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https://github.com/italicsjenga/agb.git
synced 2024-12-24 00:31:34 +11:00
pull out constants
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c55ff3f714
commit
900cd007df
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@ -99,7 +99,7 @@ impl TagMap {
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pub const fn new(tags: &'static [(&'static str, Tag)]) -> TagMap {
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Self { tags }
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}
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pub const fn get(&'static self, tag: &str) -> Option<&'static Tag> {
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pub const fn try_get(&'static self, tag: &str) -> Option<&'static Tag> {
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let mut i = 0;
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while i < self.tags.len() {
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let s = self.tags[i].0;
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@ -112,6 +112,13 @@ impl TagMap {
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None
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}
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pub const fn get(&'static self, tag: &str) -> &'static Tag {
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let t = self.try_get(tag);
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match t {
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Some(t) => t,
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None => panic!("The requested tag does not exist"),
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}
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}
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pub fn values(&self) -> impl Iterator<Item = &'static Tag> {
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self.tags.iter().map(|x| &x.1)
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}
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@ -2,10 +2,19 @@ use crate::TAG_MAP;
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use super::{sfx::SfxPlayer, Entity, FixedNumberType, HatState, Level};
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use agb::{
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display::object::{ObjectController, Size},
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display::object::{ObjectController, Size, Tag},
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fixnum::Vector2D,
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};
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const SLIME_IDLE: &Tag = TAG_MAP.get("Slime Idle");
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const SLIME_JUMP: &Tag = TAG_MAP.get("Slime Jump");
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const SLIME_SPLAT: &Tag = TAG_MAP.get("Slime splat");
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const SNAIL_EMERGE: &Tag = TAG_MAP.get("Snail Emerge");
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const SNAIL_MOVE: &Tag = TAG_MAP.get("Snail Move");
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const SNAIL_DEATH: &Tag = TAG_MAP.get("Snail Death");
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const SNAIL_IDLE: &Tag = TAG_MAP.get("Snail Idle");
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enum UpdateState {
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Nothing,
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KillPlayer,
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@ -155,8 +164,7 @@ impl<'a> Slime<'a> {
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SlimeState::Idle => {
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let offset = (timer / 16) as usize;
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let tag = TAG_MAP.get("Slime Idle").unwrap();
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let frame = tag.get_animation_sprite(offset);
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let frame = SLIME_IDLE.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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self.enemy_info.entity.sprite.set_sprite(sprite);
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@ -196,8 +204,7 @@ impl<'a> Slime<'a> {
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self.enemy_info.entity.velocity = (0, 0).into();
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self.state = SlimeState::Idle;
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} else {
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let tag = TAG_MAP.get("Slime Jump").unwrap();
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let frame = tag.get_animation_sprite(offset);
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let frame = SLIME_JUMP.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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self.enemy_info.entity.sprite.set_sprite(sprite);
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@ -223,8 +230,7 @@ impl<'a> Slime<'a> {
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return UpdateState::Remove;
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}
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let tag = TAG_MAP.get("Slime splat").unwrap();
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let frame = tag.get_animation_sprite(offset);
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let frame = SLIME_SPLAT.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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self.enemy_info.entity.sprite.set_sprite(sprite);
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@ -295,8 +301,7 @@ impl<'a> Snail<'a> {
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}
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}
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let tag = TAG_MAP.get("Snail Idle").unwrap();
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let frame = tag.get_animation_sprite(0);
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let frame = SNAIL_IDLE.get_animation_sprite(0);
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let sprite = controller.get_sprite(frame).unwrap();
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self.enemy_info.entity.sprite.set_sprite(sprite);
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@ -316,8 +321,7 @@ impl<'a> Snail<'a> {
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}
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self.enemy_info.entity.velocity = (0, 0).into();
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let tag = TAG_MAP.get("Snail Emerge").unwrap();
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let frame = tag.get_animation_sprite(offset);
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let frame = SNAIL_EMERGE.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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self.enemy_info.entity.sprite.set_sprite(sprite);
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@ -339,8 +343,7 @@ impl<'a> Snail<'a> {
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let offset = (timer - time) as usize / 8;
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let tag = TAG_MAP.get("Snail Move").unwrap();
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let frame = tag.get_animation_sprite(offset);
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let frame = SNAIL_MOVE.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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self.enemy_info.entity.sprite.set_sprite(sprite);
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@ -374,8 +377,7 @@ impl<'a> Snail<'a> {
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self.state = SnailState::Idle(timer);
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}
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let tag = TAG_MAP.get("Snail Emerge").unwrap();
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let frame = tag.get_animation_sprite(offset);
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let frame = SNAIL_EMERGE.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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self.enemy_info.entity.sprite.set_sprite(sprite);
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@ -396,17 +398,11 @@ impl<'a> Snail<'a> {
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let offset = (timer - time) as usize / 4;
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let frame = if offset < 5 {
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TAG_MAP
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.get("Snail Emerge")
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.unwrap()
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.get_animation_sprite(5 - offset)
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SNAIL_EMERGE.get_animation_sprite(5 - offset)
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} else if offset == 5 {
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TAG_MAP.get("Snail Idle").unwrap().get_animation_sprite(0)
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SNAIL_IDLE.get_animation_sprite(0)
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} else if offset < 5 + 7 {
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TAG_MAP
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.get("Snail Death")
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.unwrap()
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.get_animation_sprite(offset - 5)
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SNAIL_DEATH.get_animation_sprite(offset - 5)
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} else {
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return UpdateState::Remove;
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};
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@ -85,7 +85,7 @@ agb::include_gfx!("gfx/tile_sheet.toml");
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use agb::{
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display::{
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background::BackgroundRegular,
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object::{Object, ObjectController, Sprite, TagMap},
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object::{Object, ObjectController, Sprite, Tag, TagMap},
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Priority, HEIGHT, WIDTH,
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},
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fixnum::{FixedNum, Vector2D},
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@ -93,9 +93,16 @@ use agb::{
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};
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const SPRITE_TAGS: (&[Sprite], &TagMap) = agb::include_aseprite!("gfx/sprites.aseprite");
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const SPRITES: &[Sprite] = SPRITE_TAGS.0;
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const TAG_MAP: &TagMap = SPRITE_TAGS.1;
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const WALKING: &Tag = TAG_MAP.get("Walking");
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const JUMPING: &Tag = TAG_MAP.get("Jumping");
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const FALLING: &Tag = TAG_MAP.get("Falling");
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const PLAYER_DEATH: &Tag = TAG_MAP.get("Player Death");
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const HAT_SPIN_1: &Tag = TAG_MAP.get("HatSpin");
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const HAT_SPIN_2: &Tag = TAG_MAP.get("HatSpin2");
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const HAT_SPIN_3: &Tag = TAG_MAP.get("HatSpin3");
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type FixedNumberType = FixedNum<10>;
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pub struct Entity<'a> {
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@ -107,9 +114,7 @@ pub struct Entity<'a> {
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impl<'a> Entity<'a> {
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pub fn new(object: &'a ObjectController, collision_mask: Vector2D<u16>) -> Self {
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let dummy_sprite = object
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.get_sprite(TAG_MAP.get("Walking").unwrap().get_sprite(0))
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.unwrap();
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let dummy_sprite = object.get_sprite(WALKING.get_sprite(0)).unwrap();
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let mut sprite = object.get_object(dummy_sprite).unwrap();
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sprite.set_priority(Priority::P1);
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Entity {
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@ -350,16 +355,11 @@ impl<'a> Player<'a> {
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let mut wizard = Entity::new(controller, (6_u16, 14_u16).into());
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let mut hat = Entity::new(controller, (6_u16, 6_u16).into());
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wizard.sprite.set_sprite(
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controller
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.get_sprite(TAG_MAP.get("Walking").unwrap().get_sprite(0))
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.unwrap(),
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);
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hat.sprite.set_sprite(
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controller
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.get_sprite(TAG_MAP.get("HatSpin").unwrap().get_sprite(0))
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.unwrap(),
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);
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wizard
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.sprite
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.set_sprite(controller.get_sprite(HAT_SPIN_1.get_sprite(0)).unwrap());
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hat.sprite
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.set_sprite(controller.get_sprite(HAT_SPIN_1.get_sprite(0)).unwrap());
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wizard.sprite.show();
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hat.sprite.show();
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@ -464,8 +464,7 @@ impl<'a> Player<'a> {
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let offset = (ping_pong(timer / 16, 4)) as usize;
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self.wizard_frame = offset as u8;
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let walk = TAG_MAP.get("Walking").unwrap();
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let frame = walk.get_animation_sprite(offset);
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let frame = WALKING.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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self.wizard.sprite.set_sprite(sprite);
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@ -475,8 +474,7 @@ impl<'a> Player<'a> {
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// going up
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self.wizard_frame = 5;
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let walk = TAG_MAP.get("Jumping").unwrap();
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let frame = walk.get_animation_sprite(0);
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let frame = JUMPING.get_animation_sprite(0);
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let sprite = controller.get_sprite(frame).unwrap();
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self.wizard.sprite.set_sprite(sprite);
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@ -491,8 +489,7 @@ impl<'a> Player<'a> {
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self.wizard_frame = 0;
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let walk = TAG_MAP.get("Falling").unwrap();
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let frame = walk.get_animation_sprite(offset);
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let frame = FALLING.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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self.wizard.sprite.set_sprite(sprite);
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@ -504,9 +501,9 @@ impl<'a> Player<'a> {
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}
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let hat_base_tile = match self.num_recalls {
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0 => TAG_MAP.get("HatSpin").unwrap(),
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1 => TAG_MAP.get("HatSpin2").unwrap(),
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_ => TAG_MAP.get("HatSpin3").unwrap(),
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0 => HAT_SPIN_1,
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1 => HAT_SPIN_2,
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_ => HAT_SPIN_3,
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};
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match self.facing {
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@ -689,8 +686,7 @@ impl<'a, 'b, 'c> PlayingLevel<'a, 'b> {
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fn dead_update(&mut self, controller: &'a ObjectController) -> bool {
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self.timer += 1;
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let tag = TAG_MAP.get("Player Death").unwrap();
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let frame = tag.get_animation_sprite(self.timer as usize / 8);
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let frame = PLAYER_DEATH.get_animation_sprite(self.timer as usize / 8);
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let sprite = controller.get_sprite(frame).unwrap();
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self.player.wizard.velocity += (0.into(), FixedNumberType::new(1) / 32).into();
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