mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 08:11:33 +11:00
Force interaction to start
This commit is contained in:
parent
f944f35b61
commit
3323d6a4e7
|
@ -25,6 +25,23 @@ const ActionButton = styled.button`
|
|||
const AppContainer = styled.main`
|
||||
height: calc(100vh - 20px);
|
||||
padding: 10px;
|
||||
display: flex;
|
||||
`;
|
||||
|
||||
const StartButtonWrapper = styled.button`
|
||||
margin: auto;
|
||||
font-size: 5em;
|
||||
padding: 1em;
|
||||
text-transform: uppercase;
|
||||
background-color: black;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 0.5em;
|
||||
|
||||
&:hover {
|
||||
background-color: #222;
|
||||
cursor: pointer;
|
||||
}
|
||||
`;
|
||||
|
||||
function App() {
|
||||
|
@ -50,6 +67,8 @@ function App() {
|
|||
|
||||
useAvoidItchIoScrolling();
|
||||
|
||||
const [isPlaying, setIsPlaying] = useState(false);
|
||||
|
||||
return (
|
||||
<AppContainer>
|
||||
{showBindings && (
|
||||
|
@ -63,13 +82,17 @@ function App() {
|
|||
restart={() => mgbaRef.current?.restart()}
|
||||
/>
|
||||
)}
|
||||
<Mgba
|
||||
ref={mgbaRef}
|
||||
gameUrl="/game.gba"
|
||||
volume={volume}
|
||||
controls={bindings.Actual}
|
||||
paused={paused}
|
||||
/>
|
||||
{isPlaying ? (
|
||||
<Mgba
|
||||
ref={mgbaRef}
|
||||
gameUrl="/game.gba"
|
||||
volume={volume}
|
||||
controls={bindings.Actual}
|
||||
paused={paused}
|
||||
/>
|
||||
) : (
|
||||
<StartButton onClick={() => setIsPlaying(true)} />
|
||||
)}
|
||||
</AppContainer>
|
||||
);
|
||||
}
|
||||
|
@ -101,11 +124,7 @@ function BindingsWindow({
|
|||
min="0"
|
||||
max="1"
|
||||
step="0.05"
|
||||
onChange={(e) => {
|
||||
console.log("e.target.value", e.target.value);
|
||||
console.log("volume", volume);
|
||||
setVolume(Number(e.target.value));
|
||||
}}
|
||||
onChange={(e) => setVolume(Number(e.target.value))}
|
||||
/>
|
||||
</VolumeLabel>
|
||||
<BindingsControl
|
||||
|
@ -119,4 +138,10 @@ function BindingsWindow({
|
|||
);
|
||||
}
|
||||
|
||||
function StartButton({ onClick }: { onClick: () => void }) {
|
||||
return (
|
||||
<StartButtonWrapper onClick={onClick}>Press to start</StartButtonWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
export default App;
|
||||
|
|
|
@ -56,6 +56,8 @@ export const Mgba = forwardRef<MgbaHandle, MgbaProps>(
|
|||
const gamePath = `${MGBA_ROM_DIRECTORY}/${gameUrl}`;
|
||||
mgbaModule.current.FS.writeFile(gamePath, new Uint8Array(gameData));
|
||||
mgbaModule.current.loadGame(gamePath);
|
||||
mgbaModule.current.setVolume(0.1); // for some reason you have to do this or you get no sound
|
||||
console.log(mgbaModule.current.getVolume());
|
||||
setGameLoaded(true);
|
||||
})();
|
||||
}, [state, gameUrl]);
|
||||
|
@ -63,7 +65,7 @@ export const Mgba = forwardRef<MgbaHandle, MgbaProps>(
|
|||
// init mgba
|
||||
useEffect(() => {
|
||||
(async () => {
|
||||
if (canvas === null) return;
|
||||
if (canvas.current === null) return;
|
||||
if (state !== MgbaState.Uninitialised) return;
|
||||
|
||||
setState(MgbaState.Initialising);
|
||||
|
@ -111,7 +113,9 @@ export const Mgba = forwardRef<MgbaHandle, MgbaProps>(
|
|||
|
||||
useEffect(() => {
|
||||
if (!gameLoaded) return;
|
||||
console.log("before", mgbaModule.current.getVolume());
|
||||
mgbaModule.current.setVolume(volume ?? 1.0);
|
||||
console.log("after", mgbaModule.current.getVolume());
|
||||
}, [gameLoaded, volume]);
|
||||
|
||||
useEffect(() => {
|
||||
|
|
Loading…
Reference in a new issue