Add a level where a squid teleports

This commit is contained in:
Gwilym Inzani 2023-08-29 22:26:39 +01:00
parent a8e8f30f91
commit 7af1b01006
2 changed files with 47 additions and 0 deletions

View file

@ -36,6 +36,7 @@ const LEVEL_NAMES: &[&str] = &[
"glove_key", "glove_key",
"block_push_3", "block_push_3",
"teleporter_1", "teleporter_1",
"squid_teleport",
]; ];
fn main() { fn main() {

View file

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="8">
<properties>
<property name="DIRECTIONS" value="ULLDDLD"/>
<property name="ITEMS" value="BLOCK,BLOCK,GLOVE"/>
<property name="NAME" value="Hmmmmmmmm"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
<data encoding="csv">
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46,16,14,39,14,47,0,37,14,18,0,
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0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="1" name="SQUID_UP" x="136.499" y="88.7763">
<point/>
</object>
<object id="2" name="TELEPORTER" x="136.29" y="56.0583">
<point/>
</object>
<object id="3" name="STAIRS" x="23.1318" y="92.1106">
<point/>
</object>
<object id="4" name="HERO" x="72.9383" y="58.7674">
<point/>
</object>
<object id="5" name="TELEPORTER" x="40.4286" y="91.0686">
<point/>
</object>
<object id="6" name="SPIKES" x="23.3402" y="72.7299">
<point/>
</object>
<object id="7" name="SWITCH" x="40.0118" y="105.448">
<point/>
</object>
</objectgroup>
</map>