Unicode font support (#587)

![image](https://github.com/agbrs/agb/assets/460842/52dcd161-d8e4-4588-8f3e-c8dd8c2540aa)

Doesn't correctly handle accents or modifiers like that. Ligatures are
also not supported. But does correctly render any character directly in
the font :)

- [x] Changelog updated / no changelog update needed
This commit is contained in:
Gwilym Inzani 2024-03-27 09:53:11 +00:00 committed by GitHub
commit 92c39ecc5d
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7 changed files with 128 additions and 11 deletions

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@ -7,6 +7,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased] ## [Unreleased]
### Added
- Initial unicode support for font rendering.
### Fixed ### Fixed
- Export the `dma` module correctly so you can write the types from it and use it in more complex cases. - Export the `dma` module correctly so you can write the types from it and use it in more complex cases.

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@ -4,6 +4,7 @@ use quote::quote;
use proc_macro2::TokenStream; use proc_macro2::TokenStream;
struct LetterData { struct LetterData {
character: char,
width: usize, width: usize,
height: usize, height: usize,
xmin: i32, xmin: i32,
@ -27,9 +28,11 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
let line_height = line_metrics.new_line_size as i32; let line_height = line_metrics.new_line_size as i32;
let mut ascent = line_metrics.ascent as i32; let mut ascent = line_metrics.ascent as i32;
let letters: Vec<_> = (0..128) let mut letters: Vec<_> = font
.map(|i| font.rasterize(char::from_u32(i).unwrap(), pixels_per_em)) .chars()
.map(|(metrics, bitmap)| { .iter()
.map(|(&c, _)| (c, font.rasterize(c, pixels_per_em)))
.map(|(c, (metrics, bitmap))| {
let width = metrics.width; let width = metrics.width;
let height = metrics.height; let height = metrics.height;
@ -48,6 +51,7 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
.collect(); .collect();
LetterData { LetterData {
character: c,
width, width,
height, height,
rendered, rendered,
@ -58,6 +62,8 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
}) })
.collect(); .collect();
letters.sort_unstable_by_key(|letter| letter.character);
let maximum_above_line = letters let maximum_above_line = letters
.iter() .iter()
.map(|x| (x.height as i32 + x.ymin)) .map(|x| (x.height as i32 + x.ymin))
@ -69,6 +75,7 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
} }
let font = letters.iter().map(|letter_data| { let font = letters.iter().map(|letter_data| {
let character = letter_data.character;
let data_raw = ByteString(&letter_data.rendered); let data_raw = ByteString(&letter_data.rendered);
let height = letter_data.height as u8; let height = letter_data.height as u8;
let width = letter_data.width as u8; let width = letter_data.width as u8;
@ -78,6 +85,7 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
quote!( quote!(
display::FontLetter::new( display::FontLetter::new(
#character,
#width, #width,
#height, #height,
#data_raw, #data_raw,

94
agb/examples/font/OFL.txt Normal file
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@ -0,0 +1,94 @@
Copyright (c) 2021, TakWolf (https://takwolf.com),
with Reserved Font Name 'Ark Pixel'.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

Binary file not shown.

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@ -15,7 +15,8 @@ extern crate alloc;
use core::fmt::Write; use core::fmt::Write;
const FONT: Font = include_font!("examples/font/yoster.ttf", 12); static FONT: Font = include_font!("examples/font/ark-pixel-10px-proportional-ja.ttf", 10);
#[agb::entry] #[agb::entry]
fn entry(gba: agb::Gba) -> ! { fn entry(gba: agb::Gba) -> ! {
main(gba); main(gba);
@ -42,7 +43,7 @@ fn main(mut gba: agb::Gba) -> ! {
let player_name = "You"; let player_name = "You";
let _ = writeln!( let _ = writeln!(
wr, wr,
"Woah!{change2} {player_name}! {change1}Hey there! I have a bunch of text I want to show you. However, you will find that the amount of text I can display is limited. Who'd have thought! Good thing that my text system supports scrolling! It only took around 20 jank versions to get here!", "Woah!{change2} {player_name}! {change1}こんにちは! I have a bunch of text I want to show you. However, you will find that the amount of text I can display is limited. Who'd have thought! Good thing that my text system supports scrolling! It only took around 20 jank versions to get here!",
change2 = ChangeColour::new(2), change2 = ChangeColour::new(2),
change1 = ChangeColour::new(1), change1 = ChangeColour::new(1),
); );

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@ -11,7 +11,7 @@ use agb::{
use core::fmt::Write; use core::fmt::Write;
const FONT: Font = include_font!("examples/font/yoster.ttf", 12); static FONT: Font = include_font!("examples/font/ark-pixel-10px-proportional-ja.ttf", 10);
#[agb::entry] #[agb::entry]
fn main(mut gba: agb::Gba) -> ! { fn main(mut gba: agb::Gba) -> ! {
@ -47,7 +47,7 @@ fn main(mut gba: agb::Gba) -> ! {
let mut renderer = FONT.render_text((0u16, 3u16)); let mut renderer = FONT.render_text((0u16, 3u16));
let mut writer = renderer.writer(1, 2, &mut bg, &mut vram); let mut writer = renderer.writer(1, 2, &mut bg, &mut vram);
writeln!(&mut writer, "Hello, World!").unwrap(); writeln!(&mut writer, "Hello, World! こんにちは 世界").unwrap();
writeln!(&mut writer, "This is a font rendering example").unwrap(); writeln!(&mut writer, "This is a font rendering example").unwrap();
writer.commit(); writer.commit();

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@ -10,6 +10,7 @@ use super::tiled::{DynamicTile, RegularMap, VRamManager};
/// Does not support any unicode features. /// Does not support any unicode features.
/// For usage see the `text_render.rs` example /// For usage see the `text_render.rs` example
pub struct FontLetter { pub struct FontLetter {
pub(crate) character: char,
pub(crate) width: u8, pub(crate) width: u8,
pub(crate) height: u8, pub(crate) height: u8,
pub(crate) data: &'static [u8], pub(crate) data: &'static [u8],
@ -21,6 +22,7 @@ pub struct FontLetter {
impl FontLetter { impl FontLetter {
#[must_use] #[must_use]
pub const fn new( pub const fn new(
character: char,
width: u8, width: u8,
height: u8, height: u8,
data: &'static [u8], data: &'static [u8],
@ -29,6 +31,7 @@ impl FontLetter {
advance_width: u8, advance_width: u8,
) -> Self { ) -> Self {
Self { Self {
character,
width, width,
height, height,
data, data,
@ -47,14 +50,14 @@ impl FontLetter {
} }
pub struct Font { pub struct Font {
letters: &'static [FontLetter; 128], letters: &'static [FontLetter],
line_height: i32, line_height: i32,
ascent: i32, ascent: i32,
} }
impl Font { impl Font {
#[must_use] #[must_use]
pub const fn new(letters: &'static [FontLetter; 128], line_height: i32, ascent: i32) -> Self { pub const fn new(letters: &'static [FontLetter], line_height: i32, ascent: i32) -> Self {
Self { Self {
letters, letters,
line_height, line_height,
@ -63,7 +66,14 @@ impl Font {
} }
pub(crate) fn letter(&self, letter: char) -> &'static FontLetter { pub(crate) fn letter(&self, letter: char) -> &'static FontLetter {
&self.letters[letter as usize & (128 - 1)] let letter = self
.letters
.binary_search_by_key(&letter, |letter| letter.character);
match letter {
Ok(index) => &self.letters[index],
Err(_) => &self.letters[0],
}
} }
pub(crate) fn ascent(&self) -> i32 { pub(crate) fn ascent(&self) -> i32 {
@ -269,7 +279,7 @@ impl<'a, 'b> TextRenderer<'b> {
mod tests { mod tests {
use super::*; use super::*;
use crate::display::tiled::{TileFormat, TiledMap}; use crate::display::tiled::{TileFormat, TiledMap};
const FONT: Font = crate::include_font!("examples/font/yoster.ttf", 12); static FONT: Font = crate::include_font!("examples/font/yoster.ttf", 12);
#[test_case] #[test_case]
fn font_display(gba: &mut crate::Gba) { fn font_display(gba: &mut crate::Gba) {