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https://github.com/italicsjenga/agb.git
synced 2024-12-24 08:41:34 +11:00
Avoid duplicating the feature flag definition
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@ -41,7 +41,7 @@ impl Mixer {
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}
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pub fn enable(&mut self) {
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hw::set_timer_counter_for_frequency_and_enable(&mut self.timer, SOUND_FREQUENCY);
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hw::set_timer_counter_for_frequency_and_enable(&mut self.timer, constants::SOUND_FREQUENCY);
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hw::set_sound_control_register_for_mixer();
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}
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@ -99,14 +99,16 @@ impl Mixer {
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// I've picked one frequency that works nicely. But there are others that work nicely
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// which we may want to consider in the future: http://deku.gbadev.org/program/sound1.html
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#[cfg(not(feature = "freq18157"))]
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const SOUND_FREQUENCY: i32 = 10512;
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#[cfg(not(feature = "freq18157"))]
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const SOUND_BUFFER_SIZE: usize = 176;
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mod constants {
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pub const SOUND_FREQUENCY: i32 = 10512;
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pub const SOUND_BUFFER_SIZE: usize = 176;
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}
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#[cfg(feature = "freq18157")]
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const SOUND_FREQUENCY: i32 = 18157;
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#[cfg(feature = "freq18157")]
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const SOUND_BUFFER_SIZE: usize = 304;
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mod constants {
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pub const SOUND_FREQUENCY: i32 = 18157;
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pub const SOUND_BUFFER_SIZE: usize = 304;
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}
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fn set_asm_buffer_size() {
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extern "C" {
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@ -114,12 +116,12 @@ fn set_asm_buffer_size() {
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}
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unsafe {
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agb_rs__buffer_size = SOUND_BUFFER_SIZE;
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agb_rs__buffer_size = constants::SOUND_BUFFER_SIZE;
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}
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}
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#[repr(C, align(4))]
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struct SoundBuffer([i8; SOUND_BUFFER_SIZE * 2]);
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struct SoundBuffer([i8; constants::SOUND_BUFFER_SIZE * 2]);
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struct MixerBuffer {
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buffer1: SoundBuffer, // alternating bytes left and right channels
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@ -133,15 +135,16 @@ impl MixerBuffer {
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set_asm_buffer_size();
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MixerBuffer {
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buffer1: SoundBuffer([0; SOUND_BUFFER_SIZE * 2]),
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buffer2: SoundBuffer([0; SOUND_BUFFER_SIZE * 2]),
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buffer1: SoundBuffer([0; constants::SOUND_BUFFER_SIZE * 2]),
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buffer2: SoundBuffer([0; constants::SOUND_BUFFER_SIZE * 2]),
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buffer_1_active: true,
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}
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}
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fn swap(&mut self) {
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let (left_buffer, right_buffer) = self.write_buffer().split_at(SOUND_BUFFER_SIZE);
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let (left_buffer, right_buffer) =
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self.write_buffer().split_at(constants::SOUND_BUFFER_SIZE);
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hw::enable_dma_for_sound(left_buffer, LeftOrRight::Left);
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hw::enable_dma_for_sound(right_buffer, LeftOrRight::Right);
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@ -154,7 +157,8 @@ impl MixerBuffer {
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}
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fn write_channels<'a>(&mut self, channels: impl Iterator<Item = &'a mut SoundChannel>) {
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let mut buffer: [Num<i16, 4>; SOUND_BUFFER_SIZE * 2] = [Num::new(0); SOUND_BUFFER_SIZE * 2];
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let mut buffer: [Num<i16, 4>; constants::SOUND_BUFFER_SIZE * 2] =
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[Num::new(0); constants::SOUND_BUFFER_SIZE * 2];
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for channel in channels {
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if channel.is_done {
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@ -170,7 +174,9 @@ impl MixerBuffer {
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let right_amount = ((channel.panning + 1) / 2) * channel.volume;
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let left_amount = ((-channel.panning + 1) / 2) * channel.volume;
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if (channel.pos + playback_speed * SOUND_BUFFER_SIZE).floor() >= channel.data.len() {
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if (channel.pos + playback_speed * constants::SOUND_BUFFER_SIZE).floor()
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>= channel.data.len()
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{
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// TODO: This should probably play what's left rather than skip the last bit
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if channel.should_loop {
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channel.pos = 0.into();
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@ -199,7 +205,7 @@ impl MixerBuffer {
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}
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}
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channel.pos += playback_speed * SOUND_BUFFER_SIZE;
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channel.pos += playback_speed * constants::SOUND_BUFFER_SIZE;
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}
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let write_buffer = self.write_buffer();
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@ -208,7 +214,7 @@ impl MixerBuffer {
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}
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}
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fn write_buffer(&mut self) -> &mut [i8; SOUND_BUFFER_SIZE * 2] {
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fn write_buffer(&mut self) -> &mut [i8; constants::SOUND_BUFFER_SIZE * 2] {
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if self.buffer_1_active {
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&mut self.buffer2.0
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} else {
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