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https://github.com/italicsjenga/agb.git
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Unicode font support (#587)
![image](https://github.com/agbrs/agb/assets/460842/52dcd161-d8e4-4588-8f3e-c8dd8c2540aa) Doesn't correctly handle accents or modifiers like that. Ligatures are also not supported. But does correctly render any character directly in the font :) - [x] Changelog updated / no changelog update needed
This commit is contained in:
commit
92c39ecc5d
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@ -7,6 +7,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Added
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- Initial unicode support for font rendering.
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### Fixed
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- Export the `dma` module correctly so you can write the types from it and use it in more complex cases.
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@ -4,6 +4,7 @@ use quote::quote;
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use proc_macro2::TokenStream;
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struct LetterData {
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character: char,
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width: usize,
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height: usize,
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xmin: i32,
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@ -27,9 +28,11 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
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let line_height = line_metrics.new_line_size as i32;
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let mut ascent = line_metrics.ascent as i32;
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let letters: Vec<_> = (0..128)
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.map(|i| font.rasterize(char::from_u32(i).unwrap(), pixels_per_em))
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.map(|(metrics, bitmap)| {
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let mut letters: Vec<_> = font
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.chars()
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.iter()
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.map(|(&c, _)| (c, font.rasterize(c, pixels_per_em)))
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.map(|(c, (metrics, bitmap))| {
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let width = metrics.width;
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let height = metrics.height;
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@ -48,6 +51,7 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
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.collect();
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LetterData {
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character: c,
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width,
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height,
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rendered,
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@ -58,6 +62,8 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
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})
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.collect();
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letters.sort_unstable_by_key(|letter| letter.character);
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let maximum_above_line = letters
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.iter()
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.map(|x| (x.height as i32 + x.ymin))
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@ -69,6 +75,7 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
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}
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let font = letters.iter().map(|letter_data| {
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let character = letter_data.character;
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let data_raw = ByteString(&letter_data.rendered);
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let height = letter_data.height as u8;
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let width = letter_data.width as u8;
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@ -78,6 +85,7 @@ pub fn load_font(font_data: &[u8], pixels_per_em: f32) -> TokenStream {
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quote!(
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display::FontLetter::new(
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#character,
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#width,
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#height,
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#data_raw,
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94
agb/examples/font/OFL.txt
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94
agb/examples/font/OFL.txt
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@ -0,0 +1,94 @@
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Copyright (c) 2021, TakWolf (https://takwolf.com),
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with Reserved Font Name 'Ark Pixel'.
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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https://openfontlicense.org
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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BIN
agb/examples/font/ark-pixel-10px-proportional-ja.ttf
Normal file
BIN
agb/examples/font/ark-pixel-10px-proportional-ja.ttf
Normal file
Binary file not shown.
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use core::fmt::Write;
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const FONT: Font = include_font!("examples/font/yoster.ttf", 12);
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static FONT: Font = include_font!("examples/font/ark-pixel-10px-proportional-ja.ttf", 10);
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#[agb::entry]
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fn entry(gba: agb::Gba) -> ! {
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main(gba);
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@ -42,7 +43,7 @@ fn main(mut gba: agb::Gba) -> ! {
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let player_name = "You";
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let _ = writeln!(
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wr,
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"Woah!{change2} {player_name}! {change1}Hey there! I have a bunch of text I want to show you. However, you will find that the amount of text I can display is limited. Who'd have thought! Good thing that my text system supports scrolling! It only took around 20 jank versions to get here!",
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"Woah!{change2} {player_name}! {change1}こんにちは! I have a bunch of text I want to show you. However, you will find that the amount of text I can display is limited. Who'd have thought! Good thing that my text system supports scrolling! It only took around 20 jank versions to get here!",
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change2 = ChangeColour::new(2),
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change1 = ChangeColour::new(1),
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);
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@ -11,7 +11,7 @@ use agb::{
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use core::fmt::Write;
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const FONT: Font = include_font!("examples/font/yoster.ttf", 12);
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static FONT: Font = include_font!("examples/font/ark-pixel-10px-proportional-ja.ttf", 10);
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#[agb::entry]
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fn main(mut gba: agb::Gba) -> ! {
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let mut renderer = FONT.render_text((0u16, 3u16));
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let mut writer = renderer.writer(1, 2, &mut bg, &mut vram);
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writeln!(&mut writer, "Hello, World!").unwrap();
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writeln!(&mut writer, "Hello, World! こんにちは 世界").unwrap();
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writeln!(&mut writer, "This is a font rendering example").unwrap();
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writer.commit();
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@ -10,6 +10,7 @@ use super::tiled::{DynamicTile, RegularMap, VRamManager};
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/// Does not support any unicode features.
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/// For usage see the `text_render.rs` example
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pub struct FontLetter {
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pub(crate) character: char,
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pub(crate) width: u8,
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pub(crate) height: u8,
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pub(crate) data: &'static [u8],
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@ -21,6 +22,7 @@ pub struct FontLetter {
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impl FontLetter {
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#[must_use]
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pub const fn new(
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character: char,
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width: u8,
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height: u8,
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data: &'static [u8],
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advance_width: u8,
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) -> Self {
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Self {
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character,
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width,
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height,
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data,
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@ -47,14 +50,14 @@ impl FontLetter {
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}
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pub struct Font {
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letters: &'static [FontLetter; 128],
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letters: &'static [FontLetter],
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line_height: i32,
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ascent: i32,
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}
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impl Font {
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#[must_use]
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pub const fn new(letters: &'static [FontLetter; 128], line_height: i32, ascent: i32) -> Self {
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pub const fn new(letters: &'static [FontLetter], line_height: i32, ascent: i32) -> Self {
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Self {
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letters,
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line_height,
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@ -63,7 +66,14 @@ impl Font {
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}
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pub(crate) fn letter(&self, letter: char) -> &'static FontLetter {
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&self.letters[letter as usize & (128 - 1)]
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let letter = self
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.letters
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.binary_search_by_key(&letter, |letter| letter.character);
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match letter {
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Ok(index) => &self.letters[index],
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Err(_) => &self.letters[0],
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}
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}
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pub(crate) fn ascent(&self) -> i32 {
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@ -269,7 +279,7 @@ impl<'a, 'b> TextRenderer<'b> {
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mod tests {
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use super::*;
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use crate::display::tiled::{TileFormat, TiledMap};
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const FONT: Font = crate::include_font!("examples/font/yoster.ttf", 12);
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static FONT: Font = crate::include_font!("examples/font/yoster.ttf", 12);
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#[test_case]
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fn font_display(gba: &mut crate::Gba) {
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Reference in a new issue