cargo clippy fixes in examples

This commit is contained in:
Corwin 2022-10-08 11:48:11 +01:00
parent c90e8de893
commit 467ebb0240
2 changed files with 7 additions and 7 deletions

View file

@ -207,7 +207,7 @@ impl RolledDice {
let heal = *face_counts.entry(Face::Heal).or_default();
if heal != 0 {
actions.push(Action::PlayerHeal {
amount: ((heal * (heal + 1)) / 2) as u32,
amount: (heal * (heal + 1)) / 2,
});
}

View file

@ -129,7 +129,7 @@ impl<'a> Level<'a> {
let factor: Number = Number::new(1) / Number::new(8);
let (x, y) = (v * factor).floor().get();
if (x < 0 || x > tilemap::WIDTH as i32) || (y < 0 || y > tilemap::HEIGHT as i32) {
if !(0..=tilemap::WIDTH).contains(&x) || !(0..=tilemap::HEIGHT).contains(&y) {
return Some(Rect::new((x * 8, y * 8).into(), (8, 8).into()));
}
let position = tilemap::WIDTH as usize * y as usize + x as usize;
@ -1878,7 +1878,7 @@ enum MoveState {
impl<'a> Game<'a> {
fn has_just_reached_end(&self) -> bool {
match self.boss {
BossState::NotSpawned => self.offset.x.floor() + 248 >= tilemap::WIDTH as i32 * 8,
BossState::NotSpawned => self.offset.x.floor() + 248 >= tilemap::WIDTH * 8,
_ => false,
}
}
@ -1901,13 +1901,13 @@ impl<'a> Game<'a> {
if self.has_just_reached_end() {
sfx.boss();
self.offset.x = (tilemap::WIDTH as i32 * 8 - 248).into();
self.offset.x = (tilemap::WIDTH * 8 - 248).into();
self.move_state = MoveState::PinnedAtEnd;
self.boss = BossState::Active(Boss::new(object_controller, self.offset))
}
}
MoveState::PinnedAtEnd => {
self.offset.x = (tilemap::WIDTH as i32 * 8 - 248).into();
self.offset.x = (tilemap::WIDTH * 8 - 248).into();
}
MoveState::FollowingPlayer => {
Game::update_sunrise(vram, self.sunrise_timer);
@ -1917,8 +1917,8 @@ impl<'a> Game<'a> {
let difference = self.player.entity.position.x - (self.offset.x + WIDTH / 2);
self.offset.x += difference / 8;
if self.offset.x > (tilemap::WIDTH as i32 * 8 - 248).into() {
self.offset.x = (tilemap::WIDTH as i32 * 8 - 248).into();
if self.offset.x > (tilemap::WIDTH * 8 - 248).into() {
self.offset.x = (tilemap::WIDTH * 8 - 248).into();
} else if self.offset.x < 8.into() {
self.offset.x = 8.into();
self.move_state = MoveState::Ending;