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Hide backgrounds after each level
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@ -650,6 +650,11 @@ impl<'a, 'b, 'c> PlayingLevel<'a, 'b> {
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self.background.foreground.show();
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}
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fn hide_backgrounds(&mut self) {
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self.background.background.hide();
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self.background.background.hide();
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}
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fn dead_start(&mut self) {
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self.player.wizard.velocity = (0, -1).into();
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self.player.wizard.sprite.set_priority(Priority::P0);
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@ -908,6 +913,8 @@ fn main(mut agb: agb::Gba) -> ! {
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vblank.wait_for_vblank();
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mixer.after_vblank();
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}
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level.hide_backgrounds();
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}
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splash_screen::show_splash_screen(
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