diff --git a/CHANGELOG.md b/CHANGELOG.md index ffb5377f..235f687c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -11,24 +11,24 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 Version 0.10.0 brings about many new features. As with most `agb` upgrades, you will need to update your `gba.ld` and `gba_mb.ld` files which you can find in the [template repo](https://github.com/agbrs/template). We would also recommend copying the `[profile.dev]` and `[profile.release]` sections from `Cargo.toml` if you don't have these values already. ### Added -- Random number generator in agb::rng -- Z-Ordering of sprites -- Very basic font rendering - looking for feedback, this API is far from stable -- Transparent sprite support with aseprite -- 32kHz audio. Probably the best sound quality you'll get out of the hardware, but uses a lot of ROM space -- Faster implementation of memcpy and memset thanks to the agbabi crate which provide a big performance boost for any project using agb -- You can now write tests for projects depending on agb +- [Hyperspace roll](https://lostimmortal.itch.io/hyperspace-roll), a new game built for the GMTK Game Jam 2022 using `agb`. The source code can be found in the `examples` directory. +- Started using GitHub discussions as a forum - Many functions previously undocumented are now documented +- Z-Ordering of sprites - you can now change the render order of sprites rather than it just being defined by the order in which they appear in object memory +- 32kHz audio. Probably the best sound quality you'll get out of the hardware, but uses a lot of ROM space +- Transparent sprite support with aseprite +- You can now write tests for projects depending on agb +- Very basic font rendering - looking for feedback, this API is far from stable +- Faster implementation of memcpy and memset thanks to the agbabi crate which provide a big performance boost for any project using agb - If you wish, you can now optionally do dynamic memory allocation to IWRAM instead of only EWRAM -- [Hyperspace roll](https://lostimmortal.itch.io/hyperspace-roll), a new game built for the GMTK Game Jam 2022. The source code can be found in the `examples` directory. - You can now use 64x64px sprites - You can now configure the background size for tiled backgrounds - It is possible to create 'dynamic tiles' for backgrounds. These are tiles which are defined at runtime -- Started using GitHub discussions as a forum +- Random number generator in agb::rng ### Changed -- Background tiles are now removed from VRam during `commit()` if they are no longer used rather than immediately reducing flickering - Audio system optimisations - reduced CPU usage by more than 50% +- Background tiles are now removed from Video RAM during `commit()` if they are no longer used rather than immediately reducing flickering - Improved the README for both the main agb crate and the template - The template now builds with optimisations in debug mode and debug symbols in release mode - Added `#[must_use]` to many of the places it is needed