fix spelling errors in agb-fixnum

This commit is contained in:
Gwilym Kuiper 2022-11-17 21:17:52 +00:00
parent deb907b9eb
commit 648a544ea8
2 changed files with 7 additions and 5 deletions

View file

@ -30,6 +30,7 @@
"EEPROM",
"ewram",
"fixnum",
"fixnums",
"fontdue",
"fract",
"FRAM",
@ -54,6 +55,7 @@
"mgba",
"normalise",
"normalised",
"Normalises",
"nostack",
"Optimisation",
"optimise",

View file

@ -424,7 +424,7 @@ impl<I: FixedWidthUnsignedInteger, const N: usize> Num<I, N> {
impl<const N: usize> Num<i32, N> {
#[must_use]
/// Returns the square root of a number, it is calcuated a digit at a time.
/// Returns the square root of a number, it is calculated a digit at a time.
/// ```
/// # use agb_fixnum::*;
/// let n: Num<i32, 8> = num!(16.);
@ -530,7 +530,7 @@ impl<I: FixedWidthUnsignedInteger, const N: usize> Display for Num<I, N> {
let mut fractional = self.0 & mask;
// Negative fix nums are awkward to print if they have non zero fractional part.
// Negative fixnums are awkward to print if they have non zero fractional part.
// This is because you can think of them as `number + non negative fraction`.
//
// But if you think of a negative number, you'd like it to be `negative number - non negative fraction`
@ -569,7 +569,7 @@ impl<I: FixedWidthUnsignedInteger, const N: usize> Debug for Num<I, N> {
}
}
/// A vector of two points: (x, y) represened by integers or fixed point numbers
/// A vector of two points: (x, y) represented by integers or fixed point numbers
#[derive(Clone, Copy, PartialEq, Eq, Debug, Default)]
pub struct Vector2D<T: Number> {
/// The x coordinate
@ -675,7 +675,7 @@ impl<I: FixedWidthUnsignedInteger, const N: usize> Vector2D<Num<I, N>> {
}
#[must_use]
/// Floors the x and y coordnate, see [Num::floor]
/// Floors the x and y coordinate, see [Num::floor]
/// ```
/// # use agb_fixnum::*;
/// let v1: Vector2D<Num<i32, 8>> = Vector2D::new(num!(1.56), num!(-2.2));
@ -984,7 +984,7 @@ impl<T: Number> Vector2D<T> {
Vector2D { x, y }
}
/// Returns the tuple of the coorinates
/// Returns the tuple of the coordinates
/// ```
/// # use agb_fixnum::*;
/// let v = Vector2D::new(1, 2);