
1 => 30,
_ => unreachable!(),
};
for y in -1..21 {
unsafe {
(&mut (*MAP)[self.block as usize]
[(y_block_space + y).rem_euclid(32) as usize]
[(x_block_space + x_offset).rem_euclid(32) as usize]
as *mut u16)
.write_volatile(self.map_get(
x_map_space + x_offset,
y_map_space + y,
0,
))
};
}
}
if y_difference != 0 {
let y_offset = match y_difference {
-1 => -1,
1 => 20,
_ => unreachable!(),
};
for x in -1..31 {
unsafe {
(&mut (*MAP)[self.block as usize]
[(y_block_space + y_offset).rem_euclid(32) as usize]
[(x_block_space + x).rem_euclid(32) as usize]
as *mut u16)
.write_volatile(self.map_get(
x_map_space + x,
y_map_space + y_offset,
0,
))
};
}
}
}
let x_remainder = x % (32 * 8);
let y_remainder = y % (32 * 8);
self.set_x(x_remainder as u16);
self.set_y(y_remainder as u16);
}
}
#[non_exhaustive]
pub struct Tiled0 {
pub background_0: Background,
pub background_1: Background,
pub background_2: Background,
pub background_3: Background,
used_blocks: u32,
num_backgrounds: u8,
pub object: ObjectControl,
}
@ -110,68 +256,110 @@ impl Tiled0 {
set_graphics_settings(GraphicsSettings::empty());
set_graphics_mode(DisplayMode::Tiled0);
Tiled0 {
background_0: Background { layer: 0 },
background_1: Background { layer: 1 },
background_2: Background { layer: 2 },
background_3: Background { layer: 3 },
used_blocks: 0,
num_backgrounds: 0,
object: ObjectControl::new(),
}
}
pub fn set_sprite_palette_entry(&mut self, index: u8, colour: u16) {
fn set_sprite_palette_entry(&mut self, index: u8, colour: u16) {
PALETTE_SPRITE.set(index as usize, colour)
}
pub fn set_background_palette_entry(&mut self, index: u8, colour: u16) {
PALETTE_BACKGROUND.set(index as usize, colour)
}
pub fn set_sprite_tilemap_entry(&mut self, index: u32, data: u32) {
fn set_sprite_tilemap_entry(&mut self, index: u32, data: u32) {
TILE_SPRITE.set(index as usize, data);
}
pub fn set_background_tilemap_entry(&mut self, index: u32, data: u32) {
fn set_background_tilemap_entry(&mut self, index: u32, data: u32) {
TILE_BACKGROUND.set(index as usize, data);
}
/// Copies raw palettes to the background palette without any checks.
pub fn set_sprite_palette(&mut self, colour: &[u16]) {
for (index, &entry) in colour.iter().enumerate() {
self.set_sprite_palette_entry(index.try_into().unwrap(), entry)
}
}
pub fn set_background_palette(&mut self, colour: &[u16]) {
for (index, &entry) in colour.iter().enumerate() {
self.set_background_palette_entry(index.try_into().unwrap(), entry)
/// Copies raw palettes to the background palette without any checks.
pub fn set_background_palette_raw(&mut self, palette: &[u16]) {
for (index, &colour) in palette.iter().enumerate() {
PALETTE_BACKGROUND.set(index, colour);
}
}
fn set_background_palette(&mut self, pal_index: u8, palette: &palette16::Palette16) {
for (colour_index, &colour) in palette.colours.iter().enumerate() {
PALETTE_BACKGROUND.set(pal_index as usize * 16 + colour_index, colour);
}
}
/// Copies palettes to the background palettes without any checks.
pub fn set_background_palettes(&mut self, palettes: &[palette16::Palette16]) {
for (palette_index, entry) in palettes.iter().enumerate() {
for (colour_index, &colour) in entry.colours.iter().enumerate() {
self.set_background_palette_entry(
(palette_index * 16 + colour_index) as u8,
colour,
);
}
self.set_background_palette(palette_index as u8, entry)
}
}
/// Copies tiles to the sprite tilemap without any checks.
pub fn set_sprite_tilemap(&mut self, tiles: &[u32]) {
for (index, &tile) in tiles.iter().enumerate() {
self.set_sprite_tilemap_entry(index as u32, tile)
}
}
pub fn set_background_tilemap(&mut self, tiles: &[u32]) {
for (index, &tile) in tiles.iter().enumerate() {
self.set_background_tilemap_entry(index as u32, tile)
/// Gets a map background if possible and assigns an unused block to it.
pub fn get_background(&mut self) -> Result<Background, &'static str> {
if self.num_backgrounds >= 4 {
return Err("too many backgrounds created, maximum is 4");
}
if !self.used_blocks == 0 {
return Err("all blocks are used");
}
let mut availiable_block = u8::MAX;
for i in 0..32 {
if (1 << i) & self.used_blocks == 0 {
availiable_block = i;
break;
}
}
assert!(
availiable_block != u8::MAX,
"should be able to find a block"
);
self.used_blocks |= 1 << availiable_block;
let background = self.num_backgrounds;
self.num_backgrounds = background + 1;
Ok(unsafe { Background::new(background, availiable_block) })
}
pub fn copy_to_map(&mut self, map_id: usize, entries: &[u16]) {
let map =
unsafe { &mut ((*(MAP as *mut [[u16; 32 * 32]; 32]))[map_id]) as *mut [u16; 32 * 32] };
for (index, &entry) in entries.iter().enumerate() {
unsafe { (&mut (*map)[index] as *mut u16).write_volatile(entry) }
/// Copies tiles to tilemap starting at the starting tile. Cannot overwrite
/// blocks that are already written to, panic is caused if this is attempted.
pub fn set_background_tilemap(&mut self, start_tile: u32, tiles: &[u32]) {
let u32_per_block = 512;
let start_block = (start_tile * 8) / u32_per_block;
// round up rather than down
let end_block = (start_tile * 8 + tiles.len() as u32 + u32_per_block - 1) / u32_per_block;
let blocks_to_use: u32 = ((1 << (end_block - start_block)) - 1) << start_block;
assert!(
self.used_blocks & blocks_to_use == 0,
"blocks {} to {} should be unused for this copy to succeed",
start_block,
end_block
);
self.used_blocks |= blocks_to_use;
for (index, &tile) in tiles.iter().enumerate() {
self.set_background_tilemap_entry(start_tile + index as u32, tile)
}
}
}