mirror of
https://github.com/italicsjenga/agb.git
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Merge pull request #329 from corwinkuiper/fix-docs-rs
Fix docs.rs build of agbrs
This commit is contained in:
commit
336925fe45
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@ -6,6 +6,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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This is a minor release to fix the build of the docs on [docs.rs/agb](https://docs.rs/agb).
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### Fixed
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- Fixed the agb crate's docs.rs build
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## [0.12.0] - 2022/10/11
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This version of `agb` has some exciting new features we'd like to highlight and some brand new contributors!
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@ -22,6 +22,8 @@
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#![deny(clippy::needless_pass_by_value)]
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#![deny(clippy::redundant_closure_for_method_calls)]
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#![deny(clippy::cloned_instead_of_copied)]
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#![deny(rustdoc::broken_intra_doc_links)]
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#![deny(rustdoc::private_intra_doc_links)]
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//! # agb
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//! `agb` is a library for making games on the Game Boy Advance using the Rust
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@ -5,17 +5,18 @@
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//! There are, broadly speaking, three different kinds of save media that can be
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//! found in official Game Carts:
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//!
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//! * Battery-Backed SRAM: The simplest kind of save media, which can be accessed
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//! like normal memory. You can have SRAM up to 32KiB, and while there exist a
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//! few variants this does not matter much for a game developer.
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//! * Battery-Backed SRAM: The simplest kind of save media, which can be
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//! accessed like normal memory. You can have SRAM up to 32KiB, and while
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//! there exist a few variants this does not matter much for a game developer.
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//! * EEPROM: A kind of save media based on very cheap chips and slow chips.
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//! These are accessed using a serial interface based on reading/writing bit
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//! streams into IO registers. This memory comes in 8KiB and 512 byte versions,
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//! which unfortunately cannot be distinguished at runtime.
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//! * Flash: A kind of save media based on flash memory. Flash memory can be read
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//! like ordinary memory, but writing requires sending commands using multiple
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//! IO register spread across the address space. This memory comes in 64KiB
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//! and 128KiB variants, which can thankfully be distinguished using a chip ID.
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//! streams into IO registers. This memory comes in 8KiB and 512 byte
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//! versions, which unfortunately cannot be distinguished at runtime.
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//! * Flash: A kind of save media based on flash memory. Flash memory can be
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//! read like ordinary memory, but writing requires sending commands using
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//! multiple IO register spread across the address space. This memory comes in
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//! 64KiB and 128KiB variants, which can thankfully be distinguished using a
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//! chip ID.
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//!
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//! As these various types of save media cannot be easily distinguished at
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//! runtime, the kind of media in use should be set manually.
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@ -39,30 +40,32 @@
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//!
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//! ## Using save media
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//!
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//! To access save media, use the [`SaveData::new`] method to create a new
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//! [`SaveData`] object. Its methods are used to read or write save media.
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//! To access save media, use the [`SaveManager::access`] or
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//! [`SaveManager::access_with_timer`] methods to create a new [`SaveData`]
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//! object. Its methods are used to read or write save media.
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//!
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//! Reading data from the savegame is simple. Use [`read`] to copy data from an
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//! offset in the savegame into a buffer in memory.
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//!
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//! Writing to save media requires you to prepare the area for writing by calling
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//! the [`prepare_write`] method to return a [`SavePreparedBlock`], which contains
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//! the actual [`write`] method.
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//! Writing to save media requires you to prepare the area for writing by
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//! calling the [`prepare_write`] method to return a [`SavePreparedBlock`],
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//! which contains the actual [`write`] method.
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//!
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//! The `prepare_write` method leaves everything in a sector that overlaps the
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//! range passed to it in an implementation defined state. On some devices it may
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//! do nothing, and on others, it may clear the entire range to `0xFF`.
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//! range passed to it in an implementation defined state. On some devices it
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//! may do nothing, and on others, it may clear the entire range to `0xFF`.
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//!
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//! Because writes can only be prepared on a per-sector basis, a clear on a range
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//! of `4000..5000` on a device with 4096 byte sectors will actually clear a range
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//! of `0..8192`. Use [`sector_size`] to find the sector size, or [`align_range`]
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//! to directly calculate the range of memory that will be affected by the clear.
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//! Because writes can only be prepared on a per-sector basis, a clear on a
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//! range of `4000..5000` on a device with 4096 byte sectors will actually clear
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//! a range of `0..8192`. Use [`sector_size`] to find the sector size, or
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//! [`align_range`] to directly calculate the range of memory that will be
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//! affected by the clear.
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//!
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//! [`read`]: SaveData::read
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//! [`prepare_write`]: SaveData::prepare_write
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//! [`write`]: SavePreparedBlock::write
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//! [`sector_size`]: SaveAccess::sector_size
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//! [`align_range`]: SaveAccess::align_range
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//! [`sector_size`]: SaveData::sector_size
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//! [`align_range`]: SaveData::align_range
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//!
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//! ## Performance and Other Details
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//!
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@ -78,14 +81,14 @@
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//! * Atmel flash chips have a sector size of 128 bytes. Reads to any alignment
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//! are efficient, however, unaligned writes are extremely slow.
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//! `prepare_write` does not immediately erase any data.
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//! * EEPROM has a sector size of 8 bytes. Unaligned reads and writes are
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//! slower than aligned writes, however, this is easily mitigated by the
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//! small sector size.
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//! * EEPROM has a sector size of 8 bytes. Unaligned reads and writes are slower
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//! than aligned writes, however, this is easily mitigated by the small sector
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//! size.
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use core::ops::Range;
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use crate::save::utils::Timeout;
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use crate::sync::{Mutex, RawMutexGuard};
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use crate::timer::Timer;
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use core::ops::Range;
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mod asm_utils;
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mod eeprom;
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@ -167,7 +170,12 @@ trait RawSaveAccess: Sync {
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fn info(&self) -> Result<&'static MediaInfo, Error>;
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fn read(&self, offset: usize, buffer: &mut [u8], timeout: &mut Timeout) -> Result<(), Error>;
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fn verify(&self, offset: usize, buffer: &[u8], timeout: &mut Timeout) -> Result<bool, Error>;
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fn prepare_write(&self, sector: usize, count: usize, timeout: &mut Timeout) -> Result<(), Error>;
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fn prepare_write(
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&self,
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sector: usize,
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count: usize,
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timeout: &mut Timeout,
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) -> Result<(), Error>;
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fn write(&self, offset: usize, buffer: &[u8], timeout: &mut Timeout) -> Result<(), Error>;
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}
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@ -175,7 +183,10 @@ static CURRENT_SAVE_ACCESS: Mutex<Option<&'static dyn RawSaveAccess>> = Mutex::n
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fn set_save_implementation(access_impl: &'static dyn RawSaveAccess) {
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let mut access = CURRENT_SAVE_ACCESS.lock();
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assert!(access.is_none(), "Cannot initialize the savegame engine more than once.");
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assert!(
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access.is_none(),
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"Cannot initialize the savegame engine more than once."
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);
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*access = Some(access_impl);
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}
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@ -258,7 +269,7 @@ impl SaveData {
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/// Returns a range that contains all sectors the input range overlaps.
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///
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/// This can be used to calculate which blocks would be erased by a call
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/// to [`prepare_write`](`SaveAccess::prepare_write`)
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/// to [`prepare_write`](`SaveData::prepare_write`)
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#[must_use]
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pub fn align_range(&self, range: Range<usize>) -> Range<usize> {
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let shift = self.info.sector_shift;
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///
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/// This will erase any data in any sector overlapping the input range. To
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/// calculate which offset ranges would be affected, use the
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/// [`align_range`](`SaveAccess::align_range`) function.
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/// [`align_range`](`SaveData::align_range`) function.
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pub fn prepare_write(&mut self, range: Range<usize>) -> Result<SavePreparedBlock, Error> {
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self.check_bounds(range.clone())?;
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if self.info.uses_prepare_write {
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let range = self.align_range(range.clone());
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let shift = self.info.sector_shift;
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self.access.prepare_write(
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range.start >> shift, range.len() >> shift, &mut self.timeout,
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range.start >> shift,
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range.len() >> shift,
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&mut self.timeout,
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)?;
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}
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Ok(SavePreparedBlock {
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parent: self,
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range
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range,
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})
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}
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}
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@ -302,11 +315,14 @@ impl<'a> SavePreparedBlock<'a> {
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pub fn write(&mut self, offset: usize, buffer: &[u8]) -> Result<(), Error> {
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if buffer.is_empty() {
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Ok(())
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} else if !self.range.contains(&offset) ||
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!self.range.contains(&(offset + buffer.len() - 1)) {
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} else if !self.range.contains(&offset)
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|| !self.range.contains(&(offset + buffer.len() - 1))
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{
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Err(Error::OutOfBounds)
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} else {
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self.parent.access.write(offset, buffer, &mut self.parent.timeout)
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self.parent
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.access
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.write(offset, buffer, &mut self.parent.timeout)
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}
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}
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pub fn access_with_timer(&mut self, timer: Timer) -> Result<SaveData, Error> {
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SaveData::new(Some(timer))
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}
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}
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}
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@ -78,7 +78,7 @@ unsafe fn transfer_align4_thumb<T: Copy>(mut dst: *mut T, mut src: *const T) {
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}
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}
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#[instruction_set(arm::a32)]
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#[cfg_attr(not(doc), instruction_set(arm::a32))]
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#[allow(unused_assignments)]
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unsafe fn transfer_align4_arm<T: Copy>(mut dst: *mut T, mut src: *const T) {
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let size = mem::size_of::<T>();
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}
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}
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#[instruction_set(arm::a32)]
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#[cfg_attr(not(doc), instruction_set(arm::a32))]
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unsafe fn exchange_align4_arm<T>(dst: *mut T, i: u32) -> u32 {
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let out;
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asm!("swp {2}, {1}, [{0}]", in(reg) dst, in(reg) i, lateout(reg) out);
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out
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}
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#[instruction_set(arm::a32)]
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#[cfg_attr(not(doc), instruction_set(arm::a32))]
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unsafe fn exchange_align1_arm<T>(dst: *mut T, i: u8) -> u8 {
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let out;
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asm!("swpb {2}, {1}, [{0}]", in(reg) dst, in(reg) i, lateout(reg) out);
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impl<T> Static<T> {
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/// Creates a new static variable.
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pub const fn new(val: T) -> Self {
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Static { data: UnsafeCell::new(val) }
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Static {
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data: UnsafeCell::new(val),
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}
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}
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/// Replaces the current value of the static variable with another, and
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#[cfg(test)]
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mod test {
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use crate::Gba;
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use crate::interrupt::Interrupt;
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use crate::sync::Static;
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use crate::timer::Divider;
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use crate::Gba;
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fn write_read_concurrency_test_impl<const COUNT: usize>(gba: &mut Gba) {
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let sentinel = [0x12345678; COUNT];
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// and interrupt
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if interrupt_seen && no_interrupt_seen {
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timer.set_enabled(false);
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return
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return;
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}
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if i % 8192 == 0 && i != 0 {
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write_read_concurrency_test_impl::<9>(gba);
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write_read_concurrency_test_impl::<10>(gba);
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}
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}
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}
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9
justfile
9
justfile
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@ -24,6 +24,13 @@ test-release:
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doctest-agb:
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(cd agb && cargo test --doc -Z doctest-xcompile)
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check-docs:
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(cd agb && cargo doc --target=thumbv6m-none-eabi)
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just _build_docs agb-fixnum
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_build_docs crate:
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(cd "{{crate}}" && cargo doc)
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clean:
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just _all-crates _clean
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@ -45,7 +52,7 @@ check-linker-script-consistency:
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find -type f -name gba.ld -print0 | xargs -0 -n1 cmp -- agb/gba.ld
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find -type f -name gba_mb.ld -print0 | xargs -0 -n1 cmp -- agb/gba_mb.ld
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ci: check-linker-script-consistency build-debug clippy test build-release test-release doctest-agb build-roms build-book
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ci: check-linker-script-consistency build-debug clippy test build-release test-release doctest-agb build-roms build-book check-docs
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build-roms:
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just _build-rom "examples/the-purple-night" "PURPLENIGHT"
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