mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 08:11:33 +11:00
prettier'd
This commit is contained in:
parent
f2e5bf432b
commit
4a630fe85b
1
website/.prettierrc.json
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1
website/.prettierrc.json
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@ -0,0 +1 @@
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{}
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24
website/package-lock.json
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24
website/package-lock.json
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@ -20,6 +20,9 @@
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"react-scripts": "5.0.1",
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"react-scripts": "5.0.1",
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"typescript": "^4.9.5",
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"typescript": "^4.9.5",
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"web-vitals": "^2.1.4"
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"web-vitals": "^2.1.4"
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},
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"devDependencies": {
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"prettier": "2.8.7"
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}
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}
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},
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},
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"node_modules/@adobe/css-tools": {
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"node_modules/@adobe/css-tools": {
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@ -13679,6 +13682,21 @@
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"node": ">= 0.8.0"
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"node": ">= 0.8.0"
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}
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}
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},
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},
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"node_modules/prettier": {
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"version": "2.8.7",
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"resolved": "https://registry.npmjs.org/prettier/-/prettier-2.8.7.tgz",
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"integrity": "sha512-yPngTo3aXUUmyuTjeTUT75txrf+aMh9FiD7q9ZE/i6r0bPb22g4FsE6Y338PQX1bmfy08i9QQCB7/rcUAVntfw==",
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"dev": true,
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"bin": {
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"prettier": "bin-prettier.js"
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},
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"engines": {
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"node": ">=10.13.0"
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},
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"funding": {
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"url": "https://github.com/prettier/prettier?sponsor=1"
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}
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},
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"node_modules/pretty-bytes": {
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"node_modules/pretty-bytes": {
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"version": "5.6.0",
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"version": "5.6.0",
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"resolved": "https://registry.npmjs.org/pretty-bytes/-/pretty-bytes-5.6.0.tgz",
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"resolved": "https://registry.npmjs.org/pretty-bytes/-/pretty-bytes-5.6.0.tgz",
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@ -26594,6 +26612,12 @@
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"resolved": "https://registry.npmjs.org/prelude-ls/-/prelude-ls-1.2.1.tgz",
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"resolved": "https://registry.npmjs.org/prelude-ls/-/prelude-ls-1.2.1.tgz",
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"integrity": "sha512-vkcDPrRZo1QZLbn5RLGPpg/WmIQ65qoWWhcGKf/b5eplkkarX0m9z8ppCat4mlOqUsWpyNuYgO3VRyrYHSzX5g=="
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"integrity": "sha512-vkcDPrRZo1QZLbn5RLGPpg/WmIQ65qoWWhcGKf/b5eplkkarX0m9z8ppCat4mlOqUsWpyNuYgO3VRyrYHSzX5g=="
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},
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},
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"prettier": {
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"version": "2.8.7",
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"resolved": "https://registry.npmjs.org/prettier/-/prettier-2.8.7.tgz",
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"integrity": "sha512-yPngTo3aXUUmyuTjeTUT75txrf+aMh9FiD7q9ZE/i6r0bPb22g4FsE6Y338PQX1bmfy08i9QQCB7/rcUAVntfw==",
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"dev": true
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},
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"pretty-bytes": {
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"pretty-bytes": {
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"version": "5.6.0",
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"version": "5.6.0",
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"resolved": "https://registry.npmjs.org/pretty-bytes/-/pretty-bytes-5.6.0.tgz",
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"resolved": "https://registry.npmjs.org/pretty-bytes/-/pretty-bytes-5.6.0.tgz",
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@ -39,5 +39,8 @@
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"last 1 firefox version",
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"last 1 firefox version",
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"last 1 safari version"
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"last 1 safari version"
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]
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]
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},
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"devDependencies": {
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"prettier": "2.8.7"
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}
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}
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}
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}
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@ -1,18 +1,28 @@
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import React, { useState } from 'react';
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import React, { useState } from "react";
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import { Mgba } from './mgba';
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import { Mgba } from "./mgba";
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function App() {
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function App() {
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const [onGame, setOnGame] = useState(false);
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const [onGame, setOnGame] = useState(false);
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const [volume, setVolume] = useState(1.0);
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const [volume, setVolume] = useState(1.0);
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return (
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return (
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<div>
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<div>
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{
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{onGame && (
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onGame && <><Mgba gameUrl="/game.gba" volume={volume} />
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<>
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<input type="range" value={volume} min="0" max="1" step="0.05" onChange={(e) => setVolume(Number(e.target.value))}></input></>
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<Mgba gameUrl="/game.gba" volume={volume} />
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}
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<input
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<button onClick={() => setOnGame(!onGame)}>{onGame ? "End Game" : "Start Game"}</button>
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type="range"
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value={volume}
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min="0"
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max="1"
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step="0.05"
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onChange={(e) => setVolume(Number(e.target.value))}
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></input>
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</>
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)}
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<button onClick={() => setOnGame(!onGame)}>
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{onGame ? "End Game" : "Start Game"}
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</button>
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</div>
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</div>
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);
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);
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}
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}
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@ -1,9 +1,9 @@
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import React from 'react';
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import React from "react";
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import ReactDOM from 'react-dom/client';
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import ReactDOM from "react-dom/client";
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import App from './App';
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import App from "./App";
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const root = ReactDOM.createRoot(
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const root = ReactDOM.createRoot(
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document.getElementById('root') as HTMLElement
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document.getElementById("root") as HTMLElement
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);
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);
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root.render(
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root.render(
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<React.StrictMode>
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<React.StrictMode>
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@ -4,8 +4,8 @@ import mGBA from "./vendor/mgba";
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type Module = any;
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type Module = any;
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interface MgbaProps {
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interface MgbaProps {
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gameUrl: string,
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gameUrl: string;
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volume?: Number,
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volume?: Number;
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}
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}
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enum MgbaState {
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enum MgbaState {
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@ -16,9 +16,7 @@ enum MgbaState {
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const MGBA_ROM_DIRECTORY = "/data/games";
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const MGBA_ROM_DIRECTORY = "/data/games";
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export const Mgba: FC<MgbaProps> = ({ gameUrl, volume }) => {
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export const Mgba: FC<MgbaProps> = ({ gameUrl, volume }) => {
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const canvas = useRef(null);
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const canvas = useRef(null);
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const mgbaModule = useRef<Module>({});
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const mgbaModule = useRef<Module>({});
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const gamePath = `${MGBA_ROM_DIRECTORY}/${gameUrl}`;
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const gamePath = `${MGBA_ROM_DIRECTORY}/${gameUrl}`;
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mgbaModule.current.FS.writeFile(gamePath, new Uint8Array(gameData));
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mgbaModule.current.FS.writeFile(gamePath, new Uint8Array(gameData));
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mgbaModule.current.loadGame(gamePath);
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mgbaModule.current.loadGame(gamePath);
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})()
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})();
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}, [state, gameUrl]);
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}, [state, gameUrl]);
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// init mgba
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// init mgba
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useEffect(() => {
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useEffect(() => {
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(async () => {
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(async () => {
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if (canvas === null) return;
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if (canvas === null) return;
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if (state !== MgbaState.Uninitialised) return;
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if (state !== MgbaState.Uninitialised) return;
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return "/vendor/mgba.wasm";
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return "/vendor/mgba.wasm";
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}
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}
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return file;
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return file;
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}
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},
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};
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};
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mGBA(mgbaModule.current).then((module: Module) => {
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mGBA(mgbaModule.current).then((module: Module) => {
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module.FSInit();
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module.FSInit();
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setState(MgbaState.Initialised);
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setState(MgbaState.Initialised);
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});
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});
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}
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})();
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)();
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if (state === MgbaState.Initialised)
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if (state === MgbaState.Initialised)
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return () => {
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return () => {
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try {
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try {
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mgbaModule.current.quitGame();
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mgbaModule.current.quitGame();
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mgbaModule.current.quitMgba();
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mgbaModule.current.quitMgba();
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} catch { }
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} catch {}
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};
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};
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}, [state]);
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}, [state]);
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mgbaModule.current.setVolume(volume ?? 1.0);
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mgbaModule.current.setVolume(volume ?? 1.0);
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}, [state, volume]);
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}, [state, volume]);
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return <>
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return (
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<>
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<canvas ref={canvas}></canvas>
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<canvas ref={canvas}></canvas>
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<button onClick={() => {
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<button
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onClick={() => {
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if (state !== MgbaState.Initialised) return;
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if (state !== MgbaState.Initialised) return;
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mgbaModule.current.saveState(0);
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mgbaModule.current.saveState(0);
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}}>Save State</button>
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}}
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<button onClick={() => {
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>
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Save State
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</button>
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<button
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onClick={() => {
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if (state !== MgbaState.Initialised) return;
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if (state !== MgbaState.Initialised) return;
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mgbaModule.current.loadState(0);
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mgbaModule.current.loadState(0);
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}}>Load State</button>
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}}
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<button onClick={() => {
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>
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Load State
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</button>
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<button
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onClick={() => {
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if (state !== MgbaState.Initialised) return;
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if (state !== MgbaState.Initialised) return;
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mgbaModule.current.quickReload();
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mgbaModule.current.quickReload();
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}}>Restart</button>
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}}
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>
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</>;
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Restart
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</button>
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</>
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);
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};
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};
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