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https://github.com/italicsjenga/agb.git
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correct the commit routine
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parent
0ccde7d328
commit
36c6ab1914
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@ -205,62 +205,70 @@ impl<'a> Background<'a> {
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self.map = Some(map);
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}
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pub fn commit_area(&mut self, area: Rect<i32>) {
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pub fn commit(&mut self) {
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// commit shadowed register
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unsafe { self.get_register().set(self.shadowed_register) };
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let positions_to_be_updated = if self.poisoned {
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area.iter()
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.chain(Rect::new((0, 0).into(), (0, 0).into()).iter())
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} else {
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// calculate difference in positions
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let position_difference = self.shadowed_position - self.commited_position;
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let tile_position_difference = position_difference / 8;
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if self.poisoned {
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let positions_to_be_updated =
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Rect::new(self.shadowed_position / 8, (30, 20).into()).iter();
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// how much of the map needs updating
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let difference_x: Rect<i32> = match tile_position_difference.x {
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0 => Rect::new((0, 0).into(), (0, 0).into()),
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1..=i32::MAX => Rect::new((0, 0).into(), (tile_position_difference.x, 0).into()),
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i32::MIN..=-1 => Rect::new(
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(32 + tile_position_difference.x, 0).into(),
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(tile_position_difference.x.abs(), 0).into(),
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),
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};
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let difference_y: Rect<i32> = match tile_position_difference.y {
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0 => Rect::new((0, 0).into(), (0, 0).into()),
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1..=i32::MAX => Rect::new((0, 0).into(), (0, tile_position_difference.y).into()),
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i32::MIN..=-1 => Rect::new(
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(0, 32 + tile_position_difference.y).into(),
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(0, tile_position_difference.y.abs()).into(),
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),
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};
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// update those positions
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let y_update = area.overlapping_rect(difference_y);
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let x_update = area.overlapping_rect(difference_x);
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y_update.iter().chain(x_update.iter())
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};
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if let Some(map) = &self.map {
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for (x, y) in positions_to_be_updated {
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let tile_space_position = self.shadowed_position / 8;
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unsafe {
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(&mut (*MAP)[self.block as usize][y.rem_euclid(32) as usize]
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[x.rem_euclid(32) as usize] as *mut u16)
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.write_volatile(
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map.get_position(x + tile_space_position.x, y + tile_space_position.y),
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);
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if let Some(map) = &self.map {
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for (x, y) in positions_to_be_updated {
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unsafe {
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(&mut (*MAP)[self.block as usize][y.rem_euclid(32) as usize]
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[x.rem_euclid(32) as usize] as *mut u16)
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.write_volatile(map.get_position(x, y));
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}
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}
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}
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}
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} else {
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let commited_block = self.commited_position / 8;
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let shadowed_block = self.shadowed_position / 8;
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let top_bottom_rect: Rect<i32> = {
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let top_bottom_height = commited_block.y - shadowed_block.y;
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let new_y = if top_bottom_height < 0 {
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commited_block.y + 20
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} else {
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shadowed_block.y
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};
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Rect::new(
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(shadowed_block.x, new_y).into(),
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(30, top_bottom_height.abs()).into(),
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)
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};
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let left_right_rect: Rect<i32> = {
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let left_right_width = commited_block.x - shadowed_block.x;
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let new_x = if left_right_width < 0 {
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commited_block.x + 30
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} else {
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shadowed_block.x
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};
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Rect::new(
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(new_x, shadowed_block.y).into(),
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(left_right_width.abs(), 20).into(),
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)
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};
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if let Some(map) = &self.map {
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for (x, y) in top_bottom_rect.iter().chain(left_right_rect.iter()) {
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unsafe {
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(&mut (*MAP)[self.block as usize][y.rem_euclid(32) as usize]
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[x.rem_euclid(32) as usize] as *mut u16)
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.write_volatile(map.get_position(x, y));
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}
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}
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}
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};
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// update commited position
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self.commited_position = self.shadowed_position;
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self.poisoned = false;
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// update position in registers
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unsafe {
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@ -268,14 +276,6 @@ impl<'a> Background<'a> {
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self.set_position_y_register((self.commited_position.y % (32 * 8)) as u16);
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}
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}
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pub fn commit(&mut self) {
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let area: Rect<i32> = Rect {
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position: Vector2D::new(-1, -1),
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size: Vector2D::new(32, 22),
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};
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self.commit_area(area)
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}
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}
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pub struct Tiled0 {
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@ -283,7 +283,7 @@ pub struct Tiled0 {
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num_backgrounds: u8,
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}
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impl Tiled0 {
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impl<'b> Tiled0 {
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pub(crate) unsafe fn new() -> Self {
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set_graphics_settings(GraphicsSettings::empty() | GraphicsSettings::SPRITE1_D);
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set_graphics_mode(DisplayMode::Tiled0);
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@ -318,7 +318,7 @@ impl Tiled0 {
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}
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/// Gets a map background if possible and assigns an unused block to it.
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pub fn get_background(&mut self) -> Result<Background, &'static str> {
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pub fn get_background(&mut self) -> Result<Background<'b>, &'static str> {
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if self.num_backgrounds >= 4 {
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return Err("too many backgrounds created, maximum is 4");
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}
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