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https://github.com/italicsjenga/agb.git
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Extract map to its own file
This commit is contained in:
parent
e88602b570
commit
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4 changed files with 47 additions and 189 deletions
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@ -2,8 +2,8 @@
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#![no_main]
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#![no_main]
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use agb::{
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use agb::{
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display::tiled::{TileFormat, TileSet},
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display::tiled::{TileFormat, TileSet, TileSetting},
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display::{background::TileSetting, object::ObjectStandard, HEIGHT, WIDTH},
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display::{object::ObjectStandard, HEIGHT, WIDTH},
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input::Button,
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input::Button,
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};
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};
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use core::convert::TryInto;
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use core::convert::TryInto;
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@ -4,196 +4,15 @@ use core::ops::{Deref, DerefMut};
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use alloc::boxed::Box;
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use alloc::boxed::Box;
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pub use super::tiled::VRamManager;
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pub use super::tiled::VRamManager;
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use super::tiled::{TileIndex, TileSetReference};
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use super::tiled::{RegularMap, TileSetReference, TileSetting};
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use crate::bitarray::Bitarray;
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use crate::bitarray::Bitarray;
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use crate::{
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use crate::{
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display,
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display,
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fixnum::{Rect, Vector2D},
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fixnum::{Rect, Vector2D},
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memory_mapped::{MemoryMapped, MemoryMapped1DArray},
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};
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};
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use super::{
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use super::{set_graphics_mode, set_graphics_settings, DisplayMode, GraphicsSettings, Priority};
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set_graphics_mode, set_graphics_settings, DisplayMode, GraphicsSettings, Priority,
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DISPLAY_CONTROL,
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};
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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#[repr(transparent)]
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struct Tile(u16);
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impl Tile {
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fn new(idx: TileIndex, setting: TileSetting) -> Self {
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Self(idx.index() | setting.setting())
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}
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fn tile_index(self) -> TileIndex {
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TileIndex::new(self.0 & ((1 << 10) - 1))
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}
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}
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#[derive(Clone, Copy, Debug, Default)]
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pub struct TileSetting(u16);
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impl TileSetting {
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pub const fn new(tile_id: u16, hflip: bool, vflip: bool, palette_id: u8) -> Self {
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Self(
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(tile_id & ((1 << 10) - 1))
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| ((hflip as u16) << 10)
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| ((vflip as u16) << 11)
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| ((palette_id as u16) << 12),
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)
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}
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pub const fn from_raw(raw: u16) -> Self {
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Self(raw)
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}
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fn index(self) -> u16 {
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self.0 & ((1 << 10) - 1)
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}
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fn setting(self) -> u16 {
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self.0 & !((1 << 10) - 1)
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}
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}
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pub struct RegularMap {
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background_id: u8,
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screenblock: u8,
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x_scroll: u16,
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y_scroll: u16,
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priority: Priority,
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tiles: [Tile; 32 * 32],
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tiles_dirty: bool,
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}
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pub const TRANSPARENT_TILE_INDEX: u16 = (1 << 10) - 1;
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impl RegularMap {
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fn new(background_id: u8, screenblock: u8, priority: Priority) -> Self {
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Self {
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background_id,
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screenblock,
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x_scroll: 0,
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y_scroll: 0,
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priority,
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tiles: [Tile::default(); 32 * 32],
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tiles_dirty: true,
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}
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}
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pub fn set_tile(
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&mut self,
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vram: &mut VRamManager,
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pos: Vector2D<u16>,
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tileset_ref: TileSetReference,
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tile_setting: TileSetting,
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) {
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let pos = (pos.x + pos.y * 32) as usize;
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let old_tile = self.tiles[pos];
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if old_tile != Tile::default() {
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vram.remove_tile(old_tile.tile_index());
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}
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let tile_index = tile_setting.index();
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let new_tile = if tile_index != TRANSPARENT_TILE_INDEX {
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let new_tile_idx = vram.add_tile(tileset_ref, tile_index);
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Tile::new(new_tile_idx, tile_setting)
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} else {
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Tile::default()
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};
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if old_tile == new_tile {
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// no need to mark as dirty if nothing changes
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return;
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}
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self.tiles[pos] = new_tile;
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self.tiles_dirty = true;
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}
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pub fn clear(&mut self, vram: &mut VRamManager) {
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for tile in self.tiles.iter_mut() {
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vram.remove_tile(tile.tile_index());
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*tile = Tile::default();
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}
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}
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pub fn show(&mut self) {
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let mode = DISPLAY_CONTROL.get();
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let new_mode = mode | (1 << (self.background_id + 0x08));
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DISPLAY_CONTROL.set(new_mode);
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}
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pub fn hide(&mut self) {
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let mode = DISPLAY_CONTROL.get();
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let new_mode = mode & !(1 << (self.background_id + 0x08));
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DISPLAY_CONTROL.set(new_mode);
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}
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pub fn commit(&mut self) {
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let new_bg_control_value = (self.priority as u16) | ((self.screenblock as u16) << 8);
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self.bg_control_register().set(new_bg_control_value);
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self.bg_h_offset().set(self.x_scroll);
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self.bg_v_offset().set(self.y_scroll);
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if !self.tiles_dirty {
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return;
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}
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let screenblock_memory = self.screenblock_memory();
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let scroll_pos = self.get_scroll_pos();
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let start_x = scroll_pos.x / 8;
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let end_x = div_ceil(scroll_pos.x as i32 + display::WIDTH, 8) as u16 + 1;
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let start_y = scroll_pos.y / 8;
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let end_y = div_ceil(scroll_pos.y as i32 + display::HEIGHT, 8) as u16 + 1;
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for y in start_y..end_y {
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for x in start_x..end_x {
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let id = y.rem_euclid(32) * 32 + x.rem_euclid(32);
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screenblock_memory.set(id as usize, self.tiles[id as usize].0);
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}
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}
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self.tiles_dirty = false;
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}
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pub fn set_scroll_pos(&mut self, pos: Vector2D<u16>) {
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self.x_scroll = pos.x;
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self.y_scroll = pos.y;
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}
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pub fn get_scroll_pos(&self) -> Vector2D<u16> {
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(self.x_scroll, self.y_scroll).into()
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}
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const fn bg_control_register(&self) -> MemoryMapped<u16> {
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unsafe { MemoryMapped::new(0x0400_0008 + 2 * self.background_id as usize) }
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}
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const fn bg_h_offset(&self) -> MemoryMapped<u16> {
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unsafe { MemoryMapped::new(0x0400_0010 + 4 * self.background_id as usize) }
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}
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const fn bg_v_offset(&self) -> MemoryMapped<u16> {
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unsafe { MemoryMapped::new(0x0400_0012 + 4 * self.background_id as usize) }
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}
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const fn screenblock_memory(&self) -> MemoryMapped1DArray<u16, { 32 * 32 }> {
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unsafe { MemoryMapped1DArray::new(0x0600_0000 + 0x1000 * self.screenblock as usize / 2) }
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}
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}
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pub struct InfiniteScrolledMap<'a> {
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pub struct InfiniteScrolledMap<'a> {
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map: MapLoan<'a, RegularMap>,
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map: MapLoan<'a, RegularMap>,
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@ -1,7 +1,4 @@
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use super::{
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use super::tiled::{RegularMap, TileFormat, TileSet, TileSetting, VRamManager};
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background::{RegularMap, TileSetting},
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tiled::{TileFormat, TileSet, VRamManager},
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};
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crate::include_gfx!("gfx/agb_logo.toml");
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crate::include_gfx!("gfx/agb_logo.toml");
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@ -1,3 +1,45 @@
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mod map;
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mod vram_manager;
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mod vram_manager;
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pub use map::RegularMap;
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pub use vram_manager::{TileFormat, TileIndex, TileSet, TileSetReference, VRamManager};
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pub use vram_manager::{TileFormat, TileIndex, TileSet, TileSetReference, VRamManager};
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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#[repr(transparent)]
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struct Tile(u16);
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impl Tile {
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fn new(idx: TileIndex, setting: TileSetting) -> Self {
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Self(idx.index() | setting.setting())
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}
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fn tile_index(self) -> TileIndex {
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TileIndex::new(self.0 & ((1 << 10) - 1))
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}
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}
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#[derive(Clone, Copy, Debug, Default)]
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pub struct TileSetting(u16);
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impl TileSetting {
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pub const fn new(tile_id: u16, hflip: bool, vflip: bool, palette_id: u8) -> Self {
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Self(
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(tile_id & ((1 << 10) - 1))
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| ((hflip as u16) << 10)
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| ((vflip as u16) << 11)
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)
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}
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pub const fn from_raw(raw: u16) -> Self {
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Self(raw)
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}
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fn index(self) -> u16 {
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self.0 & ((1 << 10) - 1)
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}
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fn setting(self) -> u16 {
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self.0 & !((1 << 10) - 1)
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}
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}
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