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copy the sprite and palette data
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@ -193,6 +193,11 @@ impl SpriteController {
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}
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};
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unsafe {
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dest.as_ptr()
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.copy_from(sprite.data.as_ptr(), sprite.data.len())
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}
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let storage = Storage::from_sprite_ptr(dest);
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inner.sprite.insert(id, storage);
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@ -214,6 +219,13 @@ impl SpriteControllerInner {
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Some(storage.location)
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} else {
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let dest = unsafe { PALETTE_ALLOCATOR.alloc(Palette16::layout())? };
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unsafe {
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dest.as_ptr()
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.cast::<u16>()
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.copy_from(palette.colours.as_ptr(), palette.colours.len())
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}
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let storage = Storage::from_palette_ptr(dest);
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self.palette.insert(id, storage);
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