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https://github.com/italicsjenga/agb.git
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a start of a wrapper around mgba
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parent
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commit
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BIN
website/public/game.gba
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BIN
website/public/game.gba
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@ -1,24 +1,18 @@
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import React from 'react';
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import logo from './logo.svg';
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import './App.css';
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import React, { useState } from 'react';
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import { Mgba } from './mgba';
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function App() {
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const [onGame, setOnGame] = useState(false);
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const [volume, setVolume] = useState(1.0);
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return (
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<div className="App">
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<header className="App-header">
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<img src={logo} className="App-logo" alt="logo" />
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<p>
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Edit <code>src/App.tsx</code> and save to reload.
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</p>
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<a
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className="App-link"
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href="https://reactjs.org"
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target="_blank"
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rel="noopener noreferrer"
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>
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Learn React
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</a>
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</header>
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<div>
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{
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onGame && <><Mgba gameUrl="/game.gba" volume={volume} />
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<input type="range" value={volume} min="0" max="1" step="0.05" onChange={(e) => setVolume(Number(e.target.value))}></input></>
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}
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<button onClick={() => setOnGame(!onGame)}>{onGame ? "End Game" : "Start Game"}</button>
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</div>
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);
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}
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@ -1,8 +1,6 @@
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import React from 'react';
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import ReactDOM from 'react-dom/client';
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import './index.css';
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import App from './App';
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import reportWebVitals from './reportWebVitals';
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const root = ReactDOM.createRoot(
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document.getElementById('root') as HTMLElement
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<App />
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</React.StrictMode>
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);
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// If you want to start measuring performance in your app, pass a function
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// to log results (for example: reportWebVitals(console.log))
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// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
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reportWebVitals();
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97
website/src/mgba.tsx
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97
website/src/mgba.tsx
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import { FC, useEffect, useRef, useState } from "react";
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import mGBA from "./vendor/mgba";
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type Module = any;
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interface MgbaProps {
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gameUrl: string,
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volume?: Number,
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}
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enum MgbaState {
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Uninitialised,
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Initialising,
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Initialised,
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}
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const MGBA_ROM_DIRECTORY = "/data/games";
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export const Mgba: FC<MgbaProps> = ({ gameUrl, volume }) => {
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const canvas = useRef(null);
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const mgbaModule = useRef<Module>({});
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const [state, setState] = useState(MgbaState.Uninitialised);
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useEffect(() => {
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if (state !== MgbaState.Initialised) return;
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(async () => {
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const game = await fetch(gameUrl);
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const gameData = await game.arrayBuffer();
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const gamePath = `${MGBA_ROM_DIRECTORY}/${gameUrl}`;
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mgbaModule.current.FS.writeFile(gamePath, new Uint8Array(gameData));
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mgbaModule.current.loadGame(gamePath);
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})()
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}, [state, gameUrl]);
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// init mgba
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useEffect(() => {
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(async () => {
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if (canvas === null) return;
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if (state !== MgbaState.Uninitialised) return;
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setState(MgbaState.Initialising);
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mgbaModule.current = {
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canvas: canvas.current,
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locateFile: (file: string) => {
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if (file === "mgba.wasm") {
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return "/vendor/mgba.wasm";
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}
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return file;
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}
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};
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mGBA(mgbaModule.current).then((module: Module) => {
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mgbaModule.current = module;
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module.FSInit();
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setState(MgbaState.Initialised);
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});
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}
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)();
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if (state === MgbaState.Initialised)
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return () => {
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try {
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mgbaModule.current.quitGame();
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mgbaModule.current.quitMgba();
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} catch { }
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};
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}, [state]);
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useEffect(() => {
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if (state !== MgbaState.Initialised) return;
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mgbaModule.current.setVolume(volume ?? 1.0);
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}, [state, volume]);
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return <>
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<canvas ref={canvas}></canvas>
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<button onClick={() => {
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if (state !== MgbaState.Initialised) return;
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mgbaModule.current.saveState(0);
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}}>Save State</button>
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<button onClick={() => {
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if (state !== MgbaState.Initialised) return;
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mgbaModule.current.loadState(0);
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}}>Load State</button>
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<button onClick={() => {
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if (state !== MgbaState.Initialised) return;
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mgbaModule.current.quickReload(0);
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}}>Restart</button>
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</>;
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};
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