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use unsafe around creating new static sprites, no guarentee that it does it correctly though
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b7448d714e
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7143621407
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@ -257,7 +257,8 @@ fn handle_collision(
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static CHICKEN_PALETTE: Palette16 =
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static CHICKEN_PALETTE: Palette16 =
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Palette16::new([0x7C1E, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
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Palette16::new([0x7C1E, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
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static CHICKEN_SPRITES: &[Sprite] = &[
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static CHICKEN_SPRITES: &[Sprite] = unsafe {
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&[
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Sprite::new(
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Sprite::new(
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&CHICKEN_PALETTE,
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&CHICKEN_PALETTE,
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&[
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&[
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@ -312,7 +313,8 @@ static CHICKEN_SPRITES: &[Sprite] = &[
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],
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],
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Size::S8x8,
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Size::S8x8,
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),
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),
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];
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]
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};
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static MAP_TILES: [u8; 8 * 17 * 4] = [
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static MAP_TILES: [u8; 8 * 17 * 4] = [
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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