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https://github.com/italicsjenga/agb.git
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Merge pull request #101 from corwinkuiper/sane-backgrounds
Sane backgrounds
This commit is contained in:
commit
3e94bd27ee
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@ -3,7 +3,7 @@
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extern crate agb;
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use agb::{
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display::{object::ObjectStandard, HEIGHT, WIDTH},
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display::{background::Map, object::ObjectStandard, HEIGHT, WIDTH},
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input::Button,
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};
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use core::convert::TryInto;
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@ -48,18 +48,19 @@ fn main() -> ! {
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let vblank = agb::interrupt::VBlank::get();
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let mut input = agb::input::ButtonController::new();
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gfx.set_sprite_palette_raw(&CHICKEN_PALETTE);
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gfx.set_sprite_tilemap(&CHICKEN_TILES);
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gfx.set_background_palette_raw(&MAP_PALETTE);
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gfx.set_background_tilemap(0, &MAP_TILES);
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let mut background = gfx.get_background().unwrap();
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background.draw_full_map(&MAP_MAP, (32_u32, 32_u32).into(), 0);
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let mut background = gfx.get_regular().unwrap();
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background.set_map(Map::new(&MAP_MAP, (32_u32, 32_u32).into(), 0));
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background.show();
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background.commit();
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let mut object = gba.display.object.get();
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object.set_sprite_palette_raw(&CHICKEN_PALETTE);
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object.set_sprite_tilemap(&CHICKEN_TILES);
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object.enable();
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let mut chicken = Character {
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object: object.get_object_standard(),
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401
agb/src/display/background.rs
Normal file
401
agb/src/display/background.rs
Normal file
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@ -0,0 +1,401 @@
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use core::ops::Index;
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use crate::{
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memory_mapped::{MemoryMapped, MemoryMapped1DArray},
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number::{Rect, Vector2D},
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};
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use super::{
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palette16, set_graphics_mode, set_graphics_settings, DisplayMode, GraphicsSettings, Priority,
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DISPLAY_CONTROL,
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};
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const PALETTE_BACKGROUND: MemoryMapped1DArray<u16, 256> =
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unsafe { MemoryMapped1DArray::new(0x0500_0000) };
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const TILE_BACKGROUND: MemoryMapped1DArray<u32, { 2048 * 8 }> =
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unsafe { MemoryMapped1DArray::new(0x06000000) };
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const MAP: *mut [[[u16; 32]; 32]; 32] = 0x0600_0000 as *mut _;
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pub enum ColourMode {
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FourBitPerPixel = 0,
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EightBitPerPixel = 1,
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}
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#[derive(Clone, Copy)]
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pub enum BackgroundSize {
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S32x32 = 0,
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S64x32 = 1,
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S32x64 = 2,
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S64x64 = 3,
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}
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#[derive(PartialEq, Eq, Clone, Copy)]
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enum Mutability {
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Immutable,
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Mutable,
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}
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struct MapStorage<'a> {
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s: *const [u16],
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mutability: Mutability,
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_phantom: core::marker::PhantomData<&'a ()>,
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}
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impl<'a> Index<usize> for MapStorage<'a> {
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type Output = u16;
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fn index(&self, index: usize) -> &Self::Output {
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&self.get()[index]
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}
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}
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impl<'a> MapStorage<'a> {
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fn new(store: &[u16]) -> MapStorage {
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MapStorage {
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s: store as *const _,
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mutability: Mutability::Immutable,
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_phantom: core::marker::PhantomData,
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}
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}
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fn new_mutable(store: &mut [u16]) -> MapStorage {
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MapStorage {
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s: store as *const _,
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mutability: Mutability::Mutable,
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_phantom: core::marker::PhantomData,
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}
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}
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fn get(&self) -> &[u16] {
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unsafe { &*self.s }
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}
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fn get_mut(&mut self) -> &mut [u16] {
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assert!(
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self.mutability == Mutability::Mutable,
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"backing storage must be mutable in order to get internal storage mutably"
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);
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unsafe { &mut *(self.s as *mut _) }
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}
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}
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/// The map background is the method of drawing game maps to the screen. It
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/// automatically handles copying the correct portion of a provided map to the
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/// assigned block depending on given coordinates.
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pub struct BackgroundRegular<'a> {
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background: u8,
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block: u8,
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commited_position: Vector2D<i32>,
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shadowed_position: Vector2D<i32>,
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poisoned: bool,
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shadowed_register: u16,
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copy_size: Vector2D<u16>,
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background_size: BackgroundSize,
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map: Option<Map<'a>>,
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}
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pub struct Map<'a> {
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store: MapStorage<'a>,
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pub dimensions: Vector2D<u32>,
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pub default: u16,
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}
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impl<'a> Map<'a> {
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pub fn new(map: &[u16], dimensions: Vector2D<u32>, default: u16) -> Map {
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Map {
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store: MapStorage::new(map),
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dimensions,
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default,
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}
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}
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pub fn new_mutable(map: &mut [u16], dimensions: Vector2D<u32>, default: u16) -> Map {
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Map {
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store: MapStorage::new_mutable(map),
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dimensions,
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default,
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}
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}
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fn get_position(&self, x: i32, y: i32) -> u16 {
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if x < 0 || x as u32 >= self.dimensions.x || y < 0 || y as u32 >= self.dimensions.y {
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self.default
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} else {
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self.store[y as usize * self.dimensions.x as usize + x as usize]
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}
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}
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pub fn get_store(&self) -> &[u16] {
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self.store.get()
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}
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pub fn get_mutable_store(&mut self) -> &mut [u16] {
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self.store.get_mut()
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}
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}
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impl<'a> BackgroundRegular<'a> {
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unsafe fn new(background: u8, block: u8, size: BackgroundSize) -> BackgroundRegular<'a> {
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let mut b = BackgroundRegular {
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background,
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block,
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commited_position: (0, 0).into(),
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shadowed_position: (0, 0).into(),
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shadowed_register: 0,
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copy_size: (30_u16, 20_u16).into(),
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background_size: size,
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poisoned: true,
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map: None,
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};
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b.set_block(block);
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b.set_colour_mode(ColourMode::FourBitPerPixel);
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b.set_background_size(size);
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b
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}
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/// Sets the background to be shown on screen. Requires the background to
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/// have a map enabled otherwise a panic is caused.
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pub fn show(&mut self) {
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assert!(self.map.is_some());
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let mode = DISPLAY_CONTROL.get();
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let new_mode = mode | (1 << (self.background + 0x08));
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DISPLAY_CONTROL.set(new_mode);
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}
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/// Hides the background, nothing from this background is rendered to screen.
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pub fn hide(&mut self) {
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let mode = DISPLAY_CONTROL.get();
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let new_mode = mode & !(1 << (self.background + 0x08));
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DISPLAY_CONTROL.set(new_mode);
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}
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unsafe fn set_shadowed_register_bits(&mut self, value: u16, length: u16, shift: u16) {
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let mask = !(((1 << length) - 1) << shift);
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let new = (self.shadowed_register & mask) | (value << shift);
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self.shadowed_register = new;
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}
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unsafe fn get_register(&self) -> MemoryMapped<u16> {
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MemoryMapped::new(0x0400_0008 + 2 * self.background as usize)
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}
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unsafe fn set_block(&mut self, block: u8) {
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self.set_shadowed_register_bits(block as u16, 5, 0x8);
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}
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unsafe fn set_colour_mode(&mut self, mode: ColourMode) {
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self.set_shadowed_register_bits(mode as u16, 0x1, 0x7);
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}
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pub fn set_priority(&mut self, p: Priority) {
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unsafe { self.set_shadowed_register_bits(p as u16, 0x2, 0x0) };
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}
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unsafe fn set_background_size(&mut self, size: BackgroundSize) {
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self.set_shadowed_register_bits(size as u16, 0x2, 0xE);
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}
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unsafe fn set_position_x_register(&self, x: u16) {
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*((0x0400_0010 + 4 * self.background as usize) as *mut u16) = x
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}
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unsafe fn set_position_y_register(&self, y: u16) {
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*((0x0400_0012 + 4 * self.background as usize) as *mut u16) = y
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}
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pub fn set_position(&mut self, position: Vector2D<i32>) {
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self.shadowed_position = position;
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}
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pub fn get_map(&mut self) -> Option<&mut Map<'a>> {
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self.poisoned = true;
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self.map.as_mut()
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}
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pub fn set_map(&mut self, map: Map<'a>) {
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self.poisoned = true;
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self.map = Some(map);
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}
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pub fn commit(&mut self) {
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// commit shadowed register
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unsafe { self.get_register().set(self.shadowed_register) };
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let commited_screen = Rect::new(self.commited_position, self.copy_size.change_base());
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let shadowed_screen = Rect::new(self.shadowed_position, self.copy_size.change_base());
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if self.poisoned || !shadowed_screen.touches(commited_screen) {
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let positions_to_be_updated = Rect::new(
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self.shadowed_position / 8 - (1, 1).into(),
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self.copy_size.change_base() + (1, 1).into(),
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)
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.iter();
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if let Some(map) = &self.map {
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for (x, y) in positions_to_be_updated {
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unsafe {
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(&mut (*MAP)[self.block as usize][y.rem_euclid(32) as usize]
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[x.rem_euclid(32) as usize] as *mut u16)
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.write_volatile(map.get_position(x, y));
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}
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}
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}
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} else {
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let commited_block = self.commited_position / 8;
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let shadowed_block = self.shadowed_position / 8;
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let top_bottom_rect: Rect<i32> = {
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let top_bottom_height = commited_block.y - shadowed_block.y;
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let new_y = if top_bottom_height < 0 {
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commited_block.y + self.copy_size.y as i32
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} else {
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shadowed_block.y
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};
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Rect::new(
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(shadowed_block.x, new_y).into(),
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(30, top_bottom_height.abs()).into(),
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)
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};
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let left_right_rect: Rect<i32> = {
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let left_right_width = commited_block.x - shadowed_block.x;
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let new_x = if left_right_width < 0 {
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commited_block.x + self.copy_size.x as i32
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} else {
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shadowed_block.x
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};
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Rect::new(
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(new_x, shadowed_block.y).into(),
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(left_right_width.abs(), 20).into(),
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)
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};
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if let Some(map) = &self.map {
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for (x, y) in top_bottom_rect.iter().chain(left_right_rect.iter()) {
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unsafe {
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(&mut (*MAP)[self.block as usize][y.rem_euclid(32) as usize]
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[x.rem_euclid(32) as usize] as *mut u16)
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.write_volatile(map.get_position(x, y));
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}
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}
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}
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};
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// update commited position
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self.commited_position = self.shadowed_position;
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self.poisoned = false;
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// update position in registers
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unsafe {
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self.set_position_x_register((self.commited_position.x % (32 * 8)) as u16);
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self.set_position_y_register((self.commited_position.y % (32 * 8)) as u16);
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}
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}
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}
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fn decide_background_mode(num_regular: u8, num_affine: u8) -> Option<DisplayMode> {
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if num_affine == 0 && num_regular <= 4 {
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Some(DisplayMode::Tiled0)
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} else if num_affine == 1 && num_regular <= 2 {
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Some(DisplayMode::Tiled1)
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} else if num_affine == 2 && num_regular == 0 {
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Some(DisplayMode::Tiled2)
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} else {
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None
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}
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}
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pub struct BackgroundDistributor {
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used_blocks: u32,
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num_regular: u8,
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num_affine: u8,
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}
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impl<'b> BackgroundDistributor {
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pub(crate) unsafe fn new() -> Self {
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set_graphics_settings(GraphicsSettings::empty() | GraphicsSettings::SPRITE1_D);
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set_graphics_mode(DisplayMode::Tiled0);
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BackgroundDistributor {
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used_blocks: 0,
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num_regular: 0,
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num_affine: 0,
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}
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}
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fn set_background_tilemap_entry(&mut self, index: u32, data: u32) {
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TILE_BACKGROUND.set(index as usize, data);
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}
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/// Copies raw palettes to the background palette without any checks.
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pub fn set_background_palette_raw(&mut self, palette: &[u16]) {
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for (index, &colour) in palette.iter().enumerate() {
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PALETTE_BACKGROUND.set(index, colour);
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}
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}
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|
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fn set_background_palette(&mut self, pal_index: u8, palette: &palette16::Palette16) {
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for (colour_index, &colour) in palette.colours.iter().enumerate() {
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PALETTE_BACKGROUND.set(pal_index as usize * 16 + colour_index, colour);
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}
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}
|
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|
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/// Copies palettes to the background palettes without any checks.
|
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pub fn set_background_palettes(&mut self, palettes: &[palette16::Palette16]) {
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for (palette_index, entry) in palettes.iter().enumerate() {
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self.set_background_palette(palette_index as u8, entry)
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}
|
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}
|
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|
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/// Gets a map background if possible and assigns an unused block to it.
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pub fn get_regular(&mut self) -> Result<BackgroundRegular<'b>, &'static str> {
|
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let new_mode = decide_background_mode(self.num_regular + 1, self.num_affine)
|
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.ok_or("there is no mode compatible with the requested backgrounds")?;
|
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|
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unsafe { set_graphics_mode(new_mode) };
|
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|
||||
if !self.used_blocks == 0 {
|
||||
return Err("all blocks are used");
|
||||
}
|
||||
|
||||
let mut availiable_block = u8::MAX;
|
||||
|
||||
for i in 0..32 {
|
||||
if (1 << i) & self.used_blocks == 0 {
|
||||
availiable_block = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
assert!(
|
||||
availiable_block != u8::MAX,
|
||||
"should be able to find a block"
|
||||
);
|
||||
|
||||
self.used_blocks |= 1 << availiable_block;
|
||||
|
||||
let background = self.num_regular;
|
||||
self.num_regular += 1;
|
||||
Ok(unsafe { BackgroundRegular::new(background, availiable_block, BackgroundSize::S32x32) })
|
||||
}
|
||||
|
||||
/// Copies tiles to tilemap starting at the starting tile. Cannot overwrite
|
||||
/// blocks that are already written to, panic is caused if this is attempted.
|
||||
pub fn set_background_tilemap(&mut self, start_tile: u32, tiles: &[u32]) {
|
||||
let u32_per_block = 512;
|
||||
|
||||
let start_block = (start_tile * 8) / u32_per_block;
|
||||
// round up rather than down
|
||||
let end_block = (start_tile * 8 + tiles.len() as u32 + u32_per_block - 1) / u32_per_block;
|
||||
|
||||
let blocks_to_use: u32 = ((1 << (end_block - start_block)) - 1) << start_block;
|
||||
|
||||
assert!(
|
||||
self.used_blocks & blocks_to_use == 0,
|
||||
"blocks {} to {} should be unused for this copy to succeed",
|
||||
start_block,
|
||||
end_block
|
||||
);
|
||||
|
||||
self.used_blocks |= blocks_to_use;
|
||||
|
||||
for (index, &tile) in tiles.iter().enumerate() {
|
||||
self.set_background_tilemap_entry(start_tile * 8 + index as u32, tile)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,12 +1,13 @@
|
|||
use crate::display::tiled0::Tiled0;
|
||||
use crate::display::background::BackgroundDistributor;
|
||||
|
||||
crate::include_gfx!("gfx/agb_logo.toml");
|
||||
|
||||
pub fn display_logo(gfx: &mut Tiled0) {
|
||||
pub fn display_logo(gfx: &mut BackgroundDistributor) {
|
||||
use super::background::Map;
|
||||
gfx.set_background_palettes(agb_logo::test_logo.palettes);
|
||||
gfx.set_background_tilemap(0, agb_logo::test_logo.tiles);
|
||||
|
||||
let mut back = gfx.get_background().unwrap();
|
||||
let mut back = gfx.get_regular().unwrap();
|
||||
|
||||
let mut entries: [u16; 30 * 20] = [0; 30 * 20];
|
||||
for tile_id in 0..(30 * 20) {
|
||||
|
@ -14,8 +15,9 @@ pub fn display_logo(gfx: &mut Tiled0) {
|
|||
entries[tile_id as usize] = tile_id | (palette_entry << 12);
|
||||
}
|
||||
|
||||
back.draw_full_map(&entries, (30_u32, 20_u32).into(), 0);
|
||||
back.set_map(Map::new(&entries, (30_u32, 20_u32).into(), 0));
|
||||
back.show();
|
||||
back.commit();
|
||||
}
|
||||
|
||||
#[test_case]
|
||||
|
|
|
@ -5,6 +5,8 @@ use video::Video;
|
|||
|
||||
use self::object::ObjectControl;
|
||||
|
||||
/// Graphics mode 0. Four regular backgrounds.
|
||||
pub mod background;
|
||||
/// Graphics mode 3. Bitmap mode that provides a 16-bit colour framebuffer.
|
||||
pub mod bitmap3;
|
||||
/// Graphics mode 4. Bitmap 4 provides two 8-bit paletted framebuffers with page switching.
|
||||
|
@ -17,8 +19,6 @@ pub mod object;
|
|||
pub mod palette16;
|
||||
/// Data produced by agb-image-converter
|
||||
pub mod tile_data;
|
||||
/// Graphics mode 0. Four regular backgrounds.
|
||||
pub mod tiled0;
|
||||
/// Giving out graphics mode.
|
||||
pub mod video;
|
||||
|
||||
|
|
|
@ -1,12 +1,16 @@
|
|||
use core::cell::RefCell;
|
||||
|
||||
use super::{Priority, DISPLAY_CONTROL};
|
||||
use super::{palette16, Priority, DISPLAY_CONTROL};
|
||||
use crate::bitarray::Bitarray;
|
||||
use crate::memory_mapped::MemoryMapped1DArray;
|
||||
use crate::number::Vector2D;
|
||||
|
||||
const OBJECT_ATTRIBUTE_MEMORY: MemoryMapped1DArray<u16, 512> =
|
||||
unsafe { MemoryMapped1DArray::new(0x0700_0000) };
|
||||
const PALETTE_SPRITE: MemoryMapped1DArray<u16, 256> =
|
||||
unsafe { MemoryMapped1DArray::new(0x0500_0200) };
|
||||
const TILE_SPRITE: MemoryMapped1DArray<u32, { 512 * 8 }> =
|
||||
unsafe { MemoryMapped1DArray::new(0x06010000) };
|
||||
|
||||
/// Handles distributing objects and matricies along with operations that effect all objects.
|
||||
pub struct ObjectControl {
|
||||
|
@ -311,6 +315,39 @@ impl ObjectControl {
|
|||
}
|
||||
}
|
||||
|
||||
fn set_sprite_tilemap_entry(&self, index: usize, data: u32) {
|
||||
TILE_SPRITE.set(index, data);
|
||||
}
|
||||
|
||||
/// Copies raw palettes to the background palette without any checks.
|
||||
pub fn set_sprite_palette_raw(&self, colour: &[u16]) {
|
||||
for (index, &entry) in colour.iter().enumerate() {
|
||||
self.set_sprite_palette_entry(index, entry)
|
||||
}
|
||||
}
|
||||
fn set_sprite_palette_entry(&self, index: usize, colour: u16) {
|
||||
PALETTE_SPRITE.set(index, colour)
|
||||
}
|
||||
|
||||
fn set_sprite_palette(&self, pal_index: u8, palette: &palette16::Palette16) {
|
||||
for (colour_index, &colour) in palette.colours.iter().enumerate() {
|
||||
PALETTE_SPRITE.set(pal_index as usize * 16 + colour_index, colour);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_sprite_palettes(&self, palettes: &[palette16::Palette16]) {
|
||||
for (palette_index, entry) in palettes.iter().enumerate() {
|
||||
self.set_sprite_palette(palette_index as u8, entry)
|
||||
}
|
||||
}
|
||||
|
||||
/// Copies tiles to the sprite tilemap without any checks.
|
||||
pub fn set_sprite_tilemap(&self, tiles: &[u32]) {
|
||||
for (index, &tile) in tiles.iter().enumerate() {
|
||||
self.set_sprite_tilemap_entry(index, tile)
|
||||
}
|
||||
}
|
||||
|
||||
/// Enable objects on the GBA.
|
||||
pub fn enable(&mut self) {
|
||||
let disp = DISPLAY_CONTROL.get();
|
||||
|
|
|
@ -1,430 +0,0 @@
|
|||
use core::{convert::TryInto, ops::Deref};
|
||||
|
||||
use crate::{
|
||||
memory_mapped::MemoryMapped1DArray,
|
||||
number::{Rect, Vector2D},
|
||||
};
|
||||
|
||||
use super::{
|
||||
palette16, set_graphics_mode, set_graphics_settings, DisplayMode, GraphicsSettings, Priority,
|
||||
DISPLAY_CONTROL,
|
||||
};
|
||||
|
||||
const PALETTE_BACKGROUND: MemoryMapped1DArray<u16, 256> =
|
||||
unsafe { MemoryMapped1DArray::new(0x0500_0000) };
|
||||
const PALETTE_SPRITE: MemoryMapped1DArray<u16, 256> =
|
||||
unsafe { MemoryMapped1DArray::new(0x0500_0200) };
|
||||
|
||||
const TILE_BACKGROUND: MemoryMapped1DArray<u32, { 2048 * 8 }> =
|
||||
unsafe { MemoryMapped1DArray::new(0x06000000) };
|
||||
const TILE_SPRITE: MemoryMapped1DArray<u32, { 512 * 8 }> =
|
||||
unsafe { MemoryMapped1DArray::new(0x06010000) };
|
||||
|
||||
const MAP: *mut [[[u16; 32]; 32]; 32] = 0x0600_0000 as *mut _;
|
||||
|
||||
pub enum ColourMode {
|
||||
FourBitPerPixel = 0,
|
||||
EightBitPerPixel = 1,
|
||||
}
|
||||
|
||||
pub enum BackgroundSize {
|
||||
S32x32 = 0,
|
||||
S64x32 = 1,
|
||||
S32x64 = 2,
|
||||
S64x64 = 3,
|
||||
}
|
||||
|
||||
#[non_exhaustive]
|
||||
/// The map background is the method of drawing game maps to the screen. It
|
||||
/// automatically handles copying the correct portion of a provided map to the
|
||||
/// assigned block depending on given coordinates.
|
||||
pub struct Background {
|
||||
background: u8,
|
||||
block: u8,
|
||||
pos_x: i32,
|
||||
pos_y: i32,
|
||||
}
|
||||
|
||||
impl Background {
|
||||
unsafe fn new(layer: u8, block: u8) -> Background {
|
||||
let mut background = Background {
|
||||
background: layer,
|
||||
block,
|
||||
pos_x: 0,
|
||||
pos_y: 0,
|
||||
};
|
||||
background.set_colour_mode(ColourMode::FourBitPerPixel);
|
||||
background.set_background_size(BackgroundSize::S32x32);
|
||||
background.set_block(block);
|
||||
background
|
||||
}
|
||||
}
|
||||
|
||||
impl Background {
|
||||
/// Sets the background to be shown on screen. Requires the background to
|
||||
/// have a map enabled otherwise a panic is caused.
|
||||
pub fn show(&mut self) {
|
||||
let mode = DISPLAY_CONTROL.get();
|
||||
let new_mode = mode | (1 << (self.background + 0x08));
|
||||
DISPLAY_CONTROL.set(new_mode);
|
||||
}
|
||||
|
||||
/// Hides the background, nothing from this background is rendered to screen.
|
||||
pub fn hide(&mut self) {
|
||||
let mode = DISPLAY_CONTROL.get();
|
||||
let new_mode = mode & !(1 << (self.background + 0x08));
|
||||
DISPLAY_CONTROL.set(new_mode);
|
||||
}
|
||||
|
||||
unsafe fn get_register(&mut self) -> *mut u16 {
|
||||
(0x0400_0008 + 2 * self.background as usize) as *mut u16
|
||||
}
|
||||
|
||||
unsafe fn set_block(&mut self, block: u8) {
|
||||
self.set_bits(0x08, 5, block as u16)
|
||||
}
|
||||
|
||||
unsafe fn set_bits(&mut self, start: u16, num_bits: u16, bits: u16) {
|
||||
let reg = self.get_register();
|
||||
let control = reg.read_volatile();
|
||||
let mask = !(((1 << num_bits) - 1) << start);
|
||||
let new_control = (control & mask) | ((bits as u16) << start);
|
||||
reg.write_volatile(new_control);
|
||||
}
|
||||
|
||||
/// Sets priority of the background layer. Backgrounds with higher priority
|
||||
/// are drawn (above/below) backgrounds with lower priority.
|
||||
pub fn set_priority(&mut self, p: Priority) {
|
||||
unsafe { self.set_bits(0, 2, p as u16) }
|
||||
}
|
||||
|
||||
fn set_colour_mode(&mut self, mode: ColourMode) {
|
||||
unsafe { self.set_bits(0x07, 1, mode as u16) }
|
||||
}
|
||||
|
||||
fn set_background_size(&mut self, size: BackgroundSize) {
|
||||
unsafe { self.set_bits(0x0E, 2, size as u16) }
|
||||
}
|
||||
|
||||
fn map_get<T>(&self, map: &T, dim_x: u32, dim_y: u32, x: i32, y: i32, default: u16) -> u16
|
||||
where
|
||||
T: Deref<Target = [u16]>,
|
||||
{
|
||||
if x >= dim_x as i32 || x < 0 || y >= dim_y as i32 || y < 0 {
|
||||
default
|
||||
} else {
|
||||
map[(dim_x as i32 * y + x) as usize]
|
||||
}
|
||||
}
|
||||
|
||||
fn set_x(&self, x: u16) {
|
||||
unsafe { ((0x0400_0010 + 4 * self.background as usize) as *mut u16).write_volatile(x) }
|
||||
}
|
||||
fn set_y(&self, y: u16) {
|
||||
unsafe { ((0x0400_0012 + 4 * self.background as usize) as *mut u16).write_volatile(y) }
|
||||
}
|
||||
|
||||
/// Forces the portion of the map in current view to be copied to the map
|
||||
/// block assigned to this background. This is currently unnecesary to call.
|
||||
/// Setting position already updates the drawn map, and changing map forces
|
||||
/// an update.
|
||||
pub fn draw_full_map(&mut self, map: &[u16], dimensions: Vector2D<u32>, default: u16) {
|
||||
let area: Rect<i32> = Rect {
|
||||
position: Vector2D::new(-1, -1),
|
||||
size: Vector2D::new(32, 22),
|
||||
};
|
||||
self.draw_area(map, dimensions, area, default);
|
||||
}
|
||||
|
||||
/// Forces a specific area of the screen to be drawn, taking into account any positonal offsets.
|
||||
pub fn draw_area(&self, map: &[u16], dimensions: Vector2D<u32>, area: Rect<i32>, default: u16) {
|
||||
self.draw_area_mapped(
|
||||
&map,
|
||||
dimensions.x,
|
||||
dimensions.y,
|
||||
area.position.x,
|
||||
area.position.y,
|
||||
area.size.x,
|
||||
area.size.y,
|
||||
default,
|
||||
);
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn draw_area_mapped<T>(
|
||||
&self,
|
||||
map: &T,
|
||||
dim_x: u32,
|
||||
dim_y: u32,
|
||||
left: i32,
|
||||
top: i32,
|
||||
width: i32,
|
||||
height: i32,
|
||||
default: u16,
|
||||
) where
|
||||
T: Deref<Target = [u16]>,
|
||||
{
|
||||
let x_map_space = self.pos_x / 8;
|
||||
let y_map_space = self.pos_y / 8;
|
||||
|
||||
let x_block_space = x_map_space % 32;
|
||||
let y_block_space = y_map_space % 32;
|
||||
|
||||
for x in left..(left + width) {
|
||||
for y in top..(top + height) {
|
||||
unsafe {
|
||||
(&mut (*MAP)[self.block as usize][(y_block_space + y).rem_euclid(32) as usize]
|
||||
[(x_block_space + x).rem_euclid(32) as usize]
|
||||
as *mut u16)
|
||||
.write_volatile(self.map_get(
|
||||
map,
|
||||
dim_x,
|
||||
dim_y,
|
||||
x_map_space + x,
|
||||
y_map_space + y,
|
||||
default,
|
||||
))
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_offset(&mut self, position: Vector2D<u32>) {
|
||||
self.set_x(position.x as u16);
|
||||
self.set_y(position.y as u16);
|
||||
}
|
||||
|
||||
/// Sets the position of the map to be shown on screen. This automatically
|
||||
/// manages copying the correct portion to the map block and moving the map
|
||||
/// registers.
|
||||
pub fn set_position(
|
||||
&mut self,
|
||||
map: &[u16],
|
||||
dimensions: Vector2D<u32>,
|
||||
position: Vector2D<i32>,
|
||||
default: u16,
|
||||
) {
|
||||
self.set_position_mapped(
|
||||
&map,
|
||||
dimensions.x,
|
||||
dimensions.y,
|
||||
position.x,
|
||||
position.y,
|
||||
default,
|
||||
);
|
||||
}
|
||||
|
||||
fn set_position_mapped<T>(
|
||||
&mut self,
|
||||
map: &T,
|
||||
dim_x: u32,
|
||||
dim_y: u32,
|
||||
x: i32,
|
||||
y: i32,
|
||||
default: u16,
|
||||
) where
|
||||
T: Deref<Target = [u16]>,
|
||||
{
|
||||
let x_map_space = x / 8;
|
||||
let y_map_space = y / 8;
|
||||
|
||||
let prev_x_map_space = self.pos_x / 8;
|
||||
let prev_y_map_space = self.pos_y / 8;
|
||||
|
||||
let x_difference = x_map_space - prev_x_map_space;
|
||||
let y_difference = y_map_space - prev_y_map_space;
|
||||
|
||||
let x_block_space = x_map_space % 32;
|
||||
let y_block_space = y_map_space % 32;
|
||||
|
||||
self.pos_x = x;
|
||||
self.pos_y = y;
|
||||
|
||||
// don't fancily handle if we've moved more than one tile, just copy the whole new map
|
||||
if x_difference.abs() > 1 || y_difference.abs() > 1 {
|
||||
self.draw_area_mapped(map, dim_x, dim_y, -1, -1, 32, 22, default);
|
||||
} else {
|
||||
if x_difference != 0 {
|
||||
let x_offset = match x_difference {
|
||||
-1 => -1,
|
||||
1 => 30,
|
||||
_ => unreachable!(),
|
||||
};
|
||||
for y in -1..21 {
|
||||
unsafe {
|
||||
(&mut (*MAP)[self.block as usize]
|
||||
[(y_block_space + y).rem_euclid(32) as usize]
|
||||
[(x_block_space + x_offset).rem_euclid(32) as usize]
|
||||
as *mut u16)
|
||||
.write_volatile(self.map_get(
|
||||
map,
|
||||
dim_x,
|
||||
dim_y,
|
||||
x_map_space + x_offset,
|
||||
y_map_space + y,
|
||||
default,
|
||||
))
|
||||
};
|
||||
}
|
||||
}
|
||||
if y_difference != 0 {
|
||||
let y_offset = match y_difference {
|
||||
-1 => -1,
|
||||
1 => 20,
|
||||
_ => unreachable!(),
|
||||
};
|
||||
for x in -1..31 {
|
||||
unsafe {
|
||||
(&mut (*MAP)[self.block as usize]
|
||||
[(y_block_space + y_offset).rem_euclid(32) as usize]
|
||||
[(x_block_space + x).rem_euclid(32) as usize]
|
||||
as *mut u16)
|
||||
.write_volatile(self.map_get(
|
||||
map,
|
||||
dim_x,
|
||||
dim_y,
|
||||
x_map_space + x,
|
||||
y_map_space + y_offset,
|
||||
default,
|
||||
))
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let x_remainder = x % (32 * 8);
|
||||
let y_remainder = y % (32 * 8);
|
||||
|
||||
self.set_x(x_remainder as u16);
|
||||
self.set_y(y_remainder as u16);
|
||||
}
|
||||
}
|
||||
|
||||
#[non_exhaustive]
|
||||
pub struct Tiled0 {
|
||||
used_blocks: u32,
|
||||
num_backgrounds: u8,
|
||||
}
|
||||
|
||||
impl Tiled0 {
|
||||
pub(crate) unsafe fn new() -> Self {
|
||||
set_graphics_settings(GraphicsSettings::empty() | GraphicsSettings::SPRITE1_D);
|
||||
set_graphics_mode(DisplayMode::Tiled0);
|
||||
Tiled0 {
|
||||
used_blocks: 0,
|
||||
num_backgrounds: 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn set_sprite_palette_entry(&mut self, index: u8, colour: u16) {
|
||||
PALETTE_SPRITE.set(index as usize, colour)
|
||||
}
|
||||
fn set_sprite_tilemap_entry(&mut self, index: u32, data: u32) {
|
||||
TILE_SPRITE.set(index as usize, data);
|
||||
}
|
||||
|
||||
fn set_background_tilemap_entry(&mut self, index: u32, data: u32) {
|
||||
TILE_BACKGROUND.set(index as usize, data);
|
||||
}
|
||||
|
||||
/// Copies raw palettes to the background palette without any checks.
|
||||
pub fn set_sprite_palette_raw(&mut self, colour: &[u16]) {
|
||||
for (index, &entry) in colour.iter().enumerate() {
|
||||
self.set_sprite_palette_entry(index.try_into().unwrap(), entry)
|
||||
}
|
||||
}
|
||||
fn set_sprite_palette(&mut self, pal_index: u8, palette: &palette16::Palette16) {
|
||||
for (colour_index, &colour) in palette.colours.iter().enumerate() {
|
||||
PALETTE_SPRITE.set(pal_index as usize * 16 + colour_index, colour);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_sprite_palettes(&mut self, palettes: &[palette16::Palette16]) {
|
||||
for (palette_index, entry) in palettes.iter().enumerate() {
|
||||
self.set_sprite_palette(palette_index as u8, entry)
|
||||
}
|
||||
}
|
||||
|
||||
/// Copies raw palettes to the background palette without any checks.
|
||||
pub fn set_background_palette_raw(&mut self, palette: &[u16]) {
|
||||
for (index, &colour) in palette.iter().enumerate() {
|
||||
PALETTE_BACKGROUND.set(index, colour);
|
||||
}
|
||||
}
|
||||
|
||||
fn set_background_palette(&mut self, pal_index: u8, palette: &palette16::Palette16) {
|
||||
for (colour_index, &colour) in palette.colours.iter().enumerate() {
|
||||
PALETTE_BACKGROUND.set(pal_index as usize * 16 + colour_index, colour);
|
||||
}
|
||||
}
|
||||
|
||||
/// Copies palettes to the background palettes without any checks.
|
||||
pub fn set_background_palettes(&mut self, palettes: &[palette16::Palette16]) {
|
||||
for (palette_index, entry) in palettes.iter().enumerate() {
|
||||
self.set_background_palette(palette_index as u8, entry)
|
||||
}
|
||||
}
|
||||
|
||||
/// Copies tiles to the sprite tilemap without any checks.
|
||||
pub fn set_sprite_tilemap(&mut self, tiles: &[u32]) {
|
||||
for (index, &tile) in tiles.iter().enumerate() {
|
||||
self.set_sprite_tilemap_entry(index as u32, tile)
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets a map background if possible and assigns an unused block to it.
|
||||
pub fn get_background(&mut self) -> Result<Background, &'static str> {
|
||||
if self.num_backgrounds >= 4 {
|
||||
return Err("too many backgrounds created, maximum is 4");
|
||||
}
|
||||
|
||||
if !self.used_blocks == 0 {
|
||||
return Err("all blocks are used");
|
||||
}
|
||||
|
||||
let mut availiable_block = u8::MAX;
|
||||
|
||||
for i in 0..32 {
|
||||
if (1 << i) & self.used_blocks == 0 {
|
||||
availiable_block = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
assert!(
|
||||
availiable_block != u8::MAX,
|
||||
"should be able to find a block"
|
||||
);
|
||||
|
||||
self.used_blocks |= 1 << availiable_block;
|
||||
|
||||
let background = self.num_backgrounds;
|
||||
self.num_backgrounds = background + 1;
|
||||
Ok(unsafe { Background::new(background, availiable_block) })
|
||||
}
|
||||
|
||||
/// Copies tiles to tilemap starting at the starting tile. Cannot overwrite
|
||||
/// blocks that are already written to, panic is caused if this is attempted.
|
||||
pub fn set_background_tilemap(&mut self, start_tile: u32, tiles: &[u32]) {
|
||||
let u32_per_block = 512;
|
||||
|
||||
let start_block = (start_tile * 8) / u32_per_block;
|
||||
// round up rather than down
|
||||
let end_block = (start_tile * 8 + tiles.len() as u32 + u32_per_block - 1) / u32_per_block;
|
||||
|
||||
let blocks_to_use: u32 = ((1 << (end_block - start_block)) - 1) << start_block;
|
||||
|
||||
assert!(
|
||||
self.used_blocks & blocks_to_use == 0,
|
||||
"blocks {} to {} should be unused for this copy to succeed",
|
||||
start_block,
|
||||
end_block
|
||||
);
|
||||
|
||||
self.used_blocks |= blocks_to_use;
|
||||
|
||||
for (index, &tile) in tiles.iter().enumerate() {
|
||||
self.set_background_tilemap_entry(start_tile * 8 + index as u32, tile)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
use super::{bitmap3::Bitmap3, bitmap4::Bitmap4, tiled0::Tiled0};
|
||||
use super::{background::BackgroundDistributor, bitmap3::Bitmap3, bitmap4::Bitmap4};
|
||||
|
||||
#[non_exhaustive]
|
||||
pub struct Video {}
|
||||
|
@ -14,7 +14,7 @@ impl Video {
|
|||
unsafe { Bitmap4::new() }
|
||||
}
|
||||
|
||||
pub fn tiled0(&mut self) -> Tiled0 {
|
||||
unsafe { Tiled0::new() }
|
||||
pub fn tiled0(&mut self) -> BackgroundDistributor {
|
||||
unsafe { BackgroundDistributor::new() }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -648,6 +648,83 @@ impl<T: Number> Rect<T> {
|
|||
pub fn new(position: Vector2D<T>, size: Vector2D<T>) -> Self {
|
||||
Rect { position, size }
|
||||
}
|
||||
|
||||
pub fn contains_point(&self, point: Vector2D<T>) -> bool {
|
||||
point.x > self.position.x
|
||||
&& point.x < self.position.x + self.size.x
|
||||
&& point.y > self.position.y
|
||||
&& point.y < self.position.y + self.size.y
|
||||
}
|
||||
|
||||
pub fn touches(self, other: Rect<T>) -> bool {
|
||||
self.position.x < other.position.x + other.size.x
|
||||
&& self.position.x + self.size.x > other.position.x
|
||||
&& self.position.y < other.position.y + other.size.y
|
||||
&& self.position.y + self.size.y > self.position.y
|
||||
}
|
||||
|
||||
pub fn overlapping_rect(&self, other: Rect<T>) -> Rect<T> {
|
||||
fn max<E: Number>(x: E, y: E) -> E {
|
||||
if x > y {
|
||||
x
|
||||
} else {
|
||||
y
|
||||
}
|
||||
}
|
||||
fn min<E: Number>(x: E, y: E) -> E {
|
||||
if x > y {
|
||||
y
|
||||
} else {
|
||||
x
|
||||
}
|
||||
}
|
||||
|
||||
let top_left: Vector2D<T> = (
|
||||
max(self.position.x, other.position.x),
|
||||
max(self.position.y, other.position.y),
|
||||
)
|
||||
.into();
|
||||
let bottom_right: Vector2D<T> = (
|
||||
min(
|
||||
self.position.x + self.size.x,
|
||||
other.position.x + other.size.x,
|
||||
),
|
||||
min(
|
||||
self.position.y + self.size.y,
|
||||
other.position.y + other.size.y,
|
||||
),
|
||||
)
|
||||
.into();
|
||||
|
||||
Rect::new(top_left, bottom_right - top_left)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: FixedWidthUnsignedInteger> Rect<T> {
|
||||
pub fn iter(self) -> impl Iterator<Item = (T, T)> {
|
||||
let mut current_x = self.position.x;
|
||||
let mut current_y = self.position.y;
|
||||
let mut is_done = false;
|
||||
core::iter::from_fn(move || {
|
||||
if is_done {
|
||||
None
|
||||
} else {
|
||||
let (old_x, old_y) = (current_x, current_y);
|
||||
|
||||
current_x = current_x + T::one();
|
||||
if current_x > self.position.x + self.size.x {
|
||||
current_x = self.position.x;
|
||||
current_y = current_y + T::one();
|
||||
}
|
||||
|
||||
if current_y > self.position.y + self.size.y {
|
||||
is_done = true;
|
||||
}
|
||||
|
||||
Some((old_x, old_y))
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Number> Vector2D<T> {
|
||||
|
|
Loading…
Reference in a new issue