mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 08:11:33 +11:00
update changelog
This commit is contained in:
parent
3687f9b1a5
commit
551fbfab4a
|
@ -8,10 +8,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
- New `include_palette` macro for including every colour in an image as a `u16` slice.
|
- New `include_palette` macro for including every colour in an image as a `u16` slice.
|
||||||
|
- New object based text renderer.
|
||||||
|
|
||||||
### Changed
|
### Changed
|
||||||
- Changed the default template game.
|
- Changed the default template game.
|
||||||
- `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` method.
|
- `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` and `clear` methods.
|
||||||
- You no longer need to install arm-none-eabi-binutils. In order to write games using `agb`, you now only need to install rust nightly.
|
- You no longer need to install arm-none-eabi-binutils. In order to write games using `agb`, you now only need to install rust nightly.
|
||||||
- 10% performance improvement with the software mixer.
|
- 10% performance improvement with the software mixer.
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue