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add docs
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@ -5,6 +5,11 @@ use crate::hash_map::HashMap;
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use super::tiled::{DynamicTile, RegularMap, TileSetting, VRamManager};
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/// The text renderer renders a variable width fixed size
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/// bitmap font using dynamic tiles as a rendering surface.
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/// Does not support any unicode features.
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/// For usage see the `text_render.rs` example
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pub struct FontLetter {
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width: u8,
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height: u8,
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@ -58,6 +63,7 @@ impl Font {
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impl Font {
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#[must_use]
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/// Create renderer starting at the given tile co-ordinates.
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pub fn render_text(&self, tile_pos: Vector2D<u16>) -> TextRenderer<'_> {
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TextRenderer {
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current_x_pos: 0,
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@ -70,6 +76,7 @@ impl Font {
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}
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pub struct TextRenderer<'a> {
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/// Keeps track of the cursor and manages rendered tiles.
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current_x_pos: i32,
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current_y_pos: i32,
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font: &'a Font,
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@ -78,6 +85,8 @@ pub struct TextRenderer<'a> {
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}
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pub struct TextWriter<'a, 'b: 'a, 'c> {
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/// Generated from the renderer for use
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/// with `Write` trait methods.
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foreground_colour: u8,
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background_colour: u8,
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text_renderer: &'a mut TextRenderer<'c>,
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@ -100,6 +109,7 @@ impl<'a, 'b, 'c> Write for TextWriter<'a, 'b, 'c> {
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}
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}
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impl<'a, 'b, 'c> TextWriter<'a, 'b, 'c> {
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/// Calls commit on the parent renderer, consuming the writer.
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pub fn commit(self) {
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self.text_renderer.commit(self.bg, self.vram_manager);
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}
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@ -125,6 +135,9 @@ impl<'a, 'b, 'c> TextRenderer<'c> {
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vram_manager,
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}
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}
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/// Renders a single character creating as many dynamic tiles as needed.
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/// The foreground and background colour are palette indicies.
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fn render_letter(
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&mut self,
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letter: &FontLetter,
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@ -192,7 +205,7 @@ impl<'a, 'b, 'c> TextRenderer<'c> {
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}
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}
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}
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/// Commit the dynamic tiles that contain the text to the background.
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pub fn commit(&self, bg: &'b mut RegularMap, vram_manager: &'b mut VRamManager) {
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for ((x, y), tile) in self.tiles.iter() {
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bg.set_tile(
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@ -203,6 +216,7 @@ impl<'a, 'b, 'c> TextRenderer<'c> {
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);
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}
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}
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/// Write another char into the text, moving the cursor as appropriate.
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pub fn write_char(
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&mut self,
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c: char,
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@ -219,6 +233,8 @@ impl<'a, 'b, 'c> TextRenderer<'c> {
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self.current_x_pos += i32::from(letter.advance_width);
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}
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}
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/// Clear the text, removing the tiles from vram and resetting the cursor.
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pub fn clear(&mut self, vram_manager: &mut VRamManager) {
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self.current_x_pos = 0;
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self.current_y_pos = 0;
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