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panic example for integer overflow
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@ -18,5 +18,9 @@ fn main(_argc: isize, _argv: *const *const u8) -> isize {
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if input.is_just_pressed(gba::input::Button::A) {
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bitmap.draw_point(display::WIDTH, 0, 0x05);
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}
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if input.is_just_pressed(gba::input::Button::B) {
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#[allow(arithmetic_overflow)]
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let p = core::i32::MAX + 1;
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}
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}
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}
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