Remove the need for binutils (#425)

Just uses `global_asm!` instead.

- [x] Changelog updated / no changelog update needed
This commit is contained in:
Gwilym Inzani 2023-05-21 20:35:06 +01:00 committed by GitHub
commit 6e441efe92
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42 changed files with 90 additions and 216 deletions

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@ -17,7 +17,7 @@ jobs:
runs-on: ubuntu-20.04
steps:
- name: Install build tools
run: sudo apt-get update && sudo apt-get install build-essential binutils-arm-none-eabi libelf-dev zip -y
run: sudo apt-get update && sudo apt-get install build-essential libelf-dev zip -y
- name: Install Miri
run: |
rustup toolchain install nightly --component miri

View file

@ -11,7 +11,7 @@ jobs:
runs-on: ubuntu-20.04
steps:
- name: Install build tools
run: sudo apt-get update && sudo apt-get install build-essential binutils-arm-none-eabi zip -y
run: sudo apt-get update && sudo apt-get install build-essential zip -y
- name: Check out repository
uses: actions/checkout@v3
with:

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@ -12,6 +12,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Changed
- Changed the default template game.
- `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` method.
- You no longer need to install arm-none-eabi-binutils. In order to write games using `agb`, you now only need to install rust nightly.
## [0.15.0] - 2023/04/25
@ -21,7 +22,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Changed
- Importing background tiles has been improved. You no longer need to use `include_gfx!` with the toml file. Instead, use `include_background_gfx`. See the documentation for usage.
- The hashmap implementation is now it its own crate, `agb-hashmap`. There is no change in API, but you can now use this for interop between non-agb code and agb code
- The hashmap implementation is now it its own crate, `agb-hashmap`. There is no change in API, but you can now use this for interop between non-agb code and agb code.
- Moved the existing object API to be the OamManaged API. The old names persist with deprecated notices on them.
## [0.14.0] - 2023/04/11

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@ -51,12 +51,6 @@ to just write games for the Game Boy Advance using this library:
for instructions for your operating system.
* You can update rustup with `rustup update`, or using your package manager
if you obtained rustup in this way.
* arm eabi binutils
* Debian and derivatives: `sudo apt install binutils-arm-none-eabi`
* Arch Linux and derivatives: `pacman -S arm-none-eabi-binutils`
* Windows can apparently use the [GNU Arm Embedded Toolchain](https://developer.arm.com/tools-and-software/open-source-software/developer-tools/gnu-toolchain/gnu-rm/downloads).
Make sure to select "Add path to environment variable" during the install.
* This process has only been tested on Ubuntu and Arch Linux.
* libelf and cmake
* Debian and derivatives: `sudo apt install libelf-dev cmake`
* Arch Linux and derivatives: `pacman -S libelf cmake`

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@ -1,76 +1,5 @@
use std::path;
fn main() {
let asm = &[
"src/crt0.s",
"src/interrupt_handler.s",
"src/sound/mixer/mixer.s",
"src/agbabi/memset.s",
"src/agbabi/memcpy.s",
"src/save/asm_routines.s",
];
println!("cargo:rerun-if-changed=gba.ld");
println!("cargo:rerun-if-changed=gba_mb.ld");
println!("cargo:rerun-if-changed=src/asm_include.s");
println!("cargo:rerun-if-changed=src/agbabi/macros.inc");
println!("cargo:rerun-if-changed=gfx/test_logo.png");
println!("cargo:rerun-if-changed=build.rs");
let out_dir = std::env::var("OUT_DIR").expect("OUT_DIR environment variable must be specified");
let mut o_files = vec![];
for &a in asm.iter() {
println!("cargo:rerun-if-changed={a}");
let filename = path::Path::new(a);
let filename = filename.with_extension("o");
let filename = filename
.file_name()
.expect("should have filename")
.to_str()
.expect("Please make it valid utf-8");
let out_file_path = format!("{out_dir}/{filename}");
let out = std::process::Command::new("arm-none-eabi-as")
.arg("-mthumb-interwork")
.arg("-mcpu=arm7tdmi")
.arg("-g")
.args(["-o", out_file_path.as_str()])
.arg(a)
.output()
.unwrap_or_else(|_| panic!("failed to compile {a}"));
assert!(
out.status.success(),
"{}",
String::from_utf8_lossy(&out.stderr)
);
for warning_line in String::from_utf8_lossy(&out.stderr).split('\n') {
if !warning_line.is_empty() {
println!("cargo:warning={warning_line}");
}
}
o_files.push(out_file_path);
}
let archive = format!("{out_dir}/agb.a");
let _ = std::fs::remove_file(&archive);
let ar_out = std::process::Command::new("arm-none-eabi-ar")
.arg("-crs")
.arg(&archive)
.args(&o_files)
.output()
.expect("Failed to create static library");
assert!(
ar_out.status.success(),
"{}",
String::from_utf8_lossy(&ar_out.stderr)
);
println!("cargo:rustc-link-search={out_dir}");
}

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@ -15,8 +15,6 @@ MEMORY {
__text_start = ORIGIN(rom);
INPUT (agb.a)
SECTIONS {
. = __text_start;

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@ -14,8 +14,6 @@ MEMORY {
__text_start = ORIGIN(ewram);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -11,8 +11,6 @@
===============================================================================
*/
.include "src/agbabi/macros.inc"
.arm
.section .iwram.__aeabi_memcpy, "ax", %progbits
@ -32,14 +30,14 @@ __aeabi_memcpy:
joaobapt_test r3
// Copy byte head to align
ldrmib r3, [r1], #1
strmib r3, [r0], #1
ldrbmi r3, [r1], #1
strbmi r3, [r0], #1
submi r2, r2, #1
// r0, r1 are now half aligned
// Copy half head to align
ldrcsh r3, [r1], #2
strcsh r3, [r0], #2
ldrhcs r3, [r1], #2
strhcs r3, [r0], #2
subcs r2, r2, #2
// r0, r1 are now word aligned
@ -51,13 +49,13 @@ __aeabi_memcpy4:
blt .Lcopy_words
// Word aligned, 32-byte copy
push {r4-r10}
push {{r4-r10}}
.Lloop_32:
subs r2, r2, #32
ldmgeia r1!, {r3-r10}
stmgeia r0!, {r3-r10}
ldmiage r1!, {{r3-r10}}
stmiage r0!, {{r3-r10}}
bgt .Lloop_32
pop {r4-r10}
pop {{r4-r10}}
bxeq lr
// < 32 bytes remaining to be copied
@ -77,40 +75,40 @@ __aeabi_memcpy4:
// This test still works when r2 is negative
joaobapt_test r2
// Copy half
ldrcsh r3, [r1], #2
strcsh r3, [r0], #2
ldrhcs r3, [r1], #2
strhcs r3, [r0], #2
// Copy byte
ldrmib r3, [r1]
strmib r3, [r0]
ldrbmi r3, [r1]
strbmi r3, [r0]
bx lr
.Lcopy_halves:
// Copy byte head to align
tst r0, #1
ldrneb r3, [r1], #1
strneb r3, [r0], #1
ldrbne r3, [r1], #1
strbne r3, [r0], #1
subne r2, r2, #1
// r0, r1 are now half aligned
.global __agbabi_memcpy2
__agbabi_memcpy2:
subs r2, r2, #2
ldrgeh r3, [r1], #2
strgeh r3, [r0], #2
ldrhge r3, [r1], #2
strhge r3, [r0], #2
bgt __agbabi_memcpy2
bxeq lr
// Copy byte tail
adds r2, r2, #1
ldreqb r3, [r1]
streqb r3, [r0]
ldrbeq r3, [r1]
strbeq r3, [r0]
bx lr
.global __agbabi_memcpy1
__agbabi_memcpy1:
subs r2, r2, #1
ldrgeb r3, [r1], #1
strgeb r3, [r0], #1
ldrbge r3, [r1], #1
strbge r3, [r0], #1
bgt __agbabi_memcpy1
bx lr
@ -118,7 +116,7 @@ __agbabi_memcpy1:
.align 2
.global memcpy
memcpy:
push {r0, lr}
push {{r0, lr}}
bl __aeabi_memcpy
pop {r0, lr}
pop {{r0, lr}}
bx lr

View file

@ -40,9 +40,9 @@ __aeabi_memset:
// JoaoBapt carry & sign bit test
movs r1, r1, lsl #31
// Set byte and half
strmib r2, [r0], #1
strcsb r2, [r0], #1
strcsb r2, [r0]
strbmi r2, [r0], #1
strbcs r2, [r0], #1
strbcs r2, [r0]
bx lr
.LskipShortHead:
@ -50,9 +50,9 @@ __aeabi_memset:
// JoaoBapt carry & sign bit test
movs r3, r3, lsl #31
// Set half and byte head
strmib r2, [r0], #1
strbmi r2, [r0], #1
submi r1, r1, #1
strcsh r2, [r0], #2
strhcs r2, [r0], #2
subcs r1, r1, #2
b __agbabi_wordset4
@ -79,7 +79,7 @@ __agbabi_wordset4:
beq .Lskip32
lsl r3, r12, #5
sub r1, r1, r3
push {r4-r9}
push {{r4-r9}}
mov r3, r2
mov r4, r2
mov r5, r2
@ -88,10 +88,10 @@ __agbabi_wordset4:
mov r8, r2
mov r9, r2
.LsetWords8:
stmia r0!, {r2-r9}
stmia r0!, {{r2-r9}}
subs r12, r12, #1
bne .LsetWords8
pop {r4-r9}
pop {{r4-r9}}
.Lskip32:
// Set words
@ -104,8 +104,8 @@ __agbabi_wordset4:
// Set half and byte tail
// JoaoBapt carry & sign bit test
movs r3, r1, lsl #31
strcsh r2, [r0], #2
strmib r2, [r0]
strhcs r2, [r0], #2
strbmi r2, [r0]
bx lr
.section .iwram.memset, "ax", %progbits
@ -115,7 +115,7 @@ memset:
mov r3, r1
mov r1, r2
mov r2, r3
push {r0, lr}
push {{r0, lr}}
bl __aeabi_memset
pop {r0, lr}
pop {{r0, lr}}
bx lr

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@ -1,3 +1,9 @@
use core::arch::global_asm;
global_asm!(include_str!("macros.inc"));
global_asm!(include_str!("memcpy.s"));
global_asm!(include_str!("memset.s"));
#[cfg(test)]
mod test {
mod memset {

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@ -4,14 +4,14 @@
.align 2
.global \functionName
.type \functionName, %function
.func \functionName
@ .func \functionName
\functionName:
.endm
.macro agb_arm_end functionName:req
.pool
.size \functionName,.-\functionName
.endfunc
@ .endfunc
.endm
.macro agb_thumb_func functionName:req
@ -20,12 +20,12 @@
.align 1
.global \functionName
.type \functionName, %function
.func \functionName
@ .func \functionName
\functionName:
.endm
.macro agb_thumb_end functionName:req
.pool
.size \functionName,.-\functionName
.endfunc
@ .endfunc
.endm

8
agb/src/global_asm.rs Normal file
View file

@ -0,0 +1,8 @@
use core::arch::global_asm;
global_asm!(include_str!("asm_include.s"));
global_asm!(include_str!("crt0.s"));
global_asm!(include_str!("interrupt_handler.s"));
global_asm!(include_str!("sound/mixer/mixer.s"));
global_asm!(include_str!("save/asm_routines.s"));

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@ -26,10 +26,10 @@ InterruptHandler:
@ call the rust interrupt handler with r0 set to the triggered interrupts
ldr r1, =__RUST_INTERRUPT_HANDLER
push {r2, lr}
push {{r2, lr}}
mov lr, pc
bx r1
pop {r2, lr}
pop {{r2, lr}}
@ change back to interrupt mode
mrs r1, cpsr

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@ -174,6 +174,7 @@ mod no_game;
pub use no_game::no_game;
pub(crate) mod arena;
mod global_asm;
pub use {agb_alloc::ExternalAllocator, agb_alloc::InternalAllocator};

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@ -1,5 +1,3 @@
.include "src/asm_include.s"
@
@ char WramReadByte(const char* offset);
@
@ -16,7 +14,7 @@ agb_thumb_end agb_rs__WramReadByte
@ A routine that compares two memory offsets.
@
agb_thumb_func agb_rs__WramVerifyBuf
push {r4-r5, lr}
push {{r4-r5, lr}}
movs r5, r0 @ set up r5 to be r0, so we can use it immediately for the return result
movs r0, #0 @ set up r0 so the default return result is false
@ -25,14 +23,14 @@ agb_thumb_func agb_rs__WramVerifyBuf
ldrb r4, [r1,r2]
cmp r3, r4
bne 0f
sub r2, #1
subs r2, #1
bpl 1b
@ Returns from the function successfully
movs r0, #1
0: @ Jumps to here return the function unsuccessfully, because r0 contains 0 at this point
pop {r4-r5}
pop {r1}
pop {{r4-r5}}
pop {{r1}}
bx r1
agb_thumb_end agb_rs__WramVerifyBuf
@ -43,7 +41,7 @@ agb_thumb_end agb_rs__WramVerifyBuf
@ A routine that copies one buffer into another.
@
agb_thumb_func agb_rs__WramTransferBuf
0: sub r2, #1
0: subs r2, #1
ldrb r3, [r0,r2]
strb r3, [r1,r2]
bne 0b

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@ -1,5 +1,3 @@
.include "src/asm_include.s"
.section .iwram.buffer_size
.global agb_rs__buffer_size
.balign 4
@ -15,7 +13,7 @@ agb_arm_func agb_rs__mixer_add
@ stack position 1 - amount to modify the right channel by (u16 fixnum with 4 bits)
@
@ The sound buffer must be SOUND_BUFFER_SIZE * 2 in size = 176 * 2
push {r4-r8}
push {{r4-r8}}
ldr r7, [sp, #20] @ load the right channel modification amount into r7
@ -46,7 +44,7 @@ modifications_fallback:
subs r8, r8, #4 @ loop counter
bne 1b @ jump back if we're done with the loop
pop {r4-r8}
pop {{r4-r8}}
bx lr
same_modification:
@ -88,7 +86,7 @@ same_modification:
subs r8, r8, #4 @ loop counter
bne 1b @ jump back if we're done with the loop
pop {r4-r8}
pop {{r4-r8}}
bx lr
agb_arm_end agb_rs__mixer_add
@ -100,7 +98,7 @@ agb_arm_func agb_rs__mixer_add_stereo
@ r2 - volume to play the sound at
@
@ The sound buffer must be SOUND_BUFFER_SIZE * 2 in size = 176 * 2
push {r4-r9}
push {{r4-r9}}
mov r9, r2
ldr r5, =0x00000FFF
@ -140,7 +138,7 @@ agb_arm_func agb_rs__mixer_add_stereo
subs r8, r8, #4 @ loop counter
bne 1b @ jump back if we're done with the loop
pop {r4-r9}
pop {{r4-r9}}
bx lr
agb_arm_end agb_rs__mixer_add_stereo
@ -150,7 +148,7 @@ agb_arm_func agb_rs__mixer_collapse
@ r0 = target buffer (i8)
@ r1 = input buffer (i16) of fixnums with 4 bits of precision (read in sets of i16 in an i32)
push {r4-r11}
push {{r4-r11}}
CONST_0 .req r7
CONST_FF .req r8
@ -228,6 +226,6 @@ SWAP_SIGN .req r11
subs r2, r2, #16 @ r2 -= 16
bne 1b @ loop if not 0
pop {r4-r11}
pop {{r4-r11}}
bx lr
agb_arm_end agb_rs__mixer_collapse

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@ -10,6 +10,7 @@ agb = { version = "0.15.0", path = "../../../agb" }
[profile.dev]
opt-level = 3
debug = true
codegen-units = 1
[profile.release]
opt-level = 3

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@ -15,8 +15,6 @@ MEMORY {
__text_start = ORIGIN(rom);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -14,8 +14,6 @@ MEMORY {
__text_start = ORIGIN(ewram);
INPUT (agb.a)
SECTIONS {
. = __text_start;

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@ -9,21 +9,14 @@ Firstly, ensure that you have **rustup** installed which you can do by following
If you have already installed rustup, you can update it with `rustup update`.
# 2. arm-none-eabi
To assemble the small amount of assembly in agb and to do the final linking, you'll need to install the `arm-none-eabi` binutils.
* On Debian and derivatives (like Ubuntu): `sudo apt install binutils-arm-none-eabi`
* On Arch Linux and derivatives: `pacman -S arm-none-eabi-binutils`
# 3. git
# 2. git
The source code for the game is hosted on github, so you will need to install git.
* On Debian and derivatives (like Ubuntu): `sudo apt install git`
* On Arch Linux and derivatives: `pacman -S git`
# 4. gbafix
# 3. gbafix
In order to be able to play games made with agb on real hardware or on some emulators, you will need to install 'agb-gbafix'.
Agb's implementation can be installed very easily using `cargo install agb-gbafix`.

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@ -9,30 +9,11 @@ Firstly, ensure that you have **rustup** installed which you can do by following
If you have already installed rustup, you can update it with `rustup update`.
# 2. Install arm-none-eabi
To assemble the small amount of assembly in agb and to do the final linking, you'll need to install the `arm-none-eabi` binutils.
## Install from ARM
Download the toolchain from [ARM here](https://developer.arm.com/downloads/-/gnu-rm)
* Run the .pkg to install
* Add `/Applications/ARM/bin` to your `/etc/paths` file
## Install from Homebrew
Or you can try installing with homebrew from the [Arm Mbed repo](https://github.com/ARMmbed/homebrew-formulae):
```
brew tap ArmMbed/homebrew-formulae
brew install arm-none-eabi-gcc
```
# 3. Get git
# 2. Get git
The source code for the game is hosted on github, so you will need git installed. Follow the instructions at [git-scm.com](https://git-scm.com/)
# 4. GBA Emulator - mGBA
# 3. GBA Emulator - mGBA
We recommend using the mGBA emulator which you can download for Mac [here](https://mgba.io/downloads.html).
@ -41,7 +22,7 @@ After installing to your `/Applications` folder you can add the binary to your p
* Add `/Applications/mGBA.app/Contents/MacOS` to `/etc/paths`
* Inside the `/Applications/mGBA.app/Contents/MacOS` directory (in a terminal) run: `ln -s mGBA mgba-qt`
# 5. Real hardware - gbafix
# 4. Real hardware - gbafix
In order to be able to play games made with agb on real hardware or on some emulators, you will need to install 'agb-gbafix'.
Agb's implementation can be installed very easily using `cargo install agb-gbafix`.

View file

@ -1,6 +1,6 @@
# Environment setup
Environment setup will depend on the platform you are using.
agb's requirements are [rust nightly](https://www.rust-lang.org/) edition and the gnu binutils for `arm-none-eabi`.
You need to install the [rust nightly](https://www.rust-lang.org/) edition along with (optionally) some additional tools.
See the sub-pages here for platform specific setup guides.

View file

@ -16,7 +16,7 @@ checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
[[package]]
name = "agb"
version = "0.14.0"
version = "0.15.0"
dependencies = [
"agb_fixnum",
"agb_hashmap",
@ -31,21 +31,21 @@ dependencies = [
[[package]]
name = "agb_fixnum"
version = "0.14.0"
version = "0.15.0"
dependencies = [
"agb_macros",
]
[[package]]
name = "agb_hashmap"
version = "0.14.0"
version = "0.15.0"
dependencies = [
"rustc-hash",
]
[[package]]
name = "agb_image_converter"
version = "0.14.0"
version = "0.15.0"
dependencies = [
"asefile",
"fontdue",
@ -57,7 +57,7 @@ dependencies = [
[[package]]
name = "agb_macros"
version = "0.14.0"
version = "0.15.0"
dependencies = [
"proc-macro2",
"quote",
@ -66,7 +66,7 @@ dependencies = [
[[package]]
name = "agb_sound_converter"
version = "0.14.0"
version = "0.15.0"
dependencies = [
"hound",
"proc-macro2",

View file

@ -12,6 +12,7 @@ agb = { version = "0.15.0", path = "../../agb" }
[profile.dev]
opt-level = 2
debug = true
codegen-units = 1
[profile.release]
panic = "abort"

View file

@ -12,11 +12,6 @@ all the boiler plate files for you.
You will need the following installed in order to build and run this project:
* A recent version of `rustup`. See the [rust website](https://www.rust-lang.org/tools/install) for instructions for your operating system
* `arm-none-eabi-binutils` for assembling and linking
* Windows: [GNU Arm Embedded Toolchain](https://developer.arm.com/tools-and-software/open-source-software/developer-tools/gnu-toolchain/gnu-rm/downloads).
Make sure you select "Add path to environment variable" during the install
* Debian and derivatives (e.g. Ubuntu, raspberry pi OS, linux mint): `sudo apt install binutils-arm-none-eabi`
* Arch linux and derivatives: `sudo pacman -S arm-none-eabi-binutils`
You will also want to install an emulator. The best support in agb is with [mgba](https://mgba.io), with
`println!` support via `agb::println!` but any emulator should work. You'll get the best experience if

View file

@ -15,8 +15,6 @@ MEMORY {
__text_start = ORIGIN(rom);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -14,8 +14,6 @@ MEMORY {
__text_start = ORIGIN(ewram);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -15,6 +15,7 @@ amplitude = { path = "../amplitude" }
[profile.dev]
opt-level = 3
debug = true
codegen-units = 1
[profile.release]
opt-level = 3

View file

@ -15,8 +15,6 @@ MEMORY {
__text_start = ORIGIN(rom);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -14,8 +14,6 @@ MEMORY {
__text_start = ORIGIN(ewram);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -10,6 +10,7 @@ agb = { version = "0.15.0", path = "../../agb" }
[profile.dev]
opt-level = 3
debug = true
codegen-units = 1
[profile.release]
opt-level = 3

View file

@ -15,8 +15,6 @@ MEMORY {
__text_start = ORIGIN(rom);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -14,8 +14,6 @@ MEMORY {
__text_start = ORIGIN(ewram);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -16,6 +16,7 @@ serde_json = "1.0"
[profile.dev]
opt-level = 3
debug = true
codegen-units = 1
[profile.release]
opt-level = 3

View file

@ -15,8 +15,6 @@ MEMORY {
__text_start = ORIGIN(rom);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -17,6 +17,7 @@ tiled = { version = "0.9.4", default-features = false }
[profile.dev]
opt-level = 3
debug = true
codegen-units = 1
[profile.release]
opt-level = 3

View file

@ -15,8 +15,6 @@ MEMORY {
__text_start = ORIGIN(rom);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -14,8 +14,6 @@ MEMORY {
__text_start = ORIGIN(ewram);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -12,6 +12,7 @@ agb = "0.15.0"
[profile.dev]
opt-level = 3
debug = true
codegen-units = 1
[profile.release]
opt-level = 3

View file

@ -12,11 +12,6 @@ all the boiler plate files for you.
You will need the following installed in order to build and run this project:
* A recent version of `rustup`. See the [rust website](https://www.rust-lang.org/tools/install) for instructions for your operating system
* `arm-none-eabi-binutils` for assembling and linking
* Windows: [GNU Arm Embedded Toolchain](https://developer.arm.com/tools-and-software/open-source-software/developer-tools/gnu-toolchain/gnu-rm/downloads).
Make sure you select "Add path to environment variable" during the install
* Debian and derivatives (e.g. Ubuntu, raspberry pi OS, linux mint): `sudo apt install binutils-arm-none-eabi`
* Arch linux and derivatives: `sudo pacman -S arm-none-eabi-binutils`
You will also want to install an emulator. The best support in agb is with [mgba](https://mgba.io), with
`println!` support via `agb::println!` but any emulator should work. You'll get the best experience if

View file

@ -15,8 +15,6 @@ MEMORY {
__text_start = ORIGIN(rom);
INPUT (agb.a)
SECTIONS {
. = __text_start;

View file

@ -14,8 +14,6 @@ MEMORY {
__text_start = ORIGIN(ewram);
INPUT (agb.a)
SECTIONS {
. = __text_start;