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Merge pull request #326 from gwilymk/remove-pointless-set-scroll-in-affine-background
Remove pointless set scroll in affine background
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commit
59de262532
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@ -33,9 +33,6 @@ trait TiledMapPrivate: TiledMapTypes {
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fn update_bg_registers(&self);
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fn scroll_pos(&self) -> Vector2D<i16>;
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fn set_scroll_pos(&mut self, new_pos: Vector2D<i16>);
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fn bg_control_register(&self) -> MemoryMapped<u16> {
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unsafe { MemoryMapped::new(0x0400_0008 + 2 * self.background_id()) }
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}
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@ -52,10 +49,6 @@ pub trait TiledMap: TiledMapTypes {
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fn hide(&mut self);
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fn commit(&mut self, vram: &mut VRamManager);
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fn size(&self) -> Self::Size;
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#[must_use]
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fn scroll_pos(&self) -> Vector2D<i16>;
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fn set_scroll_pos(&mut self, pos: Vector2D<i16>);
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}
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impl<T> TiledMap for T
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@ -114,15 +107,6 @@ where
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fn size(&self) -> T::Size {
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self.map_size()
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}
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#[must_use]
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fn scroll_pos(&self) -> Vector2D<i16> {
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TiledMapPrivate::scroll_pos(self)
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}
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fn set_scroll_pos(&mut self, pos: Vector2D<i16>) {
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TiledMapPrivate::set_scroll_pos(self, pos);
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}
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}
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pub struct RegularMap {
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@ -170,12 +154,6 @@ impl TiledMapPrivate for RegularMap {
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self.x_register().set(self.scroll.x);
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self.y_register().set(self.scroll.y);
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}
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fn scroll_pos(&self) -> Vector2D<i16> {
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self.scroll
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}
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fn set_scroll_pos(&mut self, new_pos: Vector2D<i16>) {
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self.scroll = new_pos;
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}
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}
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impl RegularMap {
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@ -230,6 +208,15 @@ impl RegularMap {
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*self.tiles_dirty() = true;
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}
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#[must_use]
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pub fn scroll_pos(&self) -> Vector2D<i16> {
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self.scroll
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}
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pub fn set_scroll_pos(&mut self, pos: Vector2D<i16>) {
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self.scroll = pos;
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}
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fn x_register(&self) -> MemoryMapped<i16> {
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unsafe { MemoryMapped::new(0x0400_0010 + 4 * self.background_id as usize) }
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}
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@ -245,8 +232,6 @@ pub struct AffineMap {
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priority: Priority,
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size: AffineBackgroundSize,
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scroll: Vector2D<i16>,
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transform: AffineMatrixBackground,
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tiles: Vec<u8>,
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@ -282,12 +267,6 @@ impl TiledMapPrivate for AffineMap {
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fn update_bg_registers(&self) {
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self.bg_affine_matrix().set(self.transform);
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}
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fn scroll_pos(&self) -> Vector2D<i16> {
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self.scroll
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}
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fn set_scroll_pos(&mut self, new_pos: Vector2D<i16>) {
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self.scroll = new_pos;
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}
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}
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impl AffineMap {
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@ -303,8 +282,6 @@ impl AffineMap {
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priority,
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size,
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scroll: Default::default(),
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transform: Default::default(),
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tiles: vec![Default::default(); size.num_tiles()],
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@ -1,5 +1,5 @@
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use agb::display::{
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tiled::{RegularMap, TileSet, TileSetting, TiledMap, VRamManager},
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tiled::{RegularMap, TileSet, TileSetting, VRamManager},
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HEIGHT, WIDTH,
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};
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