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make to generics
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parent
e176e986ad
commit
6652bdbd70
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@ -48,18 +48,23 @@ pub fn main() -> ! {
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let vblank = agb::interrupt::VBlank::get();
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let mut input = agb::input::ButtonController::new();
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gfx.set_sprite_palette_raw(&CHICKEN_PALETTE);
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gfx.set_sprite_tilemap(&CHICKEN_TILES);
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gfx.set_background_palette_raw(&MAP_PALETTE);
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gfx.set_background_tilemap(0, &MAP_TILES);
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let mut background = gfx.get_background().unwrap();
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background.draw_full_map(&MAP_MAP, (32_u32, 32_u32).into(), 0);
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background.set_map(agb::display::tiled0::Map {
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store: &MAP_MAP,
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dimensions: (32_u32, 32_u32).into(),
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default: 0,
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});
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background.show();
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background.commit();
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let mut object = gba.display.object.get();
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object.set_sprite_palette_raw(&CHICKEN_PALETTE);
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object.set_sprite_tilemap(&CHICKEN_TILES);
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object.enable();
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let mut chicken = Character {
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object: object.get_object_standard(),
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@ -17,7 +17,7 @@ pub fn display_logo(gfx: &mut Tiled0) {
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}
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back.set_map(Map {
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store: &mut entries,
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store: &entries,
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dimensions: (30_u32, 20_u32).into(),
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default: 0,
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});
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@ -1,12 +1,16 @@
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use core::cell::RefCell;
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use super::{Priority, DISPLAY_CONTROL};
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use super::{palette16, Priority, DISPLAY_CONTROL};
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use crate::bitarray::Bitarray;
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use crate::memory_mapped::MemoryMapped1DArray;
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use crate::number::Vector2D;
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const OBJECT_ATTRIBUTE_MEMORY: MemoryMapped1DArray<u16, 512> =
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unsafe { MemoryMapped1DArray::new(0x0700_0000) };
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const PALETTE_SPRITE: MemoryMapped1DArray<u16, 256> =
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unsafe { MemoryMapped1DArray::new(0x0500_0200) };
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const TILE_SPRITE: MemoryMapped1DArray<u32, { 512 * 8 }> =
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unsafe { MemoryMapped1DArray::new(0x06010000) };
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/// Handles distributing objects and matricies along with operations that effect all objects.
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pub struct ObjectControl {
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@ -310,6 +314,39 @@ impl ObjectControl {
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}
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}
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fn set_sprite_tilemap_entry(&self, index: usize, data: u32) {
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TILE_SPRITE.set(index, data);
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}
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/// Copies raw palettes to the background palette without any checks.
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pub fn set_sprite_palette_raw(&self, colour: &[u16]) {
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for (index, &entry) in colour.iter().enumerate() {
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self.set_sprite_palette_entry(index, entry)
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}
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}
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fn set_sprite_palette_entry(&self, index: usize, colour: u16) {
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PALETTE_SPRITE.set(index, colour)
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}
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fn set_sprite_palette(&self, pal_index: u8, palette: &palette16::Palette16) {
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for (colour_index, &colour) in palette.colours.iter().enumerate() {
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PALETTE_SPRITE.set(pal_index as usize * 16 + colour_index, colour);
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}
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}
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pub fn set_sprite_palettes(&self, palettes: &[palette16::Palette16]) {
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for (palette_index, entry) in palettes.iter().enumerate() {
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self.set_sprite_palette(palette_index as u8, entry)
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}
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}
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/// Copies tiles to the sprite tilemap without any checks.
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pub fn set_sprite_tilemap(&self, tiles: &[u32]) {
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for (index, &tile) in tiles.iter().enumerate() {
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self.set_sprite_tilemap_entry(index, tile)
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}
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}
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/// Enable objects on the GBA.
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pub fn enable(&mut self) {
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let disp = DISPLAY_CONTROL.get();
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@ -1,3 +1,5 @@
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use core::ops::{Deref, Index};
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use crate::{
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memory_mapped::{MemoryMapped, MemoryMapped1DArray},
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number::{Rect, Vector2D},
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@ -31,23 +33,26 @@ pub enum BackgroundSize {
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/// The map background is the method of drawing game maps to the screen. It
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/// automatically handles copying the correct portion of a provided map to the
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/// assigned block depending on given coordinates.
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pub struct Background<'a> {
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pub struct Background<S: Index<usize, Output = u16> + ?Sized, D: Deref<Target = S>> {
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background: u8,
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block: u8,
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commited_position: Vector2D<i32>,
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shadowed_position: Vector2D<i32>,
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poisoned: bool,
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shadowed_register: u16,
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map: Option<Map<'a>>,
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map: Option<Map<S, D>>,
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}
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pub struct Map<'a> {
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pub store: &'a mut [u16],
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pub struct Map<S, D: Deref<Target = S>>
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where
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S: Index<usize, Output = u16> + ?Sized,
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{
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pub store: D,
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pub dimensions: Vector2D<u32>,
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pub default: u16,
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}
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impl<'a> Map<'a> {
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impl<'a, S: Index<usize, Output = u16> + ?Sized, D: Deref<Target = S>> Map<S, D> {
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fn get_position(&self, x: i32, y: i32) -> u16 {
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if x < 0 || x as u32 >= self.dimensions.x {
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self.default
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@ -59,8 +64,8 @@ impl<'a> Map<'a> {
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}
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}
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impl<'a> Background<'a> {
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unsafe fn new(background: u8, block: u8) -> Background<'a> {
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impl<'a, S: Index<usize, Output = u16> + ?Sized, D: Deref<Target = S>> Background<S, D> {
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unsafe fn new(background: u8, block: u8) -> Background<S, D> {
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let mut b = Background {
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background,
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block,
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@ -129,12 +134,13 @@ impl<'a> Background<'a> {
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self.shadowed_position = position;
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}
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pub fn get_map(&mut self) -> &mut Option<Map<'a>> {
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pub fn get_map(&mut self) -> Option<&mut Map<S, D>> {
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self.poisoned = true;
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&mut self.map
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self.map.as_mut()
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}
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pub fn set_map(&mut self, map: Map<'a>) {
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pub fn set_map(&mut self, map: Map<S, D>) {
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self.poisoned = true;
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self.map = Some(map);
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}
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@ -259,7 +265,9 @@ impl Tiled0 {
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}
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/// Gets a map background if possible and assigns an unused block to it.
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pub fn get_background(&mut self) -> Result<Background, &'static str> {
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pub fn get_background<S: Index<usize, Output = u16> + ?Sized, D: Deref<Target = S>>(
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&mut self,
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) -> Result<Background<S, D>, &'static str> {
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if self.num_backgrounds >= 4 {
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return Err("too many backgrounds created, maximum is 4");
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}
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