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https://github.com/italicsjenga/agb.git
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Fix build errors
This commit is contained in:
parent
689bfc642f
commit
54311727ec
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@ -54,7 +54,7 @@ use crate::{
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/// let tileset = TileSet::new(&tilemap::MAP_TILES, TileFormat::FourBpp);
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///
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/// let mut backdrop = InfiniteScrolledMap::new(
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/// gfx.background(Priority::P2, RegularBackgroundSize::Background32x32),
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/// gfx.background(Priority::P2, RegularBackgroundSize::Background32x32, TileFormat::FourBpp),
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/// Box::new(|pos| {
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/// (
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/// &tileset,
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@ -146,7 +146,7 @@ impl<'a> InfiniteScrolledMap<'a> {
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/// # let tileset = TileSet::new(&tilemap::MAP_TILES, TileFormat::FourBpp);
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/// #
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/// # let mut backdrop = InfiniteScrolledMap::new(
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/// # gfx.background(Priority::P2, RegularBackgroundSize::Background32x32),
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/// # gfx.background(Priority::P2, RegularBackgroundSize::Background32x32, TileFormat::FourBpp),
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/// # Box::new(|pos| {
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/// # (
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/// # &tileset,
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@ -221,7 +221,7 @@ impl<'a> InfiniteScrolledMap<'a> {
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/// # let tileset = TileSet::new(&tilemap::MAP_TILES, TileFormat::FourBpp);
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/// #
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/// # let mut backdrop = InfiniteScrolledMap::new(
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/// # gfx.background(Priority::P2, RegularBackgroundSize::Background32x32),
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/// # gfx.background(Priority::P2, RegularBackgroundSize::Background32x32, TileFormat::FourBpp),
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/// # Box::new(|pos| {
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/// # (
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/// # &tileset,
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@ -96,7 +96,7 @@
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///
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/// vram.set_background_palettes(water_tiles::PALETTES);
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///
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/// let mut bg = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32);
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/// let mut bg = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32, TileFormat::FourBpp);
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///
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/// for y in 0..20u16 {
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/// for x in 0..30u16 {
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@ -65,7 +65,11 @@ fn get_game(gba: &mut agb::Gba) -> Game {
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vram.set_background_palettes(games::PALETTES);
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let mut bg = InfiniteScrolledMap::new(
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tile.background(Priority::P0, RegularBackgroundSize::Background32x32),
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tile.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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),
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Box::new(|pos| {
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let y = pos.y.rem_euclid(20);
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let x = pos.x.rem_euclid(30);
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@ -111,19 +111,23 @@ pub fn main(mut gba: agb::Gba) -> ! {
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let mut background0 = tiled.background(
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Priority::P0,
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display::tiled::RegularBackgroundSize::Background64x32,
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TileFormat::FourBpp,
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);
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let mut background1 = tiled.background(
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Priority::P0,
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display::tiled::RegularBackgroundSize::Background64x32,
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TileFormat::FourBpp,
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);
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let mut card_descriptions = tiled.background(
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Priority::P1,
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display::tiled::RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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let mut help_background = tiled.background(
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Priority::P1,
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display::tiled::RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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let basic_die = Die {
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@ -783,8 +783,16 @@ impl<'a, 'b> PlayingLevel<'a, 'b> {
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pub fn main(mut agb: agb::Gba) -> ! {
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let (tiled, mut vram) = agb.display.video.tiled0();
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vram.set_background_palettes(tile_sheet::PALETTES);
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let mut splash_screen = tiled.background(Priority::P0, RegularBackgroundSize::Background32x32);
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let mut world_display = tiled.background(Priority::P0, RegularBackgroundSize::Background32x32);
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let mut splash_screen = tiled.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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let mut world_display = tiled.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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);
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let tileset = TileSet::new(tile_sheet::background.tiles, TileFormat::FourBpp);
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@ -2225,7 +2225,11 @@ fn game_with_level(gba: &mut agb::Gba) {
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let object = gba.display.object.get();
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let backdrop = InfiniteScrolledMap::new(
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background.background(Priority::P2, RegularBackgroundSize::Background32x32),
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background.background(
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Priority::P2,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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),
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Box::new(|pos| {
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(
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&tileset,
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@ -2239,7 +2243,11 @@ fn game_with_level(gba: &mut agb::Gba) {
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);
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let foreground = InfiniteScrolledMap::new(
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background.background(Priority::P0, RegularBackgroundSize::Background32x32),
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background.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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),
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Box::new(|pos| {
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(
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&tileset,
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@ -2253,7 +2261,11 @@ fn game_with_level(gba: &mut agb::Gba) {
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);
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let clouds = InfiniteScrolledMap::new(
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background.background(Priority::P3, RegularBackgroundSize::Background32x32),
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background.background(
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Priority::P3,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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),
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Box::new(|pos| {
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(
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&tileset,
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