From 44c7a93fa3d21a2c8b8fae8734d6a0d4097ae182 Mon Sep 17 00:00:00 2001 From: Corwin <corwin@kuiper.dev> Date: Sat, 12 Mar 2022 17:36:38 +0000 Subject: [PATCH] use new api --- agb/examples/chicken.rs | 18 +++++------- agb/examples/sprites.rs | 10 +++---- book/games/pong/src/main.rs | 4 +-- .../the-hat-chooses-the-wizard/src/enemies.rs | 16 +++++------ .../the-hat-chooses-the-wizard/src/main.rs | 28 ++++++++----------- 5 files changed, 33 insertions(+), 43 deletions(-) diff --git a/agb/examples/chicken.rs b/agb/examples/chicken.rs index 1e5882b4..df868d21 100644 --- a/agb/examples/chicken.rs +++ b/agb/examples/chicken.rs @@ -61,9 +61,9 @@ fn main(mut gba: agb::Gba) -> ! { let object = gba.display.object.get(); - let sprite = object.get_sprite(&ChickenSprites[0]).unwrap(); + let sprite = object.get_sprite(&ChickenSprites[0]); let mut chicken = Character { - object: object.get_object(sprite).unwrap(), + object: object.get_object(sprite), position: Vector2D { x: (6 * 8) << 8, y: ((7 * 8) - 4) << 8, @@ -143,23 +143,19 @@ fn update_chicken_object<'a>( State::Ground => { if chicken.velocity.x.abs() > 1 << 4 { chicken.object.set_sprite( - object - .get_sprite(&ChickenSprites[frame_ranger(frame_count, 1, 3, 10)]) - .unwrap(), + object.get_sprite(&ChickenSprites[frame_ranger(frame_count, 1, 3, 10)]), ); } else { chicken .object - .set_sprite(object.get_sprite(&ChickenSprites[0]).unwrap()); + .set_sprite(object.get_sprite(&ChickenSprites[0])); } } State::Upwards => {} State::Flapping => { - chicken.object.set_sprite( - object - .get_sprite(&ChickenSprites[frame_ranger(frame_count, 4, 5, 5)]) - .unwrap(), - ); + chicken + .object + .set_sprite(object.get_sprite(&ChickenSprites[frame_ranger(frame_count, 4, 5, 5)])); } } diff --git a/agb/examples/sprites.rs b/agb/examples/sprites.rs index 7342032b..badda4a8 100644 --- a/agb/examples/sprites.rs +++ b/agb/examples/sprites.rs @@ -19,9 +19,7 @@ fn all_sprites(gfx: &ObjectController) { for y in 0..9 { for x in 0..14 { - let mut obj = gfx - .get_object(gfx.get_sprite(&SPRITES[0]).unwrap()) - .unwrap(); + let mut obj = gfx.get_object(gfx.get_sprite(&SPRITES[0])); obj.show(); obj.set_position((x * 16 + 8, y * 16 + 8).into()); objs.push(obj); @@ -49,7 +47,7 @@ fn all_sprites(gfx: &ObjectController) { let objs_len = objs.len(); for (i, obj) in objs.iter_mut().enumerate() { let this_image = (image + i * SPRITES.len() / objs_len) % SPRITES.len(); - obj.set_sprite(gfx.get_sprite(&SPRITES[this_image]).unwrap()); + obj.set_sprite(gfx.get_sprite(&SPRITES[this_image])); obj.commit(); } } @@ -66,7 +64,7 @@ fn all_tags(gfx: &ObjectController) { let sprite = v.get_sprite(0); let (size_x, size_y) = sprite.size().to_width_height(); let (size_x, size_y) = (size_x as i32, size_y as i32); - let mut obj = gfx.get_object(gfx.get_sprite(sprite).unwrap()).unwrap(); + let mut obj = gfx.get_object(gfx.get_sprite(sprite)); obj.show(); obj.set_position((x * 32 + 16 - size_x / 2, y * 32 + 16 - size_y / 2).into()); objs.push((obj, v)); @@ -91,7 +89,7 @@ fn all_tags(gfx: &ObjectController) { if count % 5 == 0 { image += 1; for (obj, tag) in objs.iter_mut() { - obj.set_sprite(gfx.get_sprite(tag.get_animation_sprite(image)).unwrap()); + obj.set_sprite(gfx.get_sprite(tag.get_animation_sprite(image))); obj.commit(); } } diff --git a/book/games/pong/src/main.rs b/book/games/pong/src/main.rs index 5ccb9dfa..5a5ffb1c 100644 --- a/book/games/pong/src/main.rs +++ b/book/games/pong/src/main.rs @@ -24,10 +24,10 @@ fn main(mut gba: Gba) -> ! { const BALL: &Tag = GRAPHICS.tags().get("Ball"); let ball_sprite = object - .get_sprite(BALL.get_sprite(0)) + .try_get_sprite(BALL.get_sprite(0)) .expect("We should be able to load a sprite"); let mut ball = object - .get_object(ball_sprite) + .try_get_object(ball_sprite) .expect("We should have enoguh space to store an object"); ball.set_x(50).set_y(50).show(); diff --git a/examples/the-hat-chooses-the-wizard/src/enemies.rs b/examples/the-hat-chooses-the-wizard/src/enemies.rs index da9df438..501b25ec 100644 --- a/examples/the-hat-chooses-the-wizard/src/enemies.rs +++ b/examples/the-hat-chooses-the-wizard/src/enemies.rs @@ -165,7 +165,7 @@ impl<'a> Slime<'a> { let offset = (timer / 16) as usize; let frame = SLIME_IDLE.get_animation_sprite(offset); - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.enemy_info.entity.sprite.set_sprite(sprite); @@ -205,7 +205,7 @@ impl<'a> Slime<'a> { self.state = SlimeState::Idle; } else { let frame = SLIME_JUMP.get_animation_sprite(offset); - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.enemy_info.entity.sprite.set_sprite(sprite); } @@ -231,7 +231,7 @@ impl<'a> Slime<'a> { } let frame = SLIME_SPLAT.get_animation_sprite(offset); - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.enemy_info.entity.sprite.set_sprite(sprite); } @@ -302,7 +302,7 @@ impl<'a> Snail<'a> { } let frame = SNAIL_IDLE.get_animation_sprite(0); - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.enemy_info.entity.sprite.set_sprite(sprite); if player_has_collided { @@ -322,7 +322,7 @@ impl<'a> Snail<'a> { self.enemy_info.entity.velocity = (0, 0).into(); let frame = SNAIL_EMERGE.get_animation_sprite(offset); - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.enemy_info.entity.sprite.set_sprite(sprite); @@ -344,7 +344,7 @@ impl<'a> Snail<'a> { let offset = (timer - time) as usize / 8; let frame = SNAIL_MOVE.get_animation_sprite(offset); - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.enemy_info.entity.sprite.set_sprite(sprite); @@ -378,7 +378,7 @@ impl<'a> Snail<'a> { } let frame = SNAIL_EMERGE.get_animation_sprite(offset); - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.enemy_info.entity.sprite.set_sprite(sprite); self.enemy_info.entity.velocity = (0, 0).into(); @@ -407,7 +407,7 @@ impl<'a> Snail<'a> { return UpdateState::Remove; }; - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.enemy_info.entity.sprite.set_sprite(sprite); self.enemy_info.entity.velocity = (0, 0).into(); diff --git a/examples/the-hat-chooses-the-wizard/src/main.rs b/examples/the-hat-chooses-the-wizard/src/main.rs index 211b8efa..974c6869 100644 --- a/examples/the-hat-chooses-the-wizard/src/main.rs +++ b/examples/the-hat-chooses-the-wizard/src/main.rs @@ -114,8 +114,8 @@ pub struct Entity<'a> { impl<'a> Entity<'a> { pub fn new(object: &'a ObjectController, collision_mask: Vector2D<u16>) -> Self { - let dummy_sprite = object.get_sprite(WALKING.get_sprite(0)).unwrap(); - let mut sprite = object.get_object(dummy_sprite).unwrap(); + let dummy_sprite = object.get_sprite(WALKING.get_sprite(0)); + let mut sprite = object.get_object(dummy_sprite); sprite.set_priority(Priority::P1); Entity { sprite, @@ -357,9 +357,9 @@ impl<'a> Player<'a> { wizard .sprite - .set_sprite(controller.get_sprite(HAT_SPIN_1.get_sprite(0)).unwrap()); + .set_sprite(controller.get_sprite(HAT_SPIN_1.get_sprite(0))); hat.sprite - .set_sprite(controller.get_sprite(HAT_SPIN_1.get_sprite(0)).unwrap()); + .set_sprite(controller.get_sprite(HAT_SPIN_1.get_sprite(0))); wizard.sprite.show(); hat.sprite.show(); @@ -465,7 +465,7 @@ impl<'a> Player<'a> { self.wizard_frame = offset as u8; let frame = WALKING.get_animation_sprite(offset); - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.wizard.sprite.set_sprite(sprite); } @@ -475,7 +475,7 @@ impl<'a> Player<'a> { self.wizard_frame = 5; let frame = JUMPING.get_animation_sprite(0); - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.wizard.sprite.set_sprite(sprite); } else if self.wizard.velocity.y > FixedNumberType::new(1) / 16 { @@ -490,7 +490,7 @@ impl<'a> Player<'a> { self.wizard_frame = 0; let frame = FALLING.get_animation_sprite(offset); - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.wizard.sprite.set_sprite(sprite); } @@ -511,13 +511,13 @@ impl<'a> Player<'a> { self.wizard.sprite.set_hflip(true); self.hat .sprite - .set_sprite(controller.get_sprite(hat_base_tile.get_sprite(5)).unwrap()); + .set_sprite(controller.get_sprite(hat_base_tile.get_sprite(5))); } agb::input::Tri::Positive => { self.wizard.sprite.set_hflip(false); self.hat .sprite - .set_sprite(controller.get_sprite(hat_base_tile.get_sprite(0)).unwrap()); + .set_sprite(controller.get_sprite(hat_base_tile.get_sprite(0))); } _ => {} } @@ -549,9 +549,7 @@ impl<'a> Player<'a> { let hat_sprite_offset = (timer / hat_sprite_divider) as usize; self.hat.sprite.set_sprite( - controller - .get_sprite(hat_base_tile.get_animation_sprite(hat_sprite_offset)) - .unwrap(), + controller.get_sprite(hat_base_tile.get_animation_sprite(hat_sprite_offset)), ); if self.hat_slow_counter < 30 && self.hat.velocity.magnitude() < 2.into() { @@ -584,9 +582,7 @@ impl<'a> Player<'a> { } HatState::WizardTowards => { self.hat.sprite.set_sprite( - controller - .get_sprite(hat_base_tile.get_animation_sprite(timer as usize / 2)) - .unwrap(), + controller.get_sprite(hat_base_tile.get_animation_sprite(timer as usize / 2)), ); let distance_vector = self.hat.position - self.wizard.position + hat_resting_position; @@ -687,7 +683,7 @@ impl<'a, 'b, 'c> PlayingLevel<'a, 'b> { self.timer += 1; let frame = PLAYER_DEATH.get_animation_sprite(self.timer as usize / 8); - let sprite = controller.get_sprite(frame).unwrap(); + let sprite = controller.get_sprite(frame); self.player.wizard.velocity += (0.into(), FixedNumberType::new(1) / 32).into(); self.player.wizard.position += self.player.wizard.velocity;