Fix landing 1 pixel above the ground in purple night (#381)

- [x] Changelog updated / no changelog update needed
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Gwilym Kuiper 2023-01-26 21:04:32 +00:00 committed by GitHub
commit 64bd1ad7dd
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@ -580,7 +580,6 @@ impl<'a> Player<'a> {
match self.state {
PlayerState::OnGround => {
self.entity.velocity.y = 0.into();
self.entity.velocity.x = self.entity.velocity.x * 40 / 64;
match &mut self.attack_timer {