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Replace the joinedtogether build with a template build
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3 changed files with 14 additions and 16 deletions
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@ -7,7 +7,7 @@
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- [Linux setup](./setup/linux.md)
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- [Linux setup](./setup/linux.md)
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- [Windows setup]()
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- [Windows setup]()
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- [Mac OS setup]()
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- [Mac OS setup]()
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- [Building the game](./setup/building.md)
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- [Building the template](./setup/building.md)
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- [Learn agb part I - pong](./pong/01_introduction.md)
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- [Learn agb part I - pong](./pong/01_introduction.md)
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- [The Gba struct](./pong/02_the_gba_struct.md)
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- [The Gba struct](./pong/02_the_gba_struct.md)
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- [Sprites](./pong/03_sprites.md)
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- [Sprites](./pong/03_sprites.md)
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@ -27,3 +27,4 @@ It is super rewarding being able to play a game you made yourself on a piece of
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* [agb's documentation](https://docs.rs/agb) which is useful if you need a quick reference
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* [agb's documentation](https://docs.rs/agb) which is useful if you need a quick reference
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* [Awesome Game Boy Advance development](https://github.com/gbdev/awesome-gbadev) contains links to popular libraries, emulators and the super friendly gbadev discord
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* [Awesome Game Boy Advance development](https://github.com/gbdev/awesome-gbadev) contains links to popular libraries, emulators and the super friendly gbadev discord
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* [Example game](https://lostimmortal.itch.io/the-hat-chooses-the-wizard) written using agb as part of the 2021 GMTK game jam.
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* [Example game](https://lostimmortal.itch.io/the-hat-chooses-the-wizard) written using agb as part of the 2021 GMTK game jam.
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* [More example games](https://github.com/agbrs/agb/releases/latest) built using agb. See them in `examples.zip` attached to the latest release.
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# Building the game
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# Building the template
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By the end of this section, you should be able to build and run an example game made using agb!
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By the end of this section, you should be able to build and run the **agb** template.
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**This section is optional.**
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If you just want to get straight into building your own games, you don't need to do this.
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However, we recommended doing this section to prove that your setup works.
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# 1. Get the source code
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# 1. Get the source code
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The source code can be fetched using `git clone https://github.com/agbrs/joinedtogether.git`.
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The source code can be fetched using `git clone https://github.com/agbrs/template.git`.
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# 2. Build the game
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# 2. Build the template
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Build a copy of the game using `cargo build --release`.
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Build a copy of the template using `cargo build --release`.
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This could take quite a while, but eventually you'll end up with a copy of the game in `target/thumbv4t-none-eabi/release/joinedtogether` or `target/thumbv4t-none-eabi/release/joinedtogether.elf` depending on platform.
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This could take quite a while, but eventually you'll end up with a copy of the template in `target/thumbv4t-none-eabi/release/template` or `target/thumbv4t-none-eabi/release/template.elf` depending on platform.
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This can be run directly by some emulators, but we need to run an extra step in order to convert the elf file into a '.gba' file.
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This can be run directly by some emulators, but we need to run an extra step in order to convert the elf file into a '.gba' file.
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```sh
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```sh
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arm-none-eabi-objcopy -O binary target/thumbv4t-none-eabi/release/joinedtogether joinedtogether.gba
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arm-none-eabi-objcopy -O binary target/thumbv4t-none-eabi/release/template template.gba
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gbafix joinedtogether.gba
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gbafix template.gba
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```
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```
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or
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or
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```sh
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```sh
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arm-none-eabi-objcopy -O binary target/thumbv4t-none-eabi/release/joinedtogether.elf joinedtogether.gba
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arm-none-eabi-objcopy -O binary target/thumbv4t-none-eabi/release/template.elf template.gba
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gbafix joinedtogether.gba
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gbafix template.gba
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```
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```
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And then load the resulting file in your emulator of choice.
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And then load the resulting file in your emulator of choice.
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That's all there is to it!
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That's all there is to it!
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If you have `mgba-qt` in your path, then you can launch the game directly using `cargo run --release`
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If you have `mgba-qt` in your path, then you can launch the template directly using `cargo run --release`.
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