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Some inlines in SoundChannel which weren't being inlined for some reason
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8010b2661a
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@ -43,6 +43,7 @@ pub struct SoundChannel {
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}
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impl SoundChannel {
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#[inline(always)]
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pub fn new(data: &'static [u8]) -> Self {
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SoundChannel {
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data,
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@ -57,6 +58,7 @@ impl SoundChannel {
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}
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}
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#[inline(always)]
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pub fn new_high_priority(data: &'static [u8]) -> Self {
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SoundChannel {
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data,
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@ -71,16 +73,19 @@ impl SoundChannel {
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}
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}
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#[inline(always)]
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pub fn should_loop(&mut self) -> &mut Self {
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self.should_loop = true;
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self
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}
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#[inline(always)]
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pub fn playback(&mut self, playback_speed: Num<usize, 8>) -> &mut Self {
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self.playback_speed = playback_speed;
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self
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}
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#[inline(always)]
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pub fn panning(&mut self, panning: Num<i16, 4>) -> &mut Self {
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debug_assert!(panning >= Num::new(-1), "panning value must be >= -1");
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debug_assert!(panning <= Num::new(1), "panning value must be <= 1");
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@ -89,6 +94,7 @@ impl SoundChannel {
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self
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}
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#[inline(always)]
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pub fn volume(&mut self, volume: Num<i16, 4>) -> &mut Self {
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assert!(volume <= Num::new(1), "volume must be <= 1");
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assert!(volume >= Num::new(0), "volume must be >= 0");
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@ -97,12 +103,14 @@ impl SoundChannel {
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self
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}
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#[inline(always)]
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pub fn stereo(&mut self) -> &mut Self {
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self.is_stereo = true;
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self
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}
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#[inline(always)]
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pub fn stop(&mut self) {
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self.is_done = true
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}
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