Merge pull request #67 from gwilymk/more-exciting-mixer

More exciting mixer
This commit is contained in:
Corwin 2021-06-20 21:49:39 +01:00 committed by GitHub
commit 53cf1a5064
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5 changed files with 300 additions and 195 deletions

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@ -86,6 +86,7 @@ fixed_width_unsigned_integer_impl!(i16);
fixed_width_unsigned_integer_impl!(u16); fixed_width_unsigned_integer_impl!(u16);
fixed_width_unsigned_integer_impl!(i32); fixed_width_unsigned_integer_impl!(i32);
fixed_width_unsigned_integer_impl!(u32); fixed_width_unsigned_integer_impl!(u32);
fixed_width_unsigned_integer_impl!(usize);
fixed_width_signed_integer_impl!(i16); fixed_width_signed_integer_impl!(i16);
fixed_width_signed_integer_impl!(i32); fixed_width_signed_integer_impl!(i32);
@ -102,6 +103,15 @@ impl<I: FixedWidthUnsignedInteger, const N: usize> From<I> for Num<I, N> {
} }
} }
impl<I, const N: usize> Default for Num<I, N>
where
I: FixedWidthUnsignedInteger,
{
fn default() -> Self {
Num(I::zero())
}
}
impl<I, T, const N: usize> Add<T> for Num<I, N> impl<I, T, const N: usize> Add<T> for Num<I, N>
where where
I: FixedWidthUnsignedInteger, I: FixedWidthUnsignedInteger,

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@ -1,195 +0,0 @@
use crate::memory_mapped::MemoryMapped;
#[non_exhaustive]
pub struct MixerController {}
impl MixerController {
pub(crate) const fn new() -> Self {
MixerController {}
}
pub fn mixer(&mut self) -> Mixer {
Mixer::new()
}
}
pub struct Mixer {
buffer: MixerBuffer,
channels: [Option<SoundChannel>; 16],
}
impl Mixer {
fn new() -> Self {
Mixer {
buffer: MixerBuffer::new(),
channels: Default::default(),
}
}
pub fn enable(&self) {
set_timer_counter_for_frequency_and_enable(SOUND_FREQUENCY);
set_sound_control_register_for_mixer();
}
pub fn vblank(&mut self) {
self.buffer.swap();
self.buffer.clear();
for channel in self.channels.iter_mut() {
let mut has_finished = false;
if let Some(some_channel) = channel {
self.buffer.write_channel(some_channel);
some_channel.pos += SOUND_BUFFER_SIZE;
if some_channel.pos >= some_channel.data.len() {
if some_channel.should_loop {
some_channel.pos = 0;
} else {
has_finished = true;
}
}
}
if has_finished {
channel.take();
}
}
}
pub fn play_sound(&mut self, new_channel: SoundChannel) {
for channel in self.channels.iter_mut() {
if channel.is_some() {
continue;
}
channel.replace(new_channel);
return;
}
panic!("Cannot play more than 16 sounds at once");
}
}
pub struct SoundChannel {
data: &'static [u8],
pos: usize,
should_loop: bool,
}
impl SoundChannel {
pub fn new(data: &'static [u8]) -> Self {
SoundChannel {
data,
pos: 0,
should_loop: false,
}
}
pub fn should_loop(mut self) -> Self {
self.should_loop = true;
self
}
}
// I've picked one frequency that works nicely. But there are others that work nicely
// which we may want to consider in the future: https://web.archive.org/web/20070608011909/http://deku.gbadev.org/program/sound1.html
const SOUND_FREQUENCY: i32 = 10512;
const SOUND_BUFFER_SIZE: usize = 176;
struct MixerBuffer {
buffer1: [i8; SOUND_BUFFER_SIZE],
buffer2: [i8; SOUND_BUFFER_SIZE],
buffer_1_active: bool,
}
impl MixerBuffer {
fn new() -> Self {
MixerBuffer {
buffer1: [0; SOUND_BUFFER_SIZE],
buffer2: [0; SOUND_BUFFER_SIZE],
buffer_1_active: true,
}
}
fn swap(&mut self) {
self.buffer_1_active = !self.buffer_1_active;
if self.buffer_1_active {
enable_dma1_for_sound(&self.buffer1);
} else {
enable_dma1_for_sound(&self.buffer2);
}
}
fn clear(&mut self) {
self.get_write_buffer().fill(0);
}
fn write_channel(&mut self, channel: &SoundChannel) {
let data_to_copy = &channel.data[channel.pos..];
let place_to_write_to = self.get_write_buffer();
for (i, v) in data_to_copy.iter().take(SOUND_BUFFER_SIZE).enumerate() {
let v = *v as i8;
place_to_write_to[i] = place_to_write_to[i].saturating_add(v);
}
}
fn get_write_buffer(&mut self) -> &mut [i8; SOUND_BUFFER_SIZE] {
if self.buffer_1_active {
&mut self.buffer2
} else {
&mut self.buffer1
}
}
}
// Once we have proper DMA support, we should use that rather than hard coding these here too
const DMA1_SOURCE_ADDR: MemoryMapped<u32> = unsafe { MemoryMapped::new(0x0400_00bc) };
const DMA1_DEST_ADDR: MemoryMapped<u32> = unsafe { MemoryMapped::new(0x0400_00c0) };
const _DMA1_WORD_COUNT: MemoryMapped<u16> = unsafe { MemoryMapped::new(0x0400_00c4) }; // sound ignores this for some reason
const DMA1_CONTROL: MemoryMapped<u16> = unsafe { MemoryMapped::new(0x0400_00c6) };
const FIFOA_DEST_ADDR: u32 = 0x0400_00a0;
// Similarly for proper timer support
const TIMER0_COUNTER: MemoryMapped<u16> = unsafe { MemoryMapped::new(0x0400_0100) };
const TIMER0_CONTROL: MemoryMapped<u16> = unsafe { MemoryMapped::new(0x0400_0102) };
const SOUND_CONTROL: MemoryMapped<u16> = unsafe { MemoryMapped::new(0x0400_0082) };
const SOUND_CONTROL_X: MemoryMapped<u16> = unsafe { MemoryMapped::new(0x0400_0084) };
fn enable_dma1_for_sound(sound_memory: &[i8]) {
let dest_fixed: u16 = 2 << 5; // dest addr control = fixed
let repeat: u16 = 1 << 9;
let transfer_type: u16 = 1 << 10; // transfer in words
let dma_start_timing: u16 = 3 << 12; // sound fifo timing
let enable: u16 = 1 << 15; // enable
DMA1_CONTROL.set(0);
DMA1_SOURCE_ADDR.set(sound_memory.as_ptr() as u32);
DMA1_DEST_ADDR.set(FIFOA_DEST_ADDR);
DMA1_CONTROL.set(dest_fixed | repeat | transfer_type | dma_start_timing | enable);
}
fn set_sound_control_register_for_mixer() {
let sound_a_volume_100: u16 = 1 << 2;
let sound_a_rout: u16 = 1 << 8;
let sound_a_lout: u16 = 1 << 9;
let sound_a_fifo_reset: u16 = 1 << 11;
SOUND_CONTROL.set(sound_a_volume_100 | sound_a_rout | sound_a_lout | sound_a_fifo_reset);
// master sound enable
SOUND_CONTROL_X.set(1 << 7);
}
fn set_timer_counter_for_frequency_and_enable(frequency: i32) {
let counter = 65536 - (16777216 / frequency);
TIMER0_COUNTER.set(counter as u16);
TIMER0_CONTROL.set(1 << 7); // enable the timer
}

102
agb/src/sound/mixer/hw.rs Normal file
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@ -0,0 +1,102 @@
use crate::memory_mapped::MemoryMapped;
const fn dma_source_addr(dma: usize) -> usize {
0x0400_00b0 + 0x0c * dma
}
const fn dma_dest_addr(dma: usize) -> usize {
0x0400_00b4 + 0x0c * dma
}
const fn dma_control_addr(dma: usize) -> usize {
0x0400_00ba + 0x0c * dma
}
// Once we have proper DMA support, we should use that rather than hard coding these here too
const DMA1_SOURCE_ADDR: MemoryMapped<u32> = unsafe { MemoryMapped::new(dma_source_addr(1)) };
const DMA1_DEST_ADDR: MemoryMapped<u32> = unsafe { MemoryMapped::new(dma_dest_addr(1)) };
const DMA1_CONTROL: MemoryMapped<u16> = unsafe { MemoryMapped::new(dma_control_addr(1)) };
const DMA2_SOURCE_ADDR: MemoryMapped<u32> = unsafe { MemoryMapped::new(dma_source_addr(2)) };
const DMA2_DEST_ADDR: MemoryMapped<u32> = unsafe { MemoryMapped::new(dma_dest_addr(2)) };
const DMA2_CONTROL: MemoryMapped<u16> = unsafe { MemoryMapped::new(dma_control_addr(2)) };
const FIFOA_DEST_ADDR: u32 = 0x0400_00a0;
const FIFOB_DEST_ADDR: u32 = 0x0400_00a4;
// Similarly for proper timer support
const TIMER0_COUNTER: MemoryMapped<u16> = unsafe { MemoryMapped::new(0x0400_0100) };
const TIMER0_CONTROL: MemoryMapped<u16> = unsafe { MemoryMapped::new(0x0400_0102) };
const SOUND_CONTROL: MemoryMapped<u16> = unsafe { MemoryMapped::new(0x0400_0082) };
const SOUND_CONTROL_X: MemoryMapped<u16> = unsafe { MemoryMapped::new(0x0400_0084) };
const DMA_CONTROL_SETTING_FOR_SOUND: u16 = {
let dest_fixed: u16 = 2 << 5; // dest addr control = fixed
let repeat: u16 = 1 << 9;
let transfer_type: u16 = 1 << 10; // transfer in words
let dma_start_timing: u16 = 3 << 12; // sound fifo timing
let enable: u16 = 1 << 15; // enable
dest_fixed | repeat | transfer_type | dma_start_timing | enable
};
#[derive(Copy, Clone)]
pub(super) enum LeftOrRight {
Left,
Right,
}
pub(super) fn enable_dma_for_sound(sound_memory: &[i8], lr: LeftOrRight) {
match lr {
LeftOrRight::Left => enable_dma1_for_sound(sound_memory),
LeftOrRight::Right => enable_dma2_for_sound(sound_memory),
}
}
fn enable_dma1_for_sound(sound_memory: &[i8]) {
DMA1_CONTROL.set(0);
DMA1_SOURCE_ADDR.set(sound_memory.as_ptr() as u32);
DMA1_DEST_ADDR.set(FIFOA_DEST_ADDR);
DMA1_CONTROL.set(DMA_CONTROL_SETTING_FOR_SOUND);
}
fn enable_dma2_for_sound(sound_memory: &[i8]) {
DMA2_CONTROL.set(0);
DMA2_SOURCE_ADDR.set(sound_memory.as_ptr() as u32);
DMA2_DEST_ADDR.set(FIFOB_DEST_ADDR);
DMA2_CONTROL.set(DMA_CONTROL_SETTING_FOR_SOUND);
}
pub(super) fn set_sound_control_register_for_mixer() {
let sound_a_volume_100: u16 = 1 << 2;
let sound_a_rout: u16 = 0 << 8; // sound A is for left channel only
let sound_a_lout: u16 = 1 << 9;
let sound_a_fifo_reset: u16 = 1 << 11;
let sound_b_volume_100: u16 = 1 << 3;
let sound_b_rout: u16 = 1 << 12;
let sound_b_lout: u16 = 0 << 13;
let sound_b_fifo_reset: u16 = 1 << 15;
SOUND_CONTROL.set(
sound_a_volume_100
| sound_a_rout
| sound_a_lout
| sound_a_fifo_reset
| sound_b_volume_100
| sound_b_rout
| sound_b_lout
| sound_b_fifo_reset,
);
// master sound enable
SOUND_CONTROL_X.set(1 << 7);
}
pub(super) fn set_timer_counter_for_frequency_and_enable(frequency: i32) {
let counter = 65536 - (16777216 / frequency);
TIMER0_COUNTER.set(counter as u16);
TIMER0_CONTROL.set(1 << 7); // enable the timer
}

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@ -0,0 +1,61 @@
mod hw;
mod sw_mixer;
pub use sw_mixer::Mixer;
use crate::number::Num;
#[non_exhaustive]
pub struct MixerController {}
impl MixerController {
pub(crate) const fn new() -> Self {
MixerController {}
}
pub fn mixer(&mut self) -> Mixer {
Mixer::new()
}
}
pub struct SoundChannel {
data: &'static [u8],
pos: Num<usize, 8>,
should_loop: bool,
playback_speed: Num<usize, 8>,
panning: Num<i16, 4>, // between -1 and 1
is_done: bool,
}
impl SoundChannel {
pub fn new(data: &'static [u8]) -> Self {
SoundChannel {
data,
pos: 0.into(),
should_loop: false,
playback_speed: 1.into(),
panning: 0.into(),
is_done: false,
}
}
pub fn should_loop(mut self) -> Self {
self.should_loop = true;
self
}
pub fn playback(mut self, playback_speed: Num<usize, 8>) -> Self {
self.playback_speed = playback_speed;
self
}
pub fn panning(mut self, panning: Num<i16, 4>) -> Self {
debug_assert!(panning >= Num::new(-1), "panning value must be >= -1");
debug_assert!(panning <= Num::new(1), "panning value must be <= 1");
self.panning = panning;
self
}
}

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@ -0,0 +1,127 @@
use super::hw;
use super::hw::LeftOrRight;
use super::SoundChannel;
use crate::number::Num;
pub struct Mixer {
buffer: MixerBuffer,
channels: [Option<SoundChannel>; 16],
}
impl Mixer {
pub(super) fn new() -> Self {
Mixer {
buffer: MixerBuffer::new(),
channels: Default::default(),
}
}
pub fn enable(&self) {
hw::set_timer_counter_for_frequency_and_enable(SOUND_FREQUENCY);
hw::set_sound_control_register_for_mixer();
}
pub fn vblank(&mut self) {
self.buffer.swap();
self.buffer.clear();
self.buffer
.write_channels(self.channels.iter_mut().flatten());
}
pub fn play_sound(&mut self, new_channel: SoundChannel) {
for channel in self.channels.iter_mut() {
if let Some(some_channel) = channel {
if !some_channel.is_done {
continue;
}
}
channel.replace(new_channel);
return;
}
panic!("Cannot play more than 16 sounds at once");
}
}
// I've picked one frequency that works nicely. But there are others that work nicely
// which we may want to consider in the future: http://deku.gbadev.org/program/sound1.html
const SOUND_FREQUENCY: i32 = 10512;
const SOUND_BUFFER_SIZE: usize = 176;
struct MixerBuffer {
buffer1: [i8; SOUND_BUFFER_SIZE * 2], // first half is left, second is right
buffer2: [i8; SOUND_BUFFER_SIZE * 2],
buffer_1_active: bool,
}
impl MixerBuffer {
fn new() -> Self {
MixerBuffer {
buffer1: [0; SOUND_BUFFER_SIZE * 2],
buffer2: [0; SOUND_BUFFER_SIZE * 2],
buffer_1_active: true,
}
}
fn swap(&mut self) {
let (left_buffer, right_buffer) = self.get_write_buffer().split_at(SOUND_BUFFER_SIZE);
hw::enable_dma_for_sound(left_buffer, LeftOrRight::Left);
hw::enable_dma_for_sound(right_buffer, LeftOrRight::Right);
self.buffer_1_active = !self.buffer_1_active;
}
fn clear(&mut self) {
self.get_write_buffer().fill(0);
}
fn write_channels<'a>(&mut self, channels: impl Iterator<Item = &'a mut SoundChannel>) {
let mut buffer: [Num<i16, 4>; SOUND_BUFFER_SIZE * 2] = [Num::new(0); SOUND_BUFFER_SIZE * 2];
for channel in channels {
if channel.is_done {
continue;
}
let right_amount = (channel.panning + 1) / 2;
let left_amount = -right_amount + 1;
if channel.pos + channel.playback_speed * SOUND_BUFFER_SIZE >= channel.data.len().into()
{
// TODO: This should probably play what's left rather than skip the last bit
if channel.should_loop {
channel.pos -= channel.data.len();
} else {
channel.is_done = true;
continue;
}
}
for i in 0..SOUND_BUFFER_SIZE {
let v = (channel.data[channel.pos.floor()] as i8) as i16;
channel.pos += channel.playback_speed;
buffer[i] += left_amount * v;
buffer[i + SOUND_BUFFER_SIZE] += right_amount * v;
}
}
let write_buffer = self.get_write_buffer();
for i in 0..SOUND_BUFFER_SIZE * 2 {
write_buffer[i] = buffer[i].floor().clamp(i8::MIN as i16, i8::MAX as i16) as i8
}
}
fn get_write_buffer(&mut self) -> &mut [i8; SOUND_BUFFER_SIZE * 2] {
if self.buffer_1_active {
&mut self.buffer2
} else {
&mut self.buffer1
}
}
}