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fix the overflow bug on kerning / xmin on a new sprite
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@ -86,8 +86,12 @@ impl Preprocessor {
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);
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self.width_in_sprite = 0;
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}
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if self.width_in_sprite != 0 {
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self.width_in_sprite += letter.xmin as i32;
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self.width_in_sprite += letter.xmin as i32;
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if self.width_in_sprite < 0 {
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if let Some(back) = widths.back_mut() {
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back.0 -= (-self.width_in_sprite).try_into().unwrap_or(0);
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}
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self.width_in_sprite = 0;
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}
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self.width_in_sprite += letter.advance_width as i32;
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}
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@ -99,9 +99,8 @@ impl WordRender {
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None
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};
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if self.working.x_offset != 0 {
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self.working.x_offset += font_letter.xmin as i32;
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}
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self.working.x_offset += font_letter.xmin as i32;
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self.working.x_offset = self.working.x_offset.max(0);
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let y_position = font.ascent() - font_letter.height as i32 - font_letter.ymin as i32;
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