correct the commit routine

This commit is contained in:
Corwin Kuiper 2021-08-07 23:50:28 +01:00
parent 0ccde7d328
commit 36c6ab1914

View file

@ -205,62 +205,70 @@ impl<'a> Background<'a> {
self.map = Some(map);
}
pub fn commit_area(&mut self, area: Rect<i32>) {
pub fn commit(&mut self) {
// commit shadowed register
unsafe { self.get_register().set(self.shadowed_register) };
let positions_to_be_updated = if self.poisoned {
area.iter()
.chain(Rect::new((0, 0).into(), (0, 0).into()).iter())
} else {
// calculate difference in positions
let position_difference = self.shadowed_position - self.commited_position;
let tile_position_difference = position_difference / 8;
if self.poisoned {
let positions_to_be_updated =
Rect::new(self.shadowed_position / 8, (30, 20).into()).iter();
// how much of the map needs updating
let difference_x: Rect<i32> = match tile_position_difference.x {
0 => Rect::new((0, 0).into(), (0, 0).into()),
1..=i32::MAX => Rect::new((0, 0).into(), (tile_position_difference.x, 0).into()),
i32::MIN..=-1 => Rect::new(
(32 + tile_position_difference.x, 0).into(),
(tile_position_difference.x.abs(), 0).into(),
),
};
let difference_y: Rect<i32> = match tile_position_difference.y {
0 => Rect::new((0, 0).into(), (0, 0).into()),
1..=i32::MAX => Rect::new((0, 0).into(), (0, tile_position_difference.y).into()),
i32::MIN..=-1 => Rect::new(
(0, 32 + tile_position_difference.y).into(),
(0, tile_position_difference.y.abs()).into(),
),
};
// update those positions
let y_update = area.overlapping_rect(difference_y);
let x_update = area.overlapping_rect(difference_x);
y_update.iter().chain(x_update.iter())
};
if let Some(map) = &self.map {
for (x, y) in positions_to_be_updated {
let tile_space_position = self.shadowed_position / 8;
unsafe {
(&mut (*MAP)[self.block as usize][y.rem_euclid(32) as usize]
[x.rem_euclid(32) as usize] as *mut u16)
.write_volatile(
map.get_position(x + tile_space_position.x, y + tile_space_position.y),
);
if let Some(map) = &self.map {
for (x, y) in positions_to_be_updated {
unsafe {
(&mut (*MAP)[self.block as usize][y.rem_euclid(32) as usize]
[x.rem_euclid(32) as usize] as *mut u16)
.write_volatile(map.get_position(x, y));
}
}
}
}
} else {
let commited_block = self.commited_position / 8;
let shadowed_block = self.shadowed_position / 8;
let top_bottom_rect: Rect<i32> = {
let top_bottom_height = commited_block.y - shadowed_block.y;
let new_y = if top_bottom_height < 0 {
commited_block.y + 20
} else {
shadowed_block.y
};
Rect::new(
(shadowed_block.x, new_y).into(),
(30, top_bottom_height.abs()).into(),
)
};
let left_right_rect: Rect<i32> = {
let left_right_width = commited_block.x - shadowed_block.x;
let new_x = if left_right_width < 0 {
commited_block.x + 30
} else {
shadowed_block.x
};
Rect::new(
(new_x, shadowed_block.y).into(),
(left_right_width.abs(), 20).into(),
)
};
if let Some(map) = &self.map {
for (x, y) in top_bottom_rect.iter().chain(left_right_rect.iter()) {
unsafe {
(&mut (*MAP)[self.block as usize][y.rem_euclid(32) as usize]
[x.rem_euclid(32) as usize] as *mut u16)
.write_volatile(map.get_position(x, y));
}
}
}
};
// update commited position
self.commited_position = self.shadowed_position;
self.poisoned = false;
// update position in registers
unsafe {
@ -268,14 +276,6 @@ impl<'a> Background<'a> {
self.set_position_y_register((self.commited_position.y % (32 * 8)) as u16);
}
}
pub fn commit(&mut self) {
let area: Rect<i32> = Rect {
position: Vector2D::new(-1, -1),
size: Vector2D::new(32, 22),
};
self.commit_area(area)
}
}
pub struct Tiled0 {
@ -283,7 +283,7 @@ pub struct Tiled0 {
num_backgrounds: u8,
}
impl Tiled0 {
impl<'b> Tiled0 {
pub(crate) unsafe fn new() -> Self {
set_graphics_settings(GraphicsSettings::empty() | GraphicsSettings::SPRITE1_D);
set_graphics_mode(DisplayMode::Tiled0);
@ -318,7 +318,7 @@ impl Tiled0 {
}
/// Gets a map background if possible and assigns an unused block to it.
pub fn get_background(&mut self) -> Result<Background, &'static str> {
pub fn get_background(&mut self) -> Result<Background<'b>, &'static str> {
if self.num_backgrounds >= 4 {
return Err("too many backgrounds created, maximum is 4");
}