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Fix clippy lints in purple-night build.rs
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4ee2fcf749
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@ -67,7 +67,7 @@ fn main() {
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write!(&mut writer, "{}", output).unwrap();
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write!(&mut writer, "{}", output).unwrap();
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}
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}
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fn extract_tiles<'a>(layer: &'a tiled::LayerData) -> impl Iterator<Item = u16> + 'a {
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fn extract_tiles(layer: &'_ tiled::LayerData) -> impl Iterator<Item = u16> + '_ {
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match layer {
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match layer {
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tiled::LayerData::Finite(tiles) => {
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tiled::LayerData::Finite(tiles) => {
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tiles.iter().flat_map(|row| row.iter().map(|tile| tile.gid))
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tiles.iter().flat_map(|row| row.iter().map(|tile| tile.gid))
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@ -84,17 +84,14 @@ fn get_map_id(tileid: u32) -> u16 {
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}
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}
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}
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}
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fn get_spawn_locations<'a>(
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fn get_spawn_locations(
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object_group: &'a tiled::ObjectGroup,
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object_group: &tiled::ObjectGroup,
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enemy_type: &str,
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enemy_type: &str,
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) -> (
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) -> (Vec<u16>, Vec<u16>) {
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impl Iterator<Item = u16> + 'a,
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impl Iterator<Item = u16> + 'a,
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) {
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let mut spawns = object_group
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let mut spawns = object_group
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.objects
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.objects
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.iter()
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.iter()
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.filter(|object| &object.obj_type == enemy_type)
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.filter(|object| object.obj_type == enemy_type)
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.map(|object| (object.x as u16, object.y as u16))
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.map(|object| (object.x as u16, object.y as u16))
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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@ -103,5 +100,5 @@ fn get_spawn_locations<'a>(
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let xs = spawns.iter().map(|pos| pos.0).collect::<Vec<_>>();
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let xs = spawns.iter().map(|pos| pos.0).collect::<Vec<_>>();
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let ys = spawns.iter().map(|pos| pos.1).collect::<Vec<_>>();
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let ys = spawns.iter().map(|pos| pos.1).collect::<Vec<_>>();
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(xs.into_iter(), ys.into_iter())
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(xs, ys)
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}
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}
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