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This should always be 32
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@ -151,8 +151,8 @@ impl<'a> InfiniteScrolledMap<'a> {
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// calculate which direction we need to update
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// calculate which direction we need to update
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let direction = difference.y.signum();
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let direction = difference.y.signum();
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// either need to update width - 2 or width - 1 tiles depending on whether the x coordinate is a perfect multiple
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// either need to update 30 or 31 tiles depending on whether the x coordinate is a perfect multiple
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let x_tiles_to_update: i32 = size.width() as i32;
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let x_tiles_to_update: i32 = 32;
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let line_to_update = if direction < 0 {
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let line_to_update = if direction < 0 {
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// moving up so need to update the top
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// moving up so need to update the top
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