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Add a comment explaining where the frequency and buffer size come from
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@ -18,7 +18,10 @@ impl Mixer {
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}
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}
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}
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}
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// I've picked one frequency that works nicely. But there are others that work nicely
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// which we may want to consider in the future: https://web.archive.org/web/20070608011909/http://deku.gbadev.org/program/sound1.html
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const SOUND_FREQUENCY: i32 = 10512;
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const SOUND_FREQUENCY: i32 = 10512;
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const SOUND_BUFFER_SIZE: usize = 176;
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// Once we have proper DMA support, we should use that rather than hard coding these here too
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// Once we have proper DMA support, we should use that rather than hard coding these here too
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const DMA1_SOURCE_ADDR: MemoryMapped<u32> = unsafe { MemoryMapped::new(0x0400_00bc) };
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const DMA1_SOURCE_ADDR: MemoryMapped<u32> = unsafe { MemoryMapped::new(0x0400_00bc) };
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