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https://github.com/italicsjenga/agb.git
synced 2024-12-23 08:11:33 +11:00
Fix the combo rom (#507)
Previously amplitude could not be played! This will make sure that we don't mess up as easily as the old version.
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commit
4199e22c5e
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@ -8,6 +8,7 @@ use alloc::boxed::Box;
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use agb::{
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display::{
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tile_data::TileData,
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tiled::{InfiniteScrolledMap, RegularBackgroundSize, TileFormat},
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Priority,
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},
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@ -16,37 +17,26 @@ use agb::{
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input::Button,
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};
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub enum Game {
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TheHatChoosesTheWizard,
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ThePurpleNight,
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HyperspaceRoll,
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TheDungeonPuzzlersLament,
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Amplitude,
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type Game = fn(agb::Gba) -> !;
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struct GameWithTiles {
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game: fn(agb::Gba) -> !,
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tiles: TileData,
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}
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impl Game {
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fn launch_game(self, gba: agb::Gba) -> ! {
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match self {
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Game::TheHatChoosesTheWizard => the_hat_chooses_the_wizard::main(gba),
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Game::ThePurpleNight => the_purple_night::main(gba),
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Game::HyperspaceRoll => hyperspace_roll::main(gba),
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Game::TheDungeonPuzzlersLament => the_dungeon_puzzlers_lament::entry(gba),
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Game::Amplitude => amplitude::main(gba),
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impl GameWithTiles {
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const fn new(tiles: TileData, game: fn(agb::Gba) -> !) -> Self {
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GameWithTiles { game, tiles }
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}
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}
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fn from_index(index: i32) -> Game {
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match index.rem_euclid(4) {
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0 => Game::TheHatChoosesTheWizard,
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1 => Game::ThePurpleNight,
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2 => Game::HyperspaceRoll,
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3 => Game::TheDungeonPuzzlersLament,
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4 => Game::Amplitude,
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_ => unreachable!("game out of index in an unreachable manner"),
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}
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}
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}
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const GAMES: &[GameWithTiles] = &[
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GameWithTiles::new(games::hat, the_hat_chooses_the_wizard::main),
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GameWithTiles::new(games::purple, the_purple_night::main),
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GameWithTiles::new(games::hyperspace, hyperspace_roll::main),
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GameWithTiles::new(games::dungeon_puzzler, the_dungeon_puzzlers_lament::entry),
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GameWithTiles::new(games::amplitude, amplitude::main),
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];
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include_background_gfx!(
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games, "121105",
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@ -63,14 +53,6 @@ fn get_game(gba: &mut agb::Gba) -> Game {
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let (tile, mut vram) = gba.display.video.tiled0();
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let tiles = [
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games::hat,
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games::purple,
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games::hyperspace,
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games::dungeon_puzzler,
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games::amplitude,
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];
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vram.set_background_palettes(games::PALETTES);
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let mut bg = InfiniteScrolledMap::new(
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@ -83,9 +65,12 @@ fn get_game(gba: &mut agb::Gba) -> Game {
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let y = pos.y.rem_euclid(20);
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let x = pos.x.rem_euclid(30);
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let game = (pos.x).rem_euclid(tiles.len() as i32 * 30) as usize / 30;
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let game = (pos.x).rem_euclid(GAMES.len() as i32 * 30) as usize / 30;
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let tile_id = (y * 30 + x) as usize;
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(&tiles[game].tiles, tiles[game].tile_settings[tile_id])
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(
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&GAMES[game].tiles.tiles,
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GAMES[game].tiles.tile_settings[tile_id],
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)
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}),
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);
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@ -120,7 +105,7 @@ fn get_game(gba: &mut agb::Gba) -> Game {
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input.update();
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if input.is_just_pressed(Button::A) {
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break Game::from_index(game_idx);
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break GAMES[game_idx.rem_euclid(GAMES.len() as i32) as usize].game;
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}
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};
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@ -132,5 +117,5 @@ fn get_game(gba: &mut agb::Gba) -> Game {
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}
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pub fn main(mut gba: agb::Gba) -> ! {
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get_game(&mut gba).launch_game(gba)
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get_game(&mut gba)(gba)
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}
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