Fix the combo rom (#507)

Previously amplitude could not be played!
This will make sure that we don't mess up as easily as the old version.
This commit is contained in:
Gwilym Inzani 2023-10-24 22:20:46 +01:00 committed by GitHub
commit 4199e22c5e
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GPG key ID: 4AEE18F83AFDEB23

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@ -8,6 +8,7 @@ use alloc::boxed::Box;
use agb::{
display::{
tile_data::TileData,
tiled::{InfiniteScrolledMap, RegularBackgroundSize, TileFormat},
Priority,
},
@ -16,37 +17,26 @@ use agb::{
input::Button,
};
#[derive(Clone, Copy, PartialEq, Eq)]
pub enum Game {
TheHatChoosesTheWizard,
ThePurpleNight,
HyperspaceRoll,
TheDungeonPuzzlersLament,
Amplitude,
type Game = fn(agb::Gba) -> !;
struct GameWithTiles {
game: fn(agb::Gba) -> !,
tiles: TileData,
}
impl Game {
fn launch_game(self, gba: agb::Gba) -> ! {
match self {
Game::TheHatChoosesTheWizard => the_hat_chooses_the_wizard::main(gba),
Game::ThePurpleNight => the_purple_night::main(gba),
Game::HyperspaceRoll => hyperspace_roll::main(gba),
Game::TheDungeonPuzzlersLament => the_dungeon_puzzlers_lament::entry(gba),
Game::Amplitude => amplitude::main(gba),
impl GameWithTiles {
const fn new(tiles: TileData, game: fn(agb::Gba) -> !) -> Self {
GameWithTiles { game, tiles }
}
}
fn from_index(index: i32) -> Game {
match index.rem_euclid(4) {
0 => Game::TheHatChoosesTheWizard,
1 => Game::ThePurpleNight,
2 => Game::HyperspaceRoll,
3 => Game::TheDungeonPuzzlersLament,
4 => Game::Amplitude,
_ => unreachable!("game out of index in an unreachable manner"),
}
}
}
const GAMES: &[GameWithTiles] = &[
GameWithTiles::new(games::hat, the_hat_chooses_the_wizard::main),
GameWithTiles::new(games::purple, the_purple_night::main),
GameWithTiles::new(games::hyperspace, hyperspace_roll::main),
GameWithTiles::new(games::dungeon_puzzler, the_dungeon_puzzlers_lament::entry),
GameWithTiles::new(games::amplitude, amplitude::main),
];
include_background_gfx!(
games, "121105",
@ -63,14 +53,6 @@ fn get_game(gba: &mut agb::Gba) -> Game {
let (tile, mut vram) = gba.display.video.tiled0();
let tiles = [
games::hat,
games::purple,
games::hyperspace,
games::dungeon_puzzler,
games::amplitude,
];
vram.set_background_palettes(games::PALETTES);
let mut bg = InfiniteScrolledMap::new(
@ -83,9 +65,12 @@ fn get_game(gba: &mut agb::Gba) -> Game {
let y = pos.y.rem_euclid(20);
let x = pos.x.rem_euclid(30);
let game = (pos.x).rem_euclid(tiles.len() as i32 * 30) as usize / 30;
let game = (pos.x).rem_euclid(GAMES.len() as i32 * 30) as usize / 30;
let tile_id = (y * 30 + x) as usize;
(&tiles[game].tiles, tiles[game].tile_settings[tile_id])
(
&GAMES[game].tiles.tiles,
GAMES[game].tiles.tile_settings[tile_id],
)
}),
);
@ -120,7 +105,7 @@ fn get_game(gba: &mut agb::Gba) -> Game {
input.update();
if input.is_just_pressed(Button::A) {
break Game::from_index(game_idx);
break GAMES[game_idx.rem_euclid(GAMES.len() as i32) as usize].game;
}
};
@ -132,5 +117,5 @@ fn get_game(gba: &mut agb::Gba) -> Game {
}
pub fn main(mut gba: agb::Gba) -> ! {
get_game(&mut gba).launch_game(gba)
get_game(&mut gba)(gba)
}