clear screen and handle message overlap

This commit is contained in:
Corwin 2024-05-24 18:23:19 +01:00
parent e06230efd0
commit 51b1f909c5
No known key found for this signature in database
2 changed files with 14 additions and 4 deletions

View file

@ -26,6 +26,7 @@ pub fn render_backtrace(trace: &backtrace::Frames, info: &PanicInfo) -> ! {
gba.dma.dma().dma3.disable(); gba.dma.dma().dma3.disable();
let mut gfx = gba.display.video.bitmap3(); let mut gfx = gba.display.video.bitmap3();
gfx.clear(0xFFFF);
let qrcode_string_data = if WEBSITE.is_empty() { let qrcode_string_data = if WEBSITE.is_empty() {
format!("{trace}") format!("{trace}")
@ -38,14 +39,19 @@ pub fn render_backtrace(trace: &backtrace::Frames, info: &PanicInfo) -> ! {
let mut trace_text_render = let mut trace_text_render =
text::BitmapTextRender::new(&mut gfx, (location, 8).into(), 0x0000); text::BitmapTextRender::new(&mut gfx, (location, 8).into(), 0x0000);
let _ = write!( let _ = writeln!(
&mut trace_text_render, &mut trace_text_render,
"The game crashed :({}{WEBSITE}\n{trace}", "The game crashed :({}{WEBSITE}\n{trace}",
if WEBSITE.is_empty() { "" } else { "\n" } if WEBSITE.is_empty() { "" } else { "\n" }
); );
let mut panic_text_render = let trace_location = trace_text_render.head_y_position();
text::BitmapTextRender::new(&mut gfx, (8, location).into(), 0x0000);
let mut panic_text_render = text::BitmapTextRender::new(
&mut gfx,
(8, location.max(trace_location + PADDING)).into(),
0x0000,
);
let _ = write!(&mut panic_text_render, "{info}"); let _ = write!(&mut panic_text_render, "{info}");
// need to wait 2 frames to ensure that mgba finishes rendering before the fatal call below // need to wait 2 frames to ensure that mgba finishes rendering before the fatal call below
@ -62,11 +68,11 @@ pub fn render_backtrace(trace: &backtrace::Frames, info: &PanicInfo) -> ! {
}) })
}) })
} }
const PADDING: i32 = 8;
/// Returns the width / height of the QR code + padding in pixels /// Returns the width / height of the QR code + padding in pixels
fn draw_qr_code(gfx: &mut Bitmap3<'_>, qrcode_string_data: &str) -> i32 { fn draw_qr_code(gfx: &mut Bitmap3<'_>, qrcode_string_data: &str) -> i32 {
const MAX_VERSION: qrcodegen_no_heap::Version = qrcodegen_no_heap::Version::new(6); const MAX_VERSION: qrcodegen_no_heap::Version = qrcodegen_no_heap::Version::new(6);
const PADDING: i32 = 8;
let (Ok(mut temp_buffer), Ok(mut out_buffer)) = ( let (Ok(mut temp_buffer), Ok(mut out_buffer)) = (
Vec::try_with_capacity_in(MAX_VERSION.buffer_len(), crate::ExternalAllocator), Vec::try_with_capacity_in(MAX_VERSION.buffer_len(), crate::ExternalAllocator),

View file

@ -30,6 +30,10 @@ impl<'bitmap, 'gba> BitmapTextRender<'bitmap, 'gba> {
} }
} }
pub fn head_y_position(&self) -> i32 {
self.head_position.y
}
fn render_letter(&mut self, c: char) { fn render_letter(&mut self, c: char) {
let letter = FONT.letter(c); let letter = FONT.letter(c);