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another teleporter level
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parent
be316a305b
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@ -37,6 +37,7 @@ const LEVEL_NAMES: &[&str] = &[
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"block_push_3",
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"teleporter_1",
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"squid_teleport",
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"teleporter_2",
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];
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fn main() {
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@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="12">
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<properties>
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<property name="DIRECTIONS" value="RRRRDDDDDDDD"/>
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<property name="ITEMS" value="BLOCK,BLOCK,SQUID_DOWN,TELEPORTER,TELEPORTER,GLOVE,SPIKES"/>
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<property name="NAME" value="The hero is rather useless without help"/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<data encoding="csv">
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0,0,1,8,7,7,5,2,9,0,0,
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1,6,1073741852,15,16,15,13,14,3221225500,2,9,
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46,15,11,17,17,12,11,14,14,14,47,
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46,13,14,13,14,13,12,17,15,16,47,
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46,15,16,17,13,12,17,16,16,13,47,
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19,28,13,12,17,12,11,16,13,11,38,
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0,19,25,28,15,11,16,12,2147483676,24,27,
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0,0,0,19,28,17,2147483676,22,27,0,0,
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0,0,0,0,46,15,38,0,0,0,0,
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0,0,0,0,19,23,27,0,0,0,0
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</data>
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</layer>
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<objectgroup id="2" name="Object Layer 1">
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<object id="3" name="HERO" x="23.6165" y="40.8129">
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<point/>
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</object>
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<object id="7" name="SWITCH" x="119.687" y="41.2715">
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<point/>
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</object>
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<object id="8" name="BLOCK" x="102.949" y="39.4372">
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<point/>
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</object>
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<object id="9" name="KEY" x="136.884" y="55.4872">
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<point/>
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</object>
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<object id="10" name="STAIRS" x="85.9823" y="135.05">
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<point/>
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</object>
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<object id="11" name="DOOR" x="87.358" y="118.77">
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<point/>
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</object>
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</objectgroup>
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</map>
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