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Use agb rather than gba
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#![no_std]
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#![feature(start)]
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extern crate gba;
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extern crate agb;
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use gba::sound;
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use agb::sound;
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#[start]
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fn main(_argc: isize, _argv: *const *const u8) -> isize {
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let gba = gba::Gba::new();
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let gba = agb::Gba::new();
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gba.sound.enable();
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