Revise sentence that didn't make much sense

This commit is contained in:
GBA bot 2022-01-02 21:30:19 +00:00
parent 026f057b8d
commit 4b86c22bee

View file

@ -9,7 +9,7 @@ We'll briefly cover vblank and by the end of this section, you'll have a ball bo
The Game Boy Advance has a 240x160px screen, with 15-bit RGB colour support. The Game Boy Advance has a 240x160px screen, with 15-bit RGB colour support.
In order to manually set the colour for each pixel in the screen, you would need to update a total of 38,400 pixels per frame, or 2,304,000 pixels per second at 60 fps. In order to manually set the colour for each pixel in the screen, you would need to update a total of 38,400 pixels per frame, or 2,304,000 pixels per second at 60 fps.
With a 16MHz processor, that means you would need to be able to calculate 1 pixel every 8 clock cycles, which is pretty much impossible. With a 16MHz processor, that means you would need to be able to calculate 1 pixel every 8 clock cycles, which is pretty much impossible.
You could get clever with how you update these pixels, but there is a much easier way which almost every game for the Game Boy Advance uses. You could get clever with how you update these pixels, but using the tools provided by the Game Boy Advance to put pixels on the screen, you'll have a much easier time.
So there are 2 ways that the Game Boy Advance allows you to get these pixels on screen much more easily. So there are 2 ways that the Game Boy Advance allows you to get these pixels on screen much more easily.
Tiles and sprites. Tiles and sprites.