Write some simple docs for agb_tracker

This commit is contained in:
Gwilym Inzani 2023-07-23 20:18:55 +01:00
parent e2f14094fc
commit 6cb8f68104

View file

@ -4,6 +4,64 @@
#![cfg_attr(test, feature(custom_test_frameworks))]
#![cfg_attr(test, reexport_test_harness_main = "test_main")]
#![cfg_attr(test, test_runner(agb::test_runner::test_runner))]
#![deny(missing_docs)]
//! # agb_tracker
//! `agb_tracker` is a library for playing tracker music on the Game Boy Advance (GBA)
//! using the [`agb`](https://github.com/agbrs/agb) library.
//!
//! The default mechanism for playing background music using `agb` is to include a
//! the entire music as a raw sound file. However, this can get very large (>8MB) for
//! only a few minutes of music, taking up most of your limited ROM space.
//!
//! Using a tracker, you can store many minutes of music in only a few kB of ROM which makes
//! the format much more space efficient at the cost of some CPU.
//!
//! This library uses about 20-30% of the GBA's CPU time per frame, for 4 channels but most of that is
//! `agb`'s mixing. The main [`step`](Tracker::step()) function uses around 2000 cycles (<1%).
//!
//! # Example
//!
//! ```rust,no_run
//! #![no_std]
//! #![no_main]
//!
//! use agb::{Gba, sound::mixer::Frequency};
//! use agb_tracker::{import_xm, Track, Tracker};
//!
//! const DB_TOFFE: Track = import_xm!("examples/db_toffe.xm");
//!
//! #[agb::entry]
//! fn main(mut gba: Gba) -> ! {
//! let vblank_provider = agb::interrupt::VBlank::get();
//!
//! let mut mixer = gba.mixer.mixer(Frequency::Hz18157);
//! mixer.enable();
//!
//! let mut tracker = Tracker::new(&DB_TOFFE);
//!
//! loop {
//! tracker.step(&mut mixer);
//! mixer.frame();
//!
//! vblank_provider.wait_for_vblank();
//! }
//! }
//! ```
//!
//! Note that currently you have to select 18157Hz as the frequency for the mixer.
//! This restriction will be lifted in a future version.
//!
//! # Concepts
//!
//! The main concept of the `agb_tracker` crate is to move as much of the work to build
//! time as possible to make the actual playing as fast as we can. The passed tracker file
//! gets parsed and converted into a simplified format which is then played while the game
//! is running.
//!
//! In theory, the format the tracker file gets converted into is agnostic to the base format.
//! Currently, only XM is implemented, however, more formats could be added in future depending
//! on demand.
extern crate alloc;
@ -15,16 +73,20 @@ use agb::{
sound::mixer::{ChannelId, Mixer, SoundChannel},
};
/// Import an XM file. Only available if you have the `xm` feature enabled (enabled by default).
#[cfg(feature = "xm")]
pub use agb_xm::import_xm;
#[doc(hidden)]
pub mod __private {
pub use agb::fixnum::Num;
pub use agb_tracker_interop;
}
/// A reference to a track. You should create this using one of the import macros.
pub use agb_tracker_interop::Track;
/// Stores the required state in order to play tracker music.
pub struct Tracker {
track: &'static Track<'static>,
channels: Vec<TrackerChannel>,
@ -44,6 +106,7 @@ struct TrackerChannel {
}
impl Tracker {
/// Create a new tracker playing a specified track. See the [example](crate#example) for how to use the tracker.
pub fn new(track: &'static Track<'static>) -> Self {
let mut channels = Vec::new();
channels.resize_with(track.num_channels, || TrackerChannel {
@ -65,6 +128,8 @@ impl Tracker {
}
}
/// Call this once per frame before calling [`mixer.frame`](agb::sound::mixer::Mixer::frame()).
/// See the [example](crate#example) for how to use the tracker.
pub fn step(&mut self, mixer: &mut Mixer) {
if !self.increment_frame() {
return;