add different implementation of sqrt

This commit is contained in:
Corwin Kuiper 2021-12-06 23:31:42 +00:00
parent 3800be4dcb
commit 38703c7cb8

View file

@ -7,6 +7,13 @@ use core::{
}, },
}; };
#[macro_export]
macro_rules! num {
($value:literal) => {{
$crate::number::Num::new_from_parts(agb_macros::num!($value))
}};
}
pub trait Number: pub trait Number:
Sized Sized
+ Copy + Copy
@ -299,11 +306,37 @@ impl<I: FixedWidthUnsignedInteger, const N: usize> Num<I, N> {
} }
} }
#[macro_export] impl<const N: usize> Num<i32, N> {
macro_rules! num { pub fn sqrt(self) -> Self {
($value:literal) => {{ assert_eq!(N % 2, 0, "N must be even to be able to square root");
$crate::number::Num::new_from_parts(agb_macros::num!($value)) assert!(self.0 >= 0, "sqrt is only valid for positive numbers");
}}; let mut d = 1 << 30;
let mut x = self.0;
let mut c = 0;
while d > self.0 {
d >>= 2;
}
while d != 0 {
if x >= c + d {
x -= c + d;
c = (c >> 1) + d;
} else {
c >>= 1;
}
d >>= 2;
}
Self(c << (N / 2))
}
}
#[test_case]
fn sqrt(_gba: &mut crate::Gba) {
for x in 1..1024 {
let n: Num<i32, 8> = Num::new(x * x);
assert_eq!(n.sqrt(), x.into());
}
} }
#[test_case] #[test_case]
@ -687,11 +720,15 @@ impl<const N: usize> Vector2D<Num<i32, N>> {
self.x.abs() + self.y.abs() self.x.abs() + self.y.abs()
} }
pub fn magnitude(self) -> Num<i32, N> {
self.magnitude_squared().sqrt()
}
// calculates the magnitude of a vector using the alpha max plus beta min // calculates the magnitude of a vector using the alpha max plus beta min
// algorithm https://en.wikipedia.org/wiki/Alpha_max_plus_beta_min_algorithm // algorithm https://en.wikipedia.org/wiki/Alpha_max_plus_beta_min_algorithm
// this has a maximum error of less than 4% of the true magnitude, probably // this has a maximum error of less than 4% of the true magnitude, probably
// depending on the size of your fixed point approximation // depending on the size of your fixed point approximation
pub fn magnitude(self) -> Num<i32, N> { pub fn fast_magnitude(self) -> Num<i32, N> {
let max = core::cmp::max(self.x, self.y); let max = core::cmp::max(self.x, self.y);
let min = core::cmp::min(self.x, self.y); let min = core::cmp::min(self.x, self.y);
@ -701,6 +738,10 @@ impl<const N: usize> Vector2D<Num<i32, N>> {
pub fn normalise(self) -> Self { pub fn normalise(self) -> Self {
self / self.magnitude() self / self.magnitude()
} }
pub fn fast_normalise(self) -> Self {
self / self.fast_magnitude()
}
} }
#[test_case] #[test_case]