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https://github.com/italicsjenga/agb.git
synced 2024-12-24 08:41:34 +11:00
Correctly set the initial offset value in init()
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a998ae31a4
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610be70b92
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@ -396,10 +396,10 @@ impl RegularMap {
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let x_scroll = scroll_pos.x % (32 * 8) as u16;
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let x_scroll = scroll_pos.x % (32 * 8) as u16;
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let y_scroll = scroll_pos.y % (32 * 8) as u16;
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let y_scroll = scroll_pos.y % (32 * 8) as u16;
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let start_x = x_scroll / 8;
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let start_x = x_scroll / 8;
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let end_x = (x_scroll + display::WIDTH as u16 + 8 - 1) / 8 + 1; // divide by 8 rounding up
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let end_x = div_ceil(x_scroll as i32 + display::WIDTH, 8) as u16 + 1; // divide by 8 rounding up
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let start_y = y_scroll / 8;
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let start_y = y_scroll / 8;
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let end_y = (y_scroll + display::HEIGHT as u16 + 8 - 1) / 8 + 1;
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let end_y = div_ceil(y_scroll as i32 + display::HEIGHT, 8) as u16 + 1;
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for y in start_y..end_y {
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for y in start_y..end_y {
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for x in start_x..end_x {
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for x in start_x..end_x {
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@ -489,7 +489,7 @@ impl<'a> InfiniteScrolledMap<'a> {
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.into();
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.into();
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self.map.set_scroll_pos(offset_scroll);
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self.map.set_scroll_pos(offset_scroll);
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self.offset = pos * -1;
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self.offset = (x_start, y_start).into();
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}
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}
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pub fn set_pos(&mut self, vram: &mut VRamManager, new_pos: Vector2D<i32>) {
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pub fn set_pos(&mut self, vram: &mut VRamManager, new_pos: Vector2D<i32>) {
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@ -555,8 +555,6 @@ impl<'a> InfiniteScrolledMap<'a> {
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Rect::new((0i32, 0).into(), (0i32, 0).into())
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Rect::new((0i32, 0).into(), (0i32, 0).into())
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};
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};
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let tile_offset = Vector2D::new(div_floor(self.offset.x, 8), div_floor(self.offset.y, 8));
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for (tile_x, tile_y) in vertical_rect_to_update
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for (tile_x, tile_y) in vertical_rect_to_update
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.iter()
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.iter()
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.chain(horizontal_rect_to_update.iter())
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.chain(horizontal_rect_to_update.iter())
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@ -566,8 +564,8 @@ impl<'a> InfiniteScrolledMap<'a> {
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self.map.set_tile(
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self.map.set_tile(
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vram,
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vram,
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(
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(
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(tile_x + tile_offset.x).rem_euclid(32) as u16,
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(tile_x - self.offset.x).rem_euclid(32) as u16,
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(tile_y + tile_offset.y).rem_euclid(32) as u16,
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(tile_y - self.offset.y).rem_euclid(32) as u16,
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)
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)
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.into(),
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.into(),
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tile_set_ref,
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tile_set_ref,
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@ -806,7 +806,7 @@ fn main(mut agb: agb::Gba) -> ! {
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let mut music_box = sfx::MusicBox::new();
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let mut music_box = sfx::MusicBox::new();
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let vblank = agb::interrupt::VBlank::get();
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let vblank = agb::interrupt::VBlank::get();
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let mut current_level = 8;
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let mut current_level = 10;
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loop {
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loop {
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if current_level == map_tiles::LEVELS.len() as u32 {
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if current_level == map_tiles::LEVELS.len() as u32 {
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