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remove unused enum parameter
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e13d844f1f
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@ -186,7 +186,7 @@ struct Game {
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enum GameState {
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enum GameState {
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Continue,
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Continue,
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Loss(u32),
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Loss,
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}
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}
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impl Game {
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impl Game {
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@ -314,7 +314,7 @@ impl Game {
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|| (self.head_position.y + 1).floor() > display::HEIGHT + 4;
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|| (self.head_position.y + 1).floor() > display::HEIGHT + 4;
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if saw_has_hit_head || out_of_bounds_death {
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if saw_has_hit_head || out_of_bounds_death {
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GameState::Loss(self.alive_frames)
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GameState::Loss
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} else {
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} else {
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GameState::Continue
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GameState::Continue
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}
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}
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@ -443,7 +443,7 @@ pub fn main(mut gba: agb::Gba) -> ! {
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game.render(oam_frame, &sprite_cache);
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game.render(oam_frame, &sprite_cache);
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if let GameState::Loss(_) = state {
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if matches!(state, GameState::Loss) {
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for _ in 0..30 {
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for _ in 0..30 {
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vblank.wait_for_vblank();
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vblank.wait_for_vblank();
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}
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}
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