From 617c036c8f7ba23dba65e31812a7784599ea4e25 Mon Sep 17 00:00:00 2001 From: Corwin Date: Sun, 12 May 2024 15:13:05 +0100 Subject: [PATCH] fix dpl page --- .../app/showcase/data/tapir/dungeon/dungeon.tsx | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/website/agb/src/app/showcase/data/tapir/dungeon/dungeon.tsx b/website/agb/src/app/showcase/data/tapir/dungeon/dungeon.tsx index 1940f75b..d1f25c06 100644 --- a/website/agb/src/app/showcase/data/tapir/dungeon/dungeon.tsx +++ b/website/agb/src/app/showcase/data/tapir/dungeon/dungeon.tsx @@ -11,18 +11,19 @@ export const Dungeon: ShowcaseGame = { description: ( <>

- Get through as many levels as possible in this space themed, dice - rolling roguelike. + You are the puzzle designer for a dungeon. No, you prefer to think of + yourself as a visionary architect. A fiendish master of traps and + puzzles designed to foil any attempts from so-called heroes to reach the + treasure.

- Build up powerful combos to defeat enemies which keep getting stronger. - Slowly acquire more dice and upgrade them in order to handle the - increasing strength of the enemies you face. + However, something changed recently. Heroes keep moving the same way, in + predictable patterns. They aren't trying to solve your puzzles any more, + or fight the monsters you've carefully placed to ambush them!

-

- Hyperspace Roll was influenced by great games such as Slay the Spire, - FTL and the board game Escape: The Curse of the Temple. + Looks like you'll have to apply your unique talents in other ways. Get + the hero through the dungeon and maybe they'll snap out of it?

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