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Add a level where a squid teleports
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@ -36,6 +36,7 @@ const LEVEL_NAMES: &[&str] = &[
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"glove_key",
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"block_push_3",
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"teleporter_1",
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"squid_teleport",
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];
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fn main() {
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@ -0,0 +1,46 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="8">
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<properties>
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<property name="DIRECTIONS" value="ULLDDLD"/>
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<property name="ITEMS" value="BLOCK,BLOCK,GLOVE"/>
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<property name="NAME" value="Hmmmmmmmm"/>
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</properties>
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<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Tile Layer 1" width="11" height="10">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,
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1,7,4,2,6,9,0,1,8,9,0,
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10,15,11,17,15,18,0,46,11,18,0,
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46,16,14,39,14,47,0,37,14,18,0,
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46,11,13,1073741863,17,18,0,46,17,18,0,
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10,16,17,11,2147483676,27,0,46,13,38,0,
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19,28,14,14,47,0,0,19,22,27,0,
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0,19,20,23,27,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0
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</data>
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</layer>
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<objectgroup id="2" name="Object Layer 1">
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<object id="1" name="SQUID_UP" x="136.499" y="88.7763">
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<point/>
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</object>
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<object id="2" name="TELEPORTER" x="136.29" y="56.0583">
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<point/>
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</object>
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<object id="3" name="STAIRS" x="23.1318" y="92.1106">
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<point/>
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</object>
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<object id="4" name="HERO" x="72.9383" y="58.7674">
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<point/>
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</object>
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<object id="5" name="TELEPORTER" x="40.4286" y="91.0686">
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<point/>
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</object>
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<object id="6" name="SPIKES" x="23.3402" y="72.7299">
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<point/>
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</object>
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<object id="7" name="SWITCH" x="40.0118" y="105.448">
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<point/>
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</object>
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</objectgroup>
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</map>
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