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https://github.com/italicsjenga/agb.git
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Use the new entrypoint macro in all the examples
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d2a4d0d1c3
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861ecc626a
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@ -5,8 +5,8 @@ extern crate agb;
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use agb::sound;
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#[no_mangle]
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pub fn main() -> ! {
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#[agb::entry]
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fn main() -> ! {
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let gba = agb::Gba::new();
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gba.sound.enable();
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@ -10,8 +10,8 @@ struct Vector2D {
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y: i32,
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}
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#[no_mangle]
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pub fn main() -> ! {
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#[agb::entry]
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fn main() -> ! {
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let mut gba = agb::Gba::new();
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let mut bitmap = gba.display.video.bitmap3();
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let vblank = agb::interrupt::VBlank::get();
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@ -5,8 +5,8 @@ extern crate agb;
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use agb::display;
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#[no_mangle]
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pub fn main() -> ! {
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#[agb::entry]
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fn main() -> ! {
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let mut gba = agb::Gba::new();
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let mut bitmap = gba.display.video.bitmap4();
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let vblank = agb::interrupt::VBlank::get();
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@ -35,8 +35,8 @@ fn frame_ranger(count: u32, start: u32, end: u32, delay: u32) -> u16 {
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(((count / delay) % (end + 1 - start)) + start) as u16
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}
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#[no_mangle]
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pub fn main() -> ! {
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#[agb::entry]
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fn main() -> ! {
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let map_as_grid: &[[u16; 32]; 32] = unsafe {
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(&MAP_MAP as *const [u16; 1024] as *const [[u16; 32]; 32])
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.as_ref()
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@ -11,8 +11,8 @@ use agb::Gba;
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// Music - "I will not let you let me down" by Josh Woodward, free download at http://joshwoodward.com
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const I_WILL_NOT_LET_YOU_LET_ME_DOWN: &[u8] = include_bytes!("i-will-not-let-you-let-me-down.raw");
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#[no_mangle]
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pub fn main() -> ! {
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#[agb::entry]
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fn main() -> ! {
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let mut gba = Gba::new();
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let mut input = ButtonController::new();
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let vblank_provider = agb::interrupt::VBlank::get();
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@ -10,8 +10,8 @@ struct Vector2D {
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y: i32,
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}
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#[no_mangle]
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pub fn main() -> ! {
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#[agb::entry]
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fn main() -> ! {
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let mut gba = agb::Gba::new();
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let vblank = agb::interrupt::VBlank::get();
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let mut input = agb::input::ButtonController::new();
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@ -2,8 +2,9 @@
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#![no_main]
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extern crate agb;
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#[no_mangle]
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pub fn main() -> ! {
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#[agb::entry]
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fn main() -> ! {
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let count = agb::interrupt::Mutex::new(0);
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agb::add_interrupt_handler!(agb::interrupt::Interrupt::VBlank, |key| {
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let mut count = count.lock_with_key(&key);
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@ -5,8 +5,8 @@ extern crate agb;
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use agb::display;
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#[no_mangle]
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pub fn main() -> ! {
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#[agb::entry]
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fn main() -> ! {
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let mut gba = agb::Gba::new();
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let mut bitmap = gba.display.video.bitmap3();
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@ -4,8 +4,8 @@
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extern crate agb;
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use agb::{display, syscall};
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#[no_mangle]
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pub fn main() -> ! {
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#[agb::entry]
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fn main() -> ! {
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let mut gba = agb::Gba::new();
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let mut bitmap = gba.display.video.bitmap3();
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@ -5,8 +5,8 @@ extern crate agb;
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use agb::display::example_logo;
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#[no_mangle]
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pub fn main() -> ! {
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#[agb::entry]
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fn main() -> ! {
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let mut gba = agb::Gba::new();
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let mut gfx = gba.display.video.tiled0();
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@ -14,8 +14,8 @@ struct BackCosines {
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row: usize,
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}
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#[no_mangle]
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pub fn main() -> ! {
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#[agb::entry]
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fn main() -> ! {
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let mut gba = agb::Gba::new();
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let mut gfx = gba.display.video.tiled0();
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