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add a slime + teleport level
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45059029fa
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@ -38,6 +38,7 @@ const LEVEL_NAMES: &[&str] = &[
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"teleporter_1",
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"squid_teleport",
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"teleporter_2",
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"slime_teleporter",
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];
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fn main() {
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@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="8">
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<properties>
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<property name="DIRECTIONS" value="UUULLLD"/>
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<property name="ITEMS" value="TELEPORTER,TELEPORTER,SQUID_UP,SWITCH"/>
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<property name="NAME" value="Hmmmmmmmmmm"/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,
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0,1,8,5,6,4,3,9,0,0,0,
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0,37,17,16,14,15,15,3221225500,8,9,0,
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1,1073741852,16,17,15,12,14,17,16,38,0,
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37,16,11,39,14,39,15,17,11,18,0,
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32,13,16,1073741863,12,1073741863,15,14,12,38,0,
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2147483689,2147483688,17,29,2147483677,15,15,11,12,18,0,
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3221225513,3221225512,11,11,17,13,11,11,13,47,0,
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1073741856,11,13,11,11,16,14,15,2147483676,27,0,
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19,22,21,20,22,26,22,22,27,0,0
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</data>
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</layer>
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<objectgroup id="2" name="Object Layer 1">
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<object id="1" name="STAIRS" x="70.4375" y="75.2306">
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<point/>
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</object>
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<object id="2" name="SLIME" x="72.3131" y="60.6429">
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<point/>
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</object>
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<object id="3" name="HERO" x="118.577" y="107.323">
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<point/>
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</object>
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<object id="5" name="SWORD" x="103.156" y="57.7254">
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<point/>
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</object>
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<object id="6" name="SPIKES" x="70.2291" y="89.6099">
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<point/>
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</object>
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<object id="7" name="SWITCH" x="86.0671" y="57.1002">
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<point/>
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</object>
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</objectgroup>
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</map>
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